bgfx/examples/33-pom/varying.def.sc
Apoorva Joshi c50cc8493f Add parallax occlusion mapping example (#1104)
* Added example 33-pom

* Fixed warning in 33-pom example on Windows

* Deleted unused image files

* Deleted runtime textures and shaders
2017-04-04 09:52:08 -07:00

14 lines
453 B
Scala

vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
vec3 v_ts_light_pos : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
vec3 v_ts_view_pos : TEXCOORD2 = vec3(0.0, 0.0, 0.0);
vec3 v_ts_frag_pos : TEXCOORD3 = vec3(0.0, 0.0, 0.0);
vec3 a_position : POSITION;
vec3 a_tangent : TANGENT;
vec3 a_bitangent : BITANGENT;
vec2 a_texcoord0 : TEXCOORD0;
vec4 i_data0 : TEXCOORD7;
vec4 i_data1 : TEXCOORD6;
vec4 i_data2 : TEXCOORD5;
vec4 i_data3 : TEXCOORD4;