mirror of https://github.com/bkaradzic/bgfx
180 lines
3.3 KiB
Lua
180 lines
3.3 KiB
Lua
project ("geometryv")
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uuid (os.uuid("geometryv") )
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kind "ConsoleApp"
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configuration {}
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includedirs {
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path.join(BIMG_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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path.join(BGFX_DIR, "3rdparty"),
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path.join(BGFX_DIR, "examples/common"),
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path.join(MODULE_DIR, "include"),
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path.join(MODULE_DIR, "3rdparty"),
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}
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files {
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path.join(MODULE_DIR, "tools/geometryv/**"),
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}
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links {
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"example-common",
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"bimg_decode",
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"bimg",
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"bgfx",
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}
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using_bx()
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if _OPTIONS["with-sdl"] then
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defines { "ENTRY_CONFIG_USE_SDL=1" }
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links { "SDL2" }
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configuration { "linux or freebsd" }
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if _OPTIONS["with-wayland"] then
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links {
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"wayland-egl",
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}
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end
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configuration { "x32", "windows" }
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libdirs { "$(SDL2_DIR)/lib/x86" }
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configuration { "x64", "windows" }
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libdirs { "$(SDL2_DIR)/lib/x64" }
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configuration {}
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end
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if _OPTIONS["with-glfw"] then
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defines { "ENTRY_CONFIG_USE_GLFW=1" }
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links { "glfw3" }
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configuration { "linux or freebsd" }
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links {
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"Xrandr",
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"Xinerama",
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"Xi",
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"Xxf86vm",
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"Xcursor",
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}
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configuration { "osx*" }
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linkoptions {
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"-framework CoreVideo",
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}
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configuration {}
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end
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configuration { "vs*" }
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linkoptions {
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"/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll
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}
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links { -- this is needed only for testing with GLES2/3 on Windows with VS2008
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"DelayImp",
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}
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configuration { "vs201*" }
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linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x
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"/DELAYLOAD:\"libEGL.dll\"",
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"/DELAYLOAD:\"libGLESv2.dll\"",
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}
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configuration { "mingw-*" }
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targetextension ".exe"
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configuration { "vs20* or mingw*" }
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links {
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"comdlg32",
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"gdi32",
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"psapi",
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}
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configuration { "winstore*" }
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removelinks {
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"DelayImp",
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"gdi32",
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"psapi"
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}
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links {
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"d3d11",
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"d3d12",
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"dxgi"
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}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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-- WinRT targets need their own output directories are build files stomp over each other
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targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name))
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objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name))
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configuration { "mingw-clang" }
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kind "ConsoleApp"
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configuration { "android*" }
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kind "ConsoleApp"
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targetextension ".so"
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linkoptions {
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"-shared",
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}
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links {
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"EGL",
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"GLESv2",
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}
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configuration { "wasm*" }
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kind "ConsoleApp"
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configuration { "linux-* or freebsd" }
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links {
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"X11",
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"GL",
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"pthread",
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}
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configuration { "rpi" }
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links {
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"X11",
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"GLESv2",
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"EGL",
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"bcm_host",
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"vcos",
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"vchiq_arm",
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"pthread",
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}
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configuration { "osx*" }
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linkoptions {
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"-framework Cocoa",
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"-framework IOKit",
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"-framework Metal",
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"-framework OpenGL",
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"-framework QuartzCore",
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}
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configuration { "ios*" }
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kind "ConsoleApp"
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linkoptions {
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"-framework CoreFoundation",
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"-framework Foundation",
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"-framework IOKit",
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"-framework OpenGLES",
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"-framework QuartzCore",
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"-framework UIKit",
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}
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configuration { "xcode4", "ios" }
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kind "WindowedApp"
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configuration { "qnx*" }
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targetextension ""
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links {
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"EGL",
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"GLESv2",
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}
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configuration {}
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strip()
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