bgfx/examples/common/entry/entry_p.h
2013-08-07 23:03:09 -07:00

129 lines
2.2 KiB
C++

/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __ENTRY_PRIVATE_H__
#define __ENTRY_PRIVATE_H__
#include <bx/spscqueue.h>
#include "entry.h"
namespace entry
{
int main(int _argc, char** _argv);
struct Event
{
enum Enum
{
Exit,
Key,
Mouse,
Size,
};
Event::Enum m_type;
};
struct KeyEvent : public Event
{
Key::Enum m_key;
uint8_t m_modifiers;
bool m_down;
};
struct MouseEvent : public Event
{
int32_t m_mx;
int32_t m_my;
MouseButton::Enum m_button;
bool m_down;
bool m_move;
};
struct SizeEvent : public Event
{
uint32_t m_width;
uint32_t m_height;
};
const Event* poll();
void release(const Event* _event);
void setWindowSize(uint32_t _width, uint32_t _height);
void toggleWindowFrame();
void setMouseLock(bool _lock);
class EventQueue
{
public:
void postExitEvent()
{
Event* ev = new Event;
ev->m_type = Event::Exit;
m_queue.push(ev);
}
void postKeyEvent(Key::Enum _key, uint8_t _modifiers, bool _down)
{
KeyEvent* ev = new KeyEvent;
ev->m_type = Event::Key;
ev->m_key = _key;
ev->m_modifiers = _modifiers;
ev->m_down = _down;
m_queue.push(ev);
}
void postMouseEvent(int32_t _mx, int32_t _my)
{
MouseEvent* ev = new MouseEvent;
ev->m_type = Event::Mouse;
ev->m_mx = _mx;
ev->m_my = _my;
ev->m_button = MouseButton::None;
ev->m_down = false;
ev->m_move = true;
m_queue.push(ev);
}
void postMouseEvent(int32_t _mx, int32_t _my, MouseButton::Enum _button, bool _down)
{
MouseEvent* ev = new MouseEvent;
ev->m_type = Event::Mouse;
ev->m_mx = _mx;
ev->m_my = _my;
ev->m_button = _button;
ev->m_down = _down;
ev->m_move = false;
m_queue.push(ev);
}
void postSizeEvent(uint32_t _width, uint32_t _height)
{
SizeEvent* ev = new SizeEvent;
ev->m_type = Event::Size;
ev->m_width = _width;
ev->m_height = _height;
m_queue.push(ev);
}
const Event* poll()
{
return m_queue.pop();
}
void release(const Event* _event) const
{
delete _event;
}
private:
bx::SpScUnboundedQueue<Event> m_queue;
};
} // namespace entry
#endif // __ENTRY_PRIVATE_H__