25 lines
469 B
GLSL
25 lines
469 B
GLSL
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StructuredBuffer<uint4> sbuf : register(t10);
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uint4 get(in StructuredBuffer<uint4> sb, uint bufferOffset)
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{
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return sb[bufferOffset];
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}
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void set(in RWStructuredBuffer<uint4> sb, uint bufferOffset, uint4 data)
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{
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sb[bufferOffset] = data;
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}
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RWStructuredBuffer<uint4> sbuf2;
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// Not shared, because of type difference.
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StructuredBuffer<uint3> sbuf3 : register(t12);
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float4 main(uint pos : FOO) : SV_Target0
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{
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set(sbuf2, 2, get(sbuf, 3));
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return 0;
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}
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