21 lines
469 B
Scala
21 lines
469 B
Scala
$input v_texcoord0
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/*
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* Copyright 2013 Dario Manesku. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "../common/common.sh"
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SAMPLER2D(u_shadowMap0, 4);
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uniform vec4 u_params2;
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#define u_depthValuePow u_params2.x
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void main()
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{
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vec4 val = texture2D(u_shadowMap0, v_texcoord0);
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float depth = unpackHalfFloat(val.rg);
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vec3 rgba = pow(vec3_splat(depth), vec3_splat(u_depthValuePow) );
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gl_FragColor = vec4(rgba, 1.0);
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}
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