14 lines
286 B
Plaintext
14 lines
286 B
Plaintext
void main ()
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{
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vec4 tmpvar_1;
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vec4 tmpvar_2;
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tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex);
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tmpvar_1.xy = ((tmpvar_2.xy + tmpvar_2.w) * 0.5);
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tmpvar_1.zw = tmpvar_2.zw;
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gl_Position = tmpvar_2;
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gl_TexCoord[0] = tmpvar_1;
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}
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// inputs: 1, stats: 3 alu 0 tex 0 flow
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