67 lines
2.0 KiB
Plaintext
67 lines
2.0 KiB
Plaintext
attribute highp vec4 _glesVertex;
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uniform highp mat4 UNITY_MATRIX_MVP;
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uniform highp vec4 unity_LightAtten[4];
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uniform highp vec4 unity_LightColor[4];
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varying mediump vec4 xlv_TEXCOORD0;
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void main ()
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{
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mediump vec4 tmpvar_1;
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mediump vec4 tmpvar_2;
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highp vec4 tmpvar_3;
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tmpvar_3 = (UNITY_MATRIX_MVP * _glesVertex);
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tmpvar_1 = tmpvar_3;
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highp vec4 tmpvar_4;
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tmpvar_4 = unity_LightColor[0];
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tmpvar_2 = tmpvar_4;
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highp vec4 tmpvar_5;
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tmpvar_5 = (tmpvar_2 + unity_LightColor[1]);
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tmpvar_2 = tmpvar_5;
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highp vec4 tmpvar_6;
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tmpvar_6 = (tmpvar_2 + unity_LightColor[0]);
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tmpvar_2 = tmpvar_6;
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highp vec4 tmpvar_7;
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tmpvar_7 = (tmpvar_2 + unity_LightColor[1]);
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tmpvar_2 = tmpvar_7;
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highp vec4 tmpvar_8;
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tmpvar_8 = (tmpvar_2 + unity_LightColor[2]);
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tmpvar_2 = tmpvar_8;
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highp vec4 tmpvar_9;
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tmpvar_9 = (tmpvar_2 + unity_LightColor[3]);
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tmpvar_2 = tmpvar_9;
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highp vec4 tmpvar_10;
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tmpvar_10 = (tmpvar_2 + unity_LightColor[3]);
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tmpvar_2 = tmpvar_10;
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highp vec4 tmpvar_11;
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tmpvar_11 = (tmpvar_2 + unity_LightColor[2]);
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tmpvar_2 = tmpvar_11;
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highp vec4 tmpvar_12;
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tmpvar_12 = (tmpvar_2 + unity_LightColor[1]);
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tmpvar_2 = tmpvar_12;
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highp vec4 tmpvar_13;
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tmpvar_13 = (tmpvar_2 + unity_LightColor[0]);
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tmpvar_2 = tmpvar_13;
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highp vec4 tmpvar_14;
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tmpvar_14 = (tmpvar_2 + (unity_LightColor[0] * unity_LightAtten[0].x));
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tmpvar_2 = tmpvar_14;
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highp vec4 tmpvar_15;
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tmpvar_15 = (tmpvar_2 + (unity_LightColor[1] * unity_LightAtten[1].x));
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tmpvar_2 = tmpvar_15;
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highp vec4 tmpvar_16;
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tmpvar_16 = (tmpvar_2 + (unity_LightColor[0] * unity_LightAtten[0].z));
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tmpvar_2 = tmpvar_16;
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highp vec4 tmpvar_17;
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tmpvar_17 = (tmpvar_2 + (unity_LightColor[1] * unity_LightAtten[1].z));
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tmpvar_2 = tmpvar_17;
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highp vec4 tmpvar_18;
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tmpvar_18 = (tmpvar_2 + unity_LightColor[1].x);
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tmpvar_2 = tmpvar_18;
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highp vec4 tmpvar_19;
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tmpvar_19 = (tmpvar_2 + unity_LightColor[2].x);
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tmpvar_2 = tmpvar_19;
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gl_Position = tmpvar_1;
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xlv_TEXCOORD0 = tmpvar_2;
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}
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// inputs: 1, stats: 20 alu 0 tex 0 flow
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