bgfx/examples/runtime/meshes
2016-05-06 20:44:21 -07:00
..
bunny_decimated.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
bunny_patched.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
bunny.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
column.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
cube.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
hollowcube.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
orb.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
platform.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
tree1b_lod0_1.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
tree1b_lod0_2.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
tree1b_lod1_1.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
tree1b_lod1_2.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
tree1b_lod2_1.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
tree1b_lod2_2.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
tree.bin Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
tricube.bin Added 15-shadowmaps-simple and 16-shadowmaps. 2014-01-13 22:16:07 +01:00