20 lines
549 B
GLSL
20 lines
549 B
GLSL
#version 450
|
|
|
|
/* block definition from GLSL spec 4.60, section 4.4.2, Output Layout Qualifiers */
|
|
|
|
layout(location=5, xfb_buffer = 3, xfb_offset = 12) out block2 {
|
|
vec4 v; // v will be written to byte offsets 12 through 27 of buffer
|
|
float u; // u will be written to offset 28
|
|
layout(xfb_offset = 40) vec4 w;
|
|
vec4 x; // x will be written to offset 56, the next available offset
|
|
};
|
|
|
|
void main() {
|
|
v = vec4(1.0, 0.0, 1.0, 0.0);
|
|
u = 5.0;
|
|
w = vec4(1.0, 0.0, 0.0, 1.0);
|
|
x = vec4(5.0, 0.0, 0.0, 0.0);
|
|
|
|
gl_Position = vec4(0.0);
|
|
}
|