24 lines
384 B
GLSL
24 lines
384 B
GLSL
#version 450
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layout(xfb_buffer=2) out;
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struct S {
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float x1_out;
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float x2_out;
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};
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layout(location=0, xfb_offset = 16) out S s1;
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layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 {
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float y1_out;
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vec4 y2_out;
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}s2;
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void main() {
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s1.x1_out = 5.0;
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s1.x2_out = 6.0;
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s2.y1_out = 7.0;
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s2.y2_out = vec4(1.0, 0.0, 0.0, 1.0);
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gl_Position = vec4(0.0);
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}
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