18 lines
257 B
GLSL
18 lines
257 B
GLSL
#version 140
|
|
|
|
uniform sampler2D texSampler2D;
|
|
in vec3 inColor;
|
|
in vec4 color[6];
|
|
in float alpha[16];
|
|
|
|
void main()
|
|
{
|
|
vec4 texColor = color[1] + color[1];
|
|
|
|
texColor.xyz += inColor;
|
|
|
|
texColor.a += alpha[12];
|
|
|
|
gl_FragColor = texColor;
|
|
}
|