14 lines
252 B
Plaintext
14 lines
252 B
Plaintext
#version 450
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layout(local_size_x_id = 18, local_size_z_id = 19) in;
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layout(local_size_x = 32, local_size_y = 32) in;
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buffer bn {
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uint a;
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} bi;
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void main()
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{
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bi.a = gl_WorkGroupSize.x * gl_WorkGroupSize.y * gl_WorkGroupSize.z;
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}
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