39 lines
747 B
GLSL
39 lines
747 B
GLSL
#version 140
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void main()
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{
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struct s {
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float y[5];
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} str;
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float t;
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int index = 5; // all indexing is 4
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str.y[4] = 2.0; // 2.0
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t = ++str.y[--index]; // 3.0
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str.y[4] += t; // 6.0
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t = str.y[4]--; // 5.0 (t = 6.0)
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str.y[index++] += t; // 11.0
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--str.y[--index]; // 10.0
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float x = str.y[4];
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++x;
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--x;
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x++;
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x--;
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// x is 10.0
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float y = x * ++x; // 10 * 11
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float z = y * x--; // 110 * 11
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// x is 10.0
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// z is 1210.0
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vec4 v = vec4(1.0, 2.0, 3.0, 4.0);
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v.y = v.z--; // (1,3,2,4)
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v.x = --v.w; // (3,3,2,3)
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gl_FragColor = z * v;// (3630.0, 3630.0, 2420.0, 3630.0)
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}
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