25 lines
750 B
GLSL
25 lines
750 B
GLSL
#version 310 es
|
|
#extension GL_EXT_tessellation_shader : require
|
|
#extension GL_EXT_gpu_shader5 : require
|
|
|
|
layout(vertices = 3) out;
|
|
|
|
layout(location = 0) in highp vec2 in_tc_position[];
|
|
layout(location = 1) in highp float in_tc_tessParam[];
|
|
|
|
layout(location = 0) out highp vec2 in_te_position[];
|
|
|
|
precise gl_TessLevelOuter;
|
|
|
|
void main (void)
|
|
{
|
|
in_te_position[gl_InvocationID] = in_tc_position[gl_InvocationID];
|
|
|
|
gl_TessLevelInner[0] = 5.0;
|
|
gl_TessLevelInner[1] = 5.0;
|
|
|
|
gl_TessLevelOuter[0] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[1] + in_tc_tessParam[2]);
|
|
gl_TessLevelOuter[1] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[2] + in_tc_tessParam[0]);
|
|
gl_TessLevelOuter[2] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[0] + in_tc_tessParam[1]);
|
|
}
|