33 lines
636 B
GLSL
33 lines
636 B
GLSL
#version 450
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#extension GL_EXT_buffer_reference : enable
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layout(buffer_reference, std430) buffer blockType {
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layout(offset = 0) int a;
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layout(offset = 4) int b;
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layout(offset = 8) int c;
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layout(offset = 12) int d;
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layout(offset = 16) int e;
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};
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layout(std430) buffer t2 {
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blockType f;
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blockType g;
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} t;
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layout(std430, buffer_reference) buffer T2 { int x; };
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layout(std430, buffer_reference) buffer T1 { int x; };
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struct Blah {
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T1 t1;
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T2 t2;
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};
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layout(set=0, binding=0) buffer T3 {
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Blah Bindings[];
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} t3;
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void main() {
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t3.Bindings[0] = t3.Bindings[1];
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}
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