bgfx/3rdparty/glslang/Test/spv.GeometryShaderPassthrough.geom
Branimir Karadžić 0d93dd074d Updated glslang.
2016-12-21 22:59:02 -08:00

17 lines
254 B
GLSL

#version 450
#extension GL_NV_geometry_shader_passthrough : require
layout(triangles) in;
layout(passthrough) in gl_PerVertex {
vec4 gl_Position;
};
layout(passthrough) in Inputs {
vec2 texcoord;
vec4 baseColor;
};
void main()
{
}