16 lines
259 B
GLSL
16 lines
259 B
GLSL
#version 450
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#extension GL_EXT_shader_8bit_storage: require
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layout(binding = 0) readonly uniform Vertices
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{
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uint8_t vertices[512];
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};
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layout(location = 0) out vec4 color;
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void main()
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{
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color = vec4(int(vertices[gl_VertexIndex]));
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}
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