56 lines
1.2 KiB
GLSL
56 lines
1.2 KiB
GLSL
struct s1_t {
|
|
float c0;
|
|
float2 c1;
|
|
float c2;
|
|
};
|
|
|
|
struct s2_t {
|
|
float c0;
|
|
float3 c1;
|
|
};
|
|
|
|
struct s3_t {
|
|
float2 c0;
|
|
float1 c1;
|
|
};
|
|
|
|
struct s4_t {
|
|
int c0;
|
|
int2 c1;
|
|
int c2;
|
|
};
|
|
|
|
struct s5_t {
|
|
uint c0;
|
|
uint c1;
|
|
};
|
|
|
|
SamplerState g_sSamp;
|
|
Texture2D <s1_t> g_tTex2s1;
|
|
Texture2D <s2_t> g_tTex2s2;
|
|
Texture2D <s3_t> g_tTex2s3;
|
|
Texture2D <s4_t> g_tTex2s4;
|
|
Texture2D <s5_t> g_tTex2s5;
|
|
|
|
Texture2D <s1_t> g_tTex2s1a; // same type as g_tTex2s1, to test fn signature matching.
|
|
|
|
// function overloading to test name mangling with textures templatized on structs
|
|
s1_t fn1(Texture2D <s1_t> t1) { return t1 . Sample(g_sSamp, float2(0.6, 0.61)); }
|
|
s2_t fn1(Texture2D <s2_t> t2) { return t2 . Sample(g_sSamp, float2(0.6, 0.61)); }
|
|
|
|
float4 main() : SV_Target0
|
|
{
|
|
s1_t s1 = g_tTex2s1 . Sample(g_sSamp, float2(0.1, 0.11));
|
|
s2_t s2 = g_tTex2s2 . Sample(g_sSamp, float2(0.2, 0.21));
|
|
s3_t s3 = g_tTex2s3 . Sample(g_sSamp, float2(0.3, 0.31));
|
|
s4_t s4 = g_tTex2s4 . Sample(g_sSamp, float2(0.4, 0.41));
|
|
s5_t s5 = g_tTex2s5 . Sample(g_sSamp, float2(0.5, 0.51));
|
|
|
|
s1_t r0 = fn1(g_tTex2s1);
|
|
s2_t r1 = fn1(g_tTex2s2);
|
|
s1_t r2 = fn1(g_tTex2s1a);
|
|
|
|
return 0;
|
|
}
|
|
|