bgfx/3rdparty/glslang/Test/hlsl.struct.split.trivial.geom
Branimir Karadžić 6def346bf9 Updated glslang.
2017-01-04 20:34:04 -08:00

22 lines
295 B
GLSL

struct PS_IN
{
float4 pos : SV_Position;
};
struct GS_OUT
{
float4 pos : SV_Position;
};
[maxvertexcount(3)]
void main(triangle PS_IN i[3], inout TriangleStream <GS_OUT> ts)
{
GS_OUT o;
for (int x=0; x<3; ++x) {
o.pos = i[x].pos;
ts.Append(o);
}
}