22 lines
295 B
GLSL
22 lines
295 B
GLSL
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struct PS_IN
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{
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float4 pos : SV_Position;
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};
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struct GS_OUT
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{
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float4 pos : SV_Position;
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};
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[maxvertexcount(3)]
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void main(triangle PS_IN i[3], inout TriangleStream <GS_OUT> ts)
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{
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GS_OUT o;
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for (int x=0; x<3; ++x) {
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o.pos = i[x].pos;
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ts.Append(o);
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}
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}
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