19 lines
267 B
GLSL
19 lines
267 B
GLSL
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#define foobarblee zzzz
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#define ar qqqq
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#define MACRO1(x,y) foo##x##y
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// #define MACRO2 abc##def
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// #define SPACE_IN_MACRO int var1
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float4 main() : SV_Target0
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{
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// float MACRO2 = 10;
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float MACRO1(b##ar,blee) = 3;
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return float4(foobarblee,0,0,0);
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}
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