16 lines
198 B
GLSL
16 lines
198 B
GLSL
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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};
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void not_the_entry_point() { }
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int also_not_the_entry_point;
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PS_OUTPUT main()
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{
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PS_OUTPUT psout;
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psout.Color = 0;
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return psout;
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}
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