bgfx/3rdparty/glslang/Test/hlsl.domain.3.tese
Branimir Karadžić 0c3926586a Updated glslang.
2017-04-07 20:11:36 -07:00

32 lines
652 B
GLSL

// Test vec2 tessellation coordinate: the IO form should be a vec3, copied to a vec2
// at the entry point boundary.
struct ds_in_t
{
float4 pos : POSITION;
float3 norm : TEXCOORD0;
};
struct pcf_in_t
{
float flTessFactor [3] : SV_TessFactor;
float flInsideTessFactor : SV_InsideTessFactor;
};
struct gs_in_t
{
float4 pos : POSITION;
float3 norm : TEXCOORD0;
};
[domain ( "isoline" )]
gs_in_t main (const OutputPatch <ds_in_t, 2> i, float2 tesscoord : SV_DomainLocation, pcf_in_t pcf_data )
{
gs_in_t o;
o.pos = i[0].pos + tesscoord.x;
o.norm = i[0].norm + tesscoord.y;
return o;
}