9 lines
273 B
GLSL
9 lines
273 B
GLSL
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// Test packing 0 and 1 semantics into single array[4], from in fn params.
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float4 main(in float4 Position : SV_Position,
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in float3 clip0 : SV_ClipDistance0,
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in float clip1 : SV_ClipDistance1) : SV_Target0
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{
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return Position + clip0.x + clip1;
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}
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