16 lines
398 B
GLSL
16 lines
398 B
GLSL
void main(out float4 pos : SV_Position,
|
|
out float2 clip[2] : SV_ClipDistance, // array of vector float
|
|
out float2 cull[2] : SV_CullDistance) // array of vector float
|
|
{
|
|
pos = 1.0f.xxxx;
|
|
clip[0].x = 0.5f;
|
|
clip[0].y = 0.6f;
|
|
clip[1].x = 0.7f;
|
|
clip[1].y = 0.8f;
|
|
|
|
cull[0].x = 0.525f;
|
|
cull[0].y = 0.625f;
|
|
cull[1].x = 0.725f;
|
|
cull[1].y = 0.825f;
|
|
}
|