bgfx/3rdparty/glslang/Test/hlsl.structIoFourWay.frag
Branimir Karadžić cff54fa7ec Updated glslang.
2017-02-10 20:27:07 -08:00

19 lines
434 B
GLSL
Executable File

struct T {
float f : packoffset(c4.y); // artificial, but validates all different treatments: uniform offset
centroid float g; // interpolant input
float d: SV_DepthGreaterEqual; // fragment output
float4 normal; // non-IO
};
T s; // loose uniform
cbuffer buff {
T t : packoffset(c5.z);
};
T main(T t : myInput) : SV_Target0
{
T local;
return local;
}