12 lines
185 B
GLSL
12 lines
185 B
GLSL
#version 300 es
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precision mediump float;
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in vec4 pos;
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layout(location = 1) out vec4 c;
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layout(location = 5) out vec4 p;
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layout(location = 9) out vec4 q[2];
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void main()
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{
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}
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