bgfx/examples/common/debugdraw/fs_debugdraw_lines.bin.h
Branimir Karadžić 83b1ece243 Rebuilt shaders.
2018-09-19 20:35:53 -07:00

102 lines
9.9 KiB
C

static const uint8_t fs_debugdraw_lines_glsl[89] =
{
0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x76, 0x61, // FSH....I..J...va
0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // rying highp vec4
0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // v_color0;.void
0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, // main ().{. gl_F
0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // ragColor = v_col
0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // or0;.}...
};
static const uint8_t fs_debugdraw_lines_spv[402] =
{
0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x03, 0x02, // FSH....I........
0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x00, 0x00, // #.........+.....
0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, // ..!...*.........
0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, // ................
0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ......!...v_colo
0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x62, 0x67, // r0........*...bg
0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x00, 0x00, 0x47, 0x00, // fx_FragData0..G.
0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..!...........G.
0x04, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, // ..*.............
0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ......!.........
0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, // .......... .....
0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, // .. ...........;.
0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // .. ...!....... .
0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..)...........;.
0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..)...*.......6.
0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, // ..........=.....
0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2a, 0x00, // .."...!...>...*.
0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, // ..".......8.....
0x00, 0x00, // ..
};
static const uint8_t fs_debugdraw_lines_dx9[131] =
{
0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x03, // FSH....I..t.....
0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, // ......CTAB....#.
0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, // ................
0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // ......ps_3_0.Mic
0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL
0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler
0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, // 10.1............
0x0f, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, // ................
0x00, 0x00, 0x00, // ...
};
static const uint8_t fs_debugdraw_lines_dx11[262] =
{
0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x44, 0x58, // FSH....I......DX
0x42, 0x43, 0xa6, 0x7f, 0x08, 0xe2, 0x95, 0xbd, 0x5f, 0xa3, 0x3f, 0x5b, 0x58, 0x8e, 0x54, 0x0f, // BC......_.?[X.T.
0x89, 0x67, 0x01, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, // .g............,.
0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, // ..........ISGNL.
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........8.....
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ..D.............
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, // ..........SV_POS
0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x4f, 0x53, // ITION.COLOR...OS
0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, // GN,........... .
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, // ......SV_TARGET.
0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x38, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x0e, 0x00, // ..SHDR8...@.....
0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, // ..b...........e.
0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, // ... ......6....
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, // ......F.......>.
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ......
};
static const uint8_t fs_debugdraw_lines_mtl[404] =
{
0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x85, 0x01, 0x00, 0x00, 0x75, 0x73, // FSH....I......us
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // . float4 v_colo
0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, // r0;.};.struct xl
0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, // atMtlShaderOutpu
0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, // t {. float4 gl_
0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, // FragColor;.};.st
0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // ruct xlatMtlShad
0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x7d, 0x3b, 0x0a, 0x66, // erUniform {.};.f
0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, // ragment xlatMtlS
0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // haderOutput xlat
0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // MtlMain (xlatMtl
0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // ShaderInput _mtl
0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, // _i [[stage_in]],
0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // constant xlatMt
0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, // lShaderUniform&
0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, // _mtl_u [[buffer(
0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // 0)]]).{. xlatMt
0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, // lShaderOutput _m
0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, // tl_o;. _mtl_o.g
0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x5f, 0x6d, // l_FragColor = _m
0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, // tl_i.v_color0;.
0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, // return _mtl_o;.
0x7d, 0x0a, 0x0a, 0x00, // }...
};
extern const uint8_t* fs_debugdraw_lines_pssl;
extern const uint32_t fs_debugdraw_lines_pssl_size;