mirror of https://github.com/bkaradzic/bgfx
319 lines
6.0 KiB
Lua
319 lines
6.0 KiB
Lua
--
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-- Copyright 2010-2014 Branimir Karadzic. All rights reserved.
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-- License: http://www.opensource.org/licenses/BSD-2-Clause
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--
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newoption {
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trigger = "with-tools",
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description = "Enable building tools.",
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}
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newoption {
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trigger = "with-shared-lib",
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description = "Enable building shared library.",
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}
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newoption {
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trigger = "with-sdl",
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description = "Enable SDL entry.",
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}
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newoption {
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trigger = "with-ovr",
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description = "Enable OculusVR integration.",
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}
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solution "bgfx"
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configurations {
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"Debug",
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"Release",
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}
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platforms {
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"x32",
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"x64",
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-- "Xbox360",
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"Native", -- for targets where bitness is not specified
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}
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language "C++"
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startproject "example-00-helloworld"
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BGFX_DIR = (path.getabsolute("..") .. "/")
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local BGFX_BUILD_DIR = (BGFX_DIR .. ".build/")
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local BGFX_THIRD_PARTY_DIR = (BGFX_DIR .. "3rdparty/")
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BX_DIR = (BGFX_DIR .. "../bx/")
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defines {
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"BX_CONFIG_ENABLE_MSVC_LEVEL4_WARNINGS=1"
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}
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dofile (BX_DIR .. "scripts/toolchain.lua")
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if not toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR) then
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return -- no action specified
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end
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function copyLib()
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end
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if _OPTIONS["with-sdl"] then
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if os.is("windows") then
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if not os.getenv("SDL2_DIR") then
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print("Set SDL2_DIR enviroment variable.")
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end
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end
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end
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function exampleProject(_name)
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project ("example-" .. _name)
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uuid (os.uuid("example-" .. _name))
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kind "WindowedApp"
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configuration {}
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-- don't output debugdir for winphone builds
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if "winphone81" ~= _OPTIONS["vs"] then
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debugdir (BGFX_DIR .. "examples/runtime/")
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end
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includedirs {
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BX_DIR .. "include",
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BGFX_DIR .. "include",
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BGFX_DIR .. "3rdparty",
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BGFX_DIR .. "examples/common",
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}
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files {
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BGFX_DIR .. "examples/" .. _name .. "/**.cpp",
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BGFX_DIR .. "examples/" .. _name .. "/**.h",
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}
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links {
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"bgfx",
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"example-common",
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}
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if _OPTIONS["with-sdl"] then
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defines { "ENTRY_CONFIG_USE_SDL=1" }
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links { "SDL2" }
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configuration { "x32", "windows" }
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libdirs { "$(SDL2_DIR)/lib/x86" }
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configuration { "x64", "windows" }
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libdirs { "$(SDL2_DIR)/lib/x64" }
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configuration {}
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end
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if _OPTIONS["with-ovr"] then
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links {
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"winmm",
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"ws2_32",
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}
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configuration { "x32" }
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libdirs { "$(OVR_DIR)/LibOVR/Lib/Win32/" .. _ACTION }
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configuration { "x64" }
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libdirs { "$(OVR_DIR)/LibOVR/Lib/x64/" .. _ACTION }
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configuration { "x32", "Debug" }
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links { "libovrd" }
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configuration { "x32", "Release" }
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links { "libovr" }
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configuration { "x64", "Debug" }
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links { "libovr64d" }
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configuration { "x64", "Release" }
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links { "libovr64" }
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configuration {}
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end
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configuration { "vs*" }
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linkoptions {
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"/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll
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}
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links { -- this is needed only for testing with GLES2/3 on Windows with VS2008
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"DelayImp",
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}
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configuration { "vs201*" }
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linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x
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"/DELAYLOAD:\"libEGL.dll\"",
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"/DELAYLOAD:\"libGLESv2.dll\"",
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}
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configuration { "vs20* or mingw*" }
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links {
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"gdi32",
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"psapi",
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}
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configuration { "winphone8*"}
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removelinks {
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"DelayImp",
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"gdi32",
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"psapi"
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}
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links {
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"d3d11",
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"dxgi"
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}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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-- WinRT targets need their own output directories are build files stomp over each other
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targetdir (BGFX_BUILD_DIR .. "arm_" .. _ACTION .. "/bin/" .. _name)
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objdir (BGFX_BUILD_DIR .. "arm_" .. _ACTION .. "/obj/" .. _name)
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configuration { "mingw*" }
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links {
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"dxguid",
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}
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configuration { "mingw-clang" }
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kind "ConsoleApp"
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configuration { "android*" }
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kind "ConsoleApp"
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targetextension ".so"
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linkoptions {
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"-shared",
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}
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links {
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"EGL",
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"GLESv2",
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}
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configuration { "nacl*" }
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kind "ConsoleApp"
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targetextension ".nexe"
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links {
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"ppapi",
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"ppapi_gles2",
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"pthread",
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}
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configuration { "pnacl" }
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kind "ConsoleApp"
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targetextension ".pexe"
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links {
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"ppapi",
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"ppapi_gles2",
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"pthread",
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}
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configuration { "asmjs" }
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kind "ConsoleApp"
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targetextension ".bc"
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configuration { "linux-*" }
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links {
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"X11",
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"GL",
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"pthread",
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}
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configuration { "rpi" }
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links {
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"X11",
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"GLESv2",
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"EGL",
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"bcm_host",
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"vcos",
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"vchiq_arm",
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"pthread",
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}
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configuration { "osx" }
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files {
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BGFX_DIR .. "examples/common/**.mm",
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}
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links {
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"Cocoa.framework",
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"OpenGL.framework",
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}
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configuration { "xcode4" }
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platforms {
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"Universal"
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}
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files {
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BGFX_DIR .. "examples/common/**.mm",
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}
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links {
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"Cocoa.framework",
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"Foundation.framework",
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"OpenGL.framework",
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}
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configuration { "ios*" }
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kind "ConsoleApp"
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files {
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BGFX_DIR .. "examples/common/**.mm",
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}
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linkoptions {
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"-framework CoreFoundation",
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"-framework Foundation",
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"-framework OpenGLES",
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"-framework UIKit",
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"-framework QuartzCore",
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}
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configuration { "qnx*" }
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targetextension ""
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links {
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"EGL",
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"GLESv2",
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}
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configuration {}
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strip()
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end
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dofile "bgfx.lua"
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dofile "example-common.lua"
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bgfxProject("", "StaticLib", {})
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exampleProject("00-helloworld")
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exampleProject("01-cubes")
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exampleProject("02-metaballs")
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exampleProject("03-raymarch")
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exampleProject("04-mesh")
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exampleProject("05-instancing")
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exampleProject("06-bump")
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exampleProject("07-callback")
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exampleProject("08-update")
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exampleProject("09-hdr")
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exampleProject("10-font")
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exampleProject("11-fontsdf")
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exampleProject("12-lod")
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exampleProject("13-stencil")
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exampleProject("14-shadowvolumes")
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exampleProject("15-shadowmaps-simple")
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exampleProject("16-shadowmaps")
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exampleProject("17-drawstress")
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exampleProject("18-ibl")
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exampleProject("19-oit")
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exampleProject("20-nanovg")
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exampleProject("21-deferred")
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exampleProject("22-windows")
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exampleProject("23-vectordisplay")
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if _OPTIONS["with-shared-lib"] then
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bgfxProject("-shared-lib", "SharedLib", {})
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end
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if _OPTIONS["with-tools"] then
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dofile "makedisttex.lua"
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dofile "shaderc.lua"
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dofile "texturec.lua"
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dofile "geometryc.lua"
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end
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