mirror of https://github.com/bkaradzic/bgfx
844 lines
21 KiB
C++
844 lines
21 KiB
C++
/*
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* Copyright 2014-2016 Dario Manesku. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include <vector>
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#include <string>
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#include "common.h"
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#include "bgfx_utils.h"
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#include "imgui/imgui.h"
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#include "nanovg/nanovg.h"
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#include <bx/readerwriter.h>
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#include <bx/string.h>
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namespace
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{
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static float s_texelHalf = 0.0f;
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struct Uniforms
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{
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enum { NumVec4 = 12 };
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void init()
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{
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u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, NumVec4);
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}
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void submit()
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{
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bgfx::setUniform(u_params, m_params, NumVec4);
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}
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void destroy()
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{
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bgfx::destroy(u_params);
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}
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union
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{
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struct
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{
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union
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{
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float m_mtx[16];
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/* 0*/ struct { float m_mtx0[4]; };
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/* 1*/ struct { float m_mtx1[4]; };
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/* 2*/ struct { float m_mtx2[4]; };
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/* 3*/ struct { float m_mtx3[4]; };
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};
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/* 4*/ struct { float m_glossiness, m_reflectivity, m_exposure, m_bgType; };
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/* 5*/ struct { float m_metalOrSpec, m_unused5[3]; };
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/* 6*/ struct { float m_doDiffuse, m_doSpecular, m_doDiffuseIbl, m_doSpecularIbl; };
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/* 7*/ struct { float m_cameraPos[3], m_unused7[1]; };
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/* 8*/ struct { float m_rgbDiff[4]; };
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/* 9*/ struct { float m_rgbSpec[4]; };
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/*10*/ struct { float m_lightDir[3], m_unused10[1]; };
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/*11*/ struct { float m_lightCol[3], m_unused11[1]; };
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};
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float m_params[NumVec4*4];
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};
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bgfx::UniformHandle u_params;
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};
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struct PosColorTexCoord0Vertex
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{
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float m_x;
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float m_y;
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float m_z;
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uint32_t m_rgba;
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float m_u;
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float m_v;
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static void init()
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{
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ms_layout
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.begin()
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.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
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.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
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.end();
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}
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static bgfx::VertexLayout ms_layout;
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};
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bgfx::VertexLayout PosColorTexCoord0Vertex::ms_layout;
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void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
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{
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if (3 == bgfx::getAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_layout) )
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{
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bgfx::TransientVertexBuffer vb;
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bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_layout);
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PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
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const float zz = 0.0f;
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const float minx = -_width;
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const float maxx = _width;
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const float miny = 0.0f;
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const float maxy = _height*2.0f;
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const float texelHalfW = s_texelHalf/_textureWidth;
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const float texelHalfH = s_texelHalf/_textureHeight;
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const float minu = -1.0f + texelHalfW;
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const float maxu = 1.0f + texelHalfW;
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float minv = texelHalfH;
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float maxv = 2.0f + texelHalfH;
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if (_originBottomLeft)
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{
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std::swap(minv, maxv);
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minv -= 1.0f;
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maxv -= 1.0f;
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}
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vertex[0].m_x = minx;
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vertex[0].m_y = miny;
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vertex[0].m_z = zz;
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vertex[0].m_rgba = 0xffffffff;
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vertex[0].m_u = minu;
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vertex[0].m_v = minv;
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vertex[1].m_x = maxx;
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vertex[1].m_y = miny;
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vertex[1].m_z = zz;
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vertex[1].m_rgba = 0xffffffff;
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vertex[1].m_u = maxu;
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vertex[1].m_v = minv;
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vertex[2].m_x = maxx;
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vertex[2].m_y = maxy;
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vertex[2].m_z = zz;
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vertex[2].m_rgba = 0xffffffff;
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vertex[2].m_u = maxu;
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vertex[2].m_v = maxv;
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bgfx::setVertexBuffer(0, &vb);
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}
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}
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struct LightProbe
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{
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enum Enum
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{
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Bolonga,
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Kyoto,
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Count
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};
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void load(const char* _name)
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{
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char filePath[512];
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bx::snprintf(filePath, BX_COUNTOF(filePath), "textures/%s_lod.dds", _name);
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m_tex = loadTexture(filePath, BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP|BGFX_SAMPLER_W_CLAMP);
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bx::snprintf(filePath, BX_COUNTOF(filePath), "textures/%s_irr.dds", _name);
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m_texIrr = loadTexture(filePath, BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP|BGFX_SAMPLER_W_CLAMP);
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}
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void destroy()
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{
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bgfx::destroy(m_tex);
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bgfx::destroy(m_texIrr);
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}
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bgfx::TextureHandle m_tex;
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bgfx::TextureHandle m_texIrr;
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};
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struct Camera
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{
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Camera()
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{
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reset();
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}
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void reset()
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{
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m_target.curr = { 0.0f, 0.0f, 0.0f };
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m_target.dest = { 0.0f, 0.0f, 0.0f };
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m_pos.curr = { 0.0f, 0.0f, -3.0f };
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m_pos.dest = { 0.0f, 0.0f, -3.0f };
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m_orbit[0] = 0.0f;
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m_orbit[1] = 0.0f;
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}
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void mtxLookAt(float* _outViewMtx)
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{
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bx::mtxLookAt(_outViewMtx, m_pos.curr, m_target.curr);
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}
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void orbit(float _dx, float _dy)
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{
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m_orbit[0] += _dx;
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m_orbit[1] += _dy;
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}
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void dolly(float _dz)
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{
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const float cnear = 1.0f;
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const float cfar = 100.0f;
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const bx::Vec3 toTarget = bx::sub(m_target.dest, m_pos.dest);
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const float toTargetLen = bx::length(toTarget);
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const float invToTargetLen = 1.0f / (toTargetLen + bx::kFloatSmallest);
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const bx::Vec3 toTargetNorm = bx::mul(toTarget, invToTargetLen);
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float delta = toTargetLen * _dz;
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float newLen = toTargetLen + delta;
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if ( (cnear < newLen || _dz < 0.0f)
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&& (newLen < cfar || _dz > 0.0f) )
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{
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m_pos.dest = bx::mad(toTargetNorm, delta, m_pos.dest);
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}
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}
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void consumeOrbit(float _amount)
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{
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float consume[2];
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consume[0] = m_orbit[0] * _amount;
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consume[1] = m_orbit[1] * _amount;
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m_orbit[0] -= consume[0];
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m_orbit[1] -= consume[1];
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const bx::Vec3 toPos = bx::sub(m_pos.curr, m_target.curr);
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const float toPosLen = bx::length(toPos);
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const float invToPosLen = 1.0f / (toPosLen + bx::kFloatSmallest);
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const bx::Vec3 toPosNorm = bx::mul(toPos, invToPosLen);
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float ll[2];
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bx::toLatLong(&ll[0], &ll[1], toPosNorm);
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ll[0] += consume[0];
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ll[1] -= consume[1];
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ll[1] = bx::clamp(ll[1], 0.02f, 0.98f);
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const bx::Vec3 tmp = bx::fromLatLong(ll[0], ll[1]);
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const bx::Vec3 diff = bx::mul(bx::sub(tmp, toPosNorm), toPosLen);
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m_pos.curr = bx::add(m_pos.curr, diff);
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m_pos.dest = bx::add(m_pos.dest, diff);
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}
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void update(float _dt)
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{
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const float amount = bx::min(_dt / 0.12f, 1.0f);
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consumeOrbit(amount);
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m_target.curr = bx::lerp(m_target.curr, m_target.dest, amount);
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m_pos.curr = bx::lerp(m_pos.curr, m_pos.dest, amount);
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}
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void envViewMtx(float* _mtx)
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{
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const bx::Vec3 toTarget = bx::sub(m_target.curr, m_pos.curr);
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const float toTargetLen = bx::length(toTarget);
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const float invToTargetLen = 1.0f / (toTargetLen + bx::kFloatSmallest);
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const bx::Vec3 toTargetNorm = bx::mul(toTarget, invToTargetLen);
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const bx::Vec3 right = bx::normalize(bx::cross({ 0.0f, 1.0f, 0.0f }, toTargetNorm) );
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const bx::Vec3 up = bx::normalize(bx::cross(toTargetNorm, right) );
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_mtx[ 0] = right.x;
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_mtx[ 1] = right.y;
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_mtx[ 2] = right.z;
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_mtx[ 3] = 0.0f;
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_mtx[ 4] = up.x;
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_mtx[ 5] = up.y;
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_mtx[ 6] = up.z;
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_mtx[ 7] = 0.0f;
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_mtx[ 8] = toTargetNorm.x;
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_mtx[ 9] = toTargetNorm.y;
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_mtx[10] = toTargetNorm.z;
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_mtx[11] = 0.0f;
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_mtx[12] = 0.0f;
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_mtx[13] = 0.0f;
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_mtx[14] = 0.0f;
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_mtx[15] = 1.0f;
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}
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struct Interp3f
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{
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bx::Vec3 curr = bx::InitNone;
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bx::Vec3 dest = bx::InitNone;
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};
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Interp3f m_target;
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Interp3f m_pos;
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float m_orbit[2];
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};
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struct Mouse
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{
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Mouse()
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: m_dx(0.0f)
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, m_dy(0.0f)
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, m_prevMx(0.0f)
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, m_prevMy(0.0f)
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, m_scroll(0)
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, m_scrollPrev(0)
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{
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}
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void update(float _mx, float _my, int32_t _mz, uint32_t _width, uint32_t _height)
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{
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const float widthf = float(int32_t(_width));
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const float heightf = float(int32_t(_height));
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// Delta movement.
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m_dx = float(_mx - m_prevMx)/widthf;
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m_dy = float(_my - m_prevMy)/heightf;
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m_prevMx = _mx;
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m_prevMy = _my;
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// Scroll.
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m_scroll = _mz - m_scrollPrev;
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m_scrollPrev = _mz;
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}
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float m_dx; // Screen space.
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float m_dy;
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float m_prevMx;
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float m_prevMy;
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int32_t m_scroll;
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int32_t m_scrollPrev;
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};
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struct Settings
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{
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Settings()
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{
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m_envRotCurr = 0.0f;
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m_envRotDest = 0.0f;
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m_lightDir[0] = -0.8f;
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m_lightDir[1] = 0.2f;
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m_lightDir[2] = -0.5f;
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m_lightCol[0] = 1.0f;
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m_lightCol[1] = 1.0f;
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m_lightCol[2] = 1.0f;
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m_glossiness = 0.7f;
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m_exposure = 0.0f;
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m_bgType = 3.0f;
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m_radianceSlider = 2.0f;
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m_reflectivity = 0.85f;
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m_rgbDiff[0] = 1.0f;
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m_rgbDiff[1] = 1.0f;
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m_rgbDiff[2] = 1.0f;
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m_rgbSpec[0] = 1.0f;
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m_rgbSpec[1] = 1.0f;
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m_rgbSpec[2] = 1.0f;
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m_lod = 0.0f;
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m_doDiffuse = false;
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m_doSpecular = false;
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m_doDiffuseIbl = true;
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m_doSpecularIbl = true;
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m_showLightColorWheel = true;
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m_showDiffColorWheel = true;
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m_showSpecColorWheel = true;
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m_metalOrSpec = 0;
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m_meshSelection = 0;
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}
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float m_envRotCurr;
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float m_envRotDest;
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float m_lightDir[3];
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float m_lightCol[3];
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float m_glossiness;
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float m_exposure;
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float m_radianceSlider;
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float m_bgType;
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float m_reflectivity;
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float m_rgbDiff[3];
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float m_rgbSpec[3];
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float m_lod;
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bool m_doDiffuse;
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bool m_doSpecular;
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bool m_doDiffuseIbl;
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bool m_doSpecularIbl;
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bool m_showLightColorWheel;
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bool m_showDiffColorWheel;
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bool m_showSpecColorWheel;
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int32_t m_metalOrSpec;
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int32_t m_meshSelection;
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};
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class ExampleIbl : public entry::AppI
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{
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public:
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ExampleIbl(const char* _name, const char* _description, const char* _url)
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: entry::AppI(_name, _description, _url)
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{
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}
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void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
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{
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Args args(_argc, _argv);
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m_width = _width;
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m_height = _height;
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m_debug = BGFX_DEBUG_NONE;
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m_reset = 0
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| BGFX_RESET_VSYNC
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| BGFX_RESET_MSAA_X16
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;
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bgfx::Init init;
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init.type = args.m_type;
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init.vendorId = args.m_pciId;
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init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
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init.platformData.ndt = entry::getNativeDisplayHandle();
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init.platformData.type = entry::getNativeWindowHandleType();
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init.resolution.width = m_width;
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init.resolution.height = m_height;
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init.resolution.reset = m_reset;
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bgfx::init(init);
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// Enable debug text.
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bgfx::setDebug(m_debug);
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// Set views clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x303030ff
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, 1.0f
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, 0
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);
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// Imgui.
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imguiCreate();
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// Uniforms.
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m_uniforms.init();
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// Vertex declarations.
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PosColorTexCoord0Vertex::init();
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m_lightProbes[LightProbe::Bolonga].load("bolonga");
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m_lightProbes[LightProbe::Kyoto ].load("kyoto");
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m_currentLightProbe = LightProbe::Bolonga;
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u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
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u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
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u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4);
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u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4);
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s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Sampler);
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s_texCubeIrr = bgfx::createUniform("s_texCubeIrr", bgfx::UniformType::Sampler);
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m_programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
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m_programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
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m_meshBunny = meshLoad("meshes/bunny.bin");
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m_meshOrb = meshLoad("meshes/orb.bin");
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}
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virtual int shutdown() override
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{
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meshUnload(m_meshBunny);
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meshUnload(m_meshOrb);
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// Cleanup.
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bgfx::destroy(m_programMesh);
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bgfx::destroy(m_programSky);
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bgfx::destroy(u_camPos);
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bgfx::destroy(u_flags);
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bgfx::destroy(u_params);
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bgfx::destroy(u_mtx);
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bgfx::destroy(s_texCube);
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bgfx::destroy(s_texCubeIrr);
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for (uint8_t ii = 0; ii < LightProbe::Count; ++ii)
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{
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m_lightProbes[ii].destroy();
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}
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m_uniforms.destroy();
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imguiDestroy();
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// Shutdown bgfx.
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bgfx::shutdown();
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return 0;
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}
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bool update() override
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{
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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{
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imguiBeginFrame(m_mouseState.m_mx
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, m_mouseState.m_my
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, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
|
| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
|
| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
|
|
, m_mouseState.m_mz
|
|
, uint16_t(m_width)
|
|
, uint16_t(m_height)
|
|
);
|
|
|
|
showExampleDialog(this);
|
|
|
|
ImGui::SetNextWindowPos(
|
|
ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
|
|
, ImGuiCond_FirstUseEver
|
|
);
|
|
ImGui::SetNextWindowSize(
|
|
ImVec2(m_width / 5.0f, m_height - 20.0f)
|
|
, ImGuiCond_FirstUseEver
|
|
);
|
|
ImGui::Begin("Settings"
|
|
, NULL
|
|
, 0
|
|
);
|
|
ImGui::PushItemWidth(180.0f);
|
|
|
|
ImGui::Text("Environment light:");
|
|
ImGui::Indent();
|
|
ImGui::Checkbox("IBL Diffuse", &m_settings.m_doDiffuseIbl);
|
|
ImGui::Checkbox("IBL Specular", &m_settings.m_doSpecularIbl);
|
|
|
|
if (ImGui::BeginTabBar("Cubemap", ImGuiTabBarFlags_None) )
|
|
{
|
|
if (ImGui::BeginTabItem("Bolonga") )
|
|
{
|
|
m_currentLightProbe = LightProbe::Bolonga;
|
|
ImGui::EndTabItem();
|
|
}
|
|
|
|
if (ImGui::BeginTabItem("Kyoto") )
|
|
{
|
|
m_currentLightProbe = LightProbe::Kyoto;
|
|
ImGui::EndTabItem();
|
|
}
|
|
|
|
ImGui::EndTabBar();
|
|
}
|
|
|
|
ImGui::SliderFloat("Texture LOD", &m_settings.m_lod, 0.0f, 10.1f);
|
|
ImGui::Unindent();
|
|
|
|
ImGui::Separator();
|
|
ImGui::Text("Directional light:");
|
|
ImGui::Indent();
|
|
ImGui::Checkbox("Diffuse", &m_settings.m_doDiffuse);
|
|
ImGui::Checkbox("Specular", &m_settings.m_doSpecular);
|
|
const bool doDirectLighting = m_settings.m_doDiffuse || m_settings.m_doSpecular;
|
|
if (doDirectLighting)
|
|
{
|
|
ImGui::SliderFloat("Light direction X", &m_settings.m_lightDir[0], -1.0f, 1.0f);
|
|
ImGui::SliderFloat("Light direction Y", &m_settings.m_lightDir[1], -1.0f, 1.0f);
|
|
ImGui::SliderFloat("Light direction Z", &m_settings.m_lightDir[2], -1.0f, 1.0f);
|
|
ImGui::ColorWheel("Color:", m_settings.m_lightCol, 0.6f);
|
|
}
|
|
ImGui::Unindent();
|
|
|
|
ImGui::Separator();
|
|
ImGui::Text("Background:");
|
|
ImGui::Indent();
|
|
{
|
|
if (ImGui::BeginTabBar("CubemapSelection", ImGuiTabBarFlags_None) )
|
|
{
|
|
if (ImGui::BeginTabItem("Irradiance") )
|
|
{
|
|
m_settings.m_bgType = m_settings.m_radianceSlider;
|
|
ImGui::EndTabItem();
|
|
}
|
|
|
|
if (ImGui::BeginTabItem("Radiance") )
|
|
{
|
|
m_settings.m_bgType = 7.0f;
|
|
|
|
ImGui::SliderFloat("Mip level", &m_settings.m_radianceSlider, 1.0f, 6.0f);
|
|
|
|
ImGui::EndTabItem();
|
|
}
|
|
|
|
if (ImGui::BeginTabItem("Skybox") )
|
|
{
|
|
m_settings.m_bgType = 0.0f;
|
|
ImGui::EndTabItem();
|
|
}
|
|
|
|
ImGui::EndTabBar();
|
|
}
|
|
}
|
|
ImGui::Unindent();
|
|
|
|
ImGui::Separator();
|
|
ImGui::Text("Post processing:");
|
|
ImGui::Indent();
|
|
ImGui::SliderFloat("Exposure",& m_settings.m_exposure, -4.0f, 4.0f);
|
|
ImGui::Unindent();
|
|
|
|
ImGui::PopItemWidth();
|
|
ImGui::End();
|
|
|
|
ImGui::SetNextWindowPos(
|
|
ImVec2(10.0f, 260.0f)
|
|
, ImGuiCond_FirstUseEver
|
|
);
|
|
ImGui::SetNextWindowSize(
|
|
ImVec2(m_width / 5.0f, 450.0f)
|
|
, ImGuiCond_FirstUseEver
|
|
);
|
|
ImGui::Begin("Mesh"
|
|
, NULL
|
|
, 0
|
|
);
|
|
|
|
ImGui::Text("Mesh:");
|
|
ImGui::Indent();
|
|
ImGui::RadioButton("Bunny", &m_settings.m_meshSelection, 0);
|
|
ImGui::RadioButton("Orbs", &m_settings.m_meshSelection, 1);
|
|
ImGui::Unindent();
|
|
|
|
const bool isBunny = (0 == m_settings.m_meshSelection);
|
|
if (!isBunny)
|
|
{
|
|
m_settings.m_metalOrSpec = 0;
|
|
}
|
|
else
|
|
{
|
|
ImGui::Separator();
|
|
ImGui::Text("Workflow:");
|
|
ImGui::Indent();
|
|
ImGui::RadioButton("Metalness", &m_settings.m_metalOrSpec, 0);
|
|
ImGui::RadioButton("Specular", &m_settings.m_metalOrSpec, 1);
|
|
ImGui::Unindent();
|
|
|
|
ImGui::Separator();
|
|
ImGui::Text("Material:");
|
|
ImGui::Indent();
|
|
ImGui::PushItemWidth(130.0f);
|
|
ImGui::SliderFloat("Glossiness", &m_settings.m_glossiness, 0.0f, 1.0f);
|
|
ImGui::SliderFloat(0 == m_settings.m_metalOrSpec ? "Metalness" : "Diffuse - Specular", &m_settings.m_reflectivity, 0.0f, 1.0f);
|
|
ImGui::PopItemWidth();
|
|
ImGui::Unindent();
|
|
}
|
|
|
|
|
|
ImGui::ColorWheel("Diffuse:", &m_settings.m_rgbDiff[0], 0.7f);
|
|
ImGui::Separator();
|
|
if ( (1 == m_settings.m_metalOrSpec) && isBunny )
|
|
{
|
|
ImGui::ColorWheel("Specular:", &m_settings.m_rgbSpec[0], 0.7f);
|
|
}
|
|
|
|
ImGui::End();
|
|
|
|
imguiEndFrame();
|
|
|
|
m_uniforms.m_glossiness = m_settings.m_glossiness;
|
|
m_uniforms.m_reflectivity = m_settings.m_reflectivity;
|
|
m_uniforms.m_exposure = m_settings.m_exposure;
|
|
m_uniforms.m_bgType = m_settings.m_bgType;
|
|
m_uniforms.m_metalOrSpec = float(m_settings.m_metalOrSpec);
|
|
m_uniforms.m_doDiffuse = float(m_settings.m_doDiffuse);
|
|
m_uniforms.m_doSpecular = float(m_settings.m_doSpecular);
|
|
m_uniforms.m_doDiffuseIbl = float(m_settings.m_doDiffuseIbl);
|
|
m_uniforms.m_doSpecularIbl = float(m_settings.m_doSpecularIbl);
|
|
bx::memCopy(m_uniforms.m_rgbDiff, m_settings.m_rgbDiff, 3*sizeof(float) );
|
|
bx::memCopy(m_uniforms.m_rgbSpec, m_settings.m_rgbSpec, 3*sizeof(float) );
|
|
bx::memCopy(m_uniforms.m_lightDir, m_settings.m_lightDir, 3*sizeof(float) );
|
|
bx::memCopy(m_uniforms.m_lightCol, m_settings.m_lightCol, 3*sizeof(float) );
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
static int64_t last = now;
|
|
const int64_t frameTime = now - last;
|
|
last = now;
|
|
const double freq = double(bx::getHPFrequency() );
|
|
const float deltaTimeSec = float(double(frameTime)/freq);
|
|
|
|
// Camera.
|
|
const bool mouseOverGui = ImGui::MouseOverArea();
|
|
m_mouse.update(float(m_mouseState.m_mx), float(m_mouseState.m_my), m_mouseState.m_mz, m_width, m_height);
|
|
if (!mouseOverGui)
|
|
{
|
|
if (m_mouseState.m_buttons[entry::MouseButton::Left])
|
|
{
|
|
m_camera.orbit(m_mouse.m_dx, m_mouse.m_dy);
|
|
}
|
|
else if (m_mouseState.m_buttons[entry::MouseButton::Right])
|
|
{
|
|
m_camera.dolly(m_mouse.m_dx + m_mouse.m_dy);
|
|
}
|
|
else if (m_mouseState.m_buttons[entry::MouseButton::Middle])
|
|
{
|
|
m_settings.m_envRotDest += m_mouse.m_dx*2.0f;
|
|
}
|
|
else if (0 != m_mouse.m_scroll)
|
|
{
|
|
m_camera.dolly(float(m_mouse.m_scroll)*0.05f);
|
|
}
|
|
}
|
|
m_camera.update(deltaTimeSec);
|
|
bx::memCopy(m_uniforms.m_cameraPos, &m_camera.m_pos.curr.x, 3*sizeof(float) );
|
|
|
|
// View Transform 0.
|
|
float view[16];
|
|
bx::mtxIdentity(view);
|
|
|
|
const bgfx::Caps* caps = bgfx::getCaps();
|
|
|
|
float proj[16];
|
|
bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0, caps->homogeneousDepth);
|
|
bgfx::setViewTransform(0, view, proj);
|
|
|
|
// View Transform 1.
|
|
m_camera.mtxLookAt(view);
|
|
bx::mtxProj(proj, 45.0f, float(m_width)/float(m_height), 0.1f, 100.0f, caps->homogeneousDepth);
|
|
bgfx::setViewTransform(1, view, proj);
|
|
|
|
// View rect.
|
|
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
|
bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
|
|
|
|
// Env rotation.
|
|
const float amount = bx::min(deltaTimeSec/0.12f, 1.0f);
|
|
m_settings.m_envRotCurr = bx::lerp(m_settings.m_envRotCurr, m_settings.m_envRotDest, amount);
|
|
|
|
// Env mtx.
|
|
float mtxEnvView[16];
|
|
m_camera.envViewMtx(mtxEnvView);
|
|
float mtxEnvRot[16];
|
|
bx::mtxRotateY(mtxEnvRot, m_settings.m_envRotCurr);
|
|
bx::mtxMul(m_uniforms.m_mtx, mtxEnvView, mtxEnvRot); // Used for Skybox.
|
|
|
|
// Submit view 0.
|
|
bgfx::setTexture(0, s_texCube, m_lightProbes[m_currentLightProbe].m_tex);
|
|
bgfx::setTexture(1, s_texCubeIrr, m_lightProbes[m_currentLightProbe].m_texIrr);
|
|
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
|
|
screenSpaceQuad( (float)m_width, (float)m_height, true);
|
|
m_uniforms.submit();
|
|
bgfx::submit(0, m_programSky);
|
|
|
|
// Submit view 1.
|
|
bx::memCopy(m_uniforms.m_mtx, mtxEnvRot, 16*sizeof(float)); // Used for IBL.
|
|
if (0 == m_settings.m_meshSelection)
|
|
{
|
|
// Submit bunny.
|
|
float mtx[16];
|
|
bx::mtxSRT(mtx, 1.0f, 1.0f, 1.0f, 0.0f, bx::kPi, 0.0f, 0.0f, -0.80f, 0.0f);
|
|
bgfx::setTexture(0, s_texCube, m_lightProbes[m_currentLightProbe].m_tex);
|
|
bgfx::setTexture(1, s_texCubeIrr, m_lightProbes[m_currentLightProbe].m_texIrr);
|
|
m_uniforms.submit();
|
|
meshSubmit(m_meshBunny, 1, m_programMesh, mtx);
|
|
}
|
|
else
|
|
{
|
|
// Submit orbs.
|
|
for (float yy = 0, yend = 5.0f; yy < yend; yy+=1.0f)
|
|
{
|
|
for (float xx = 0, xend = 5.0f; xx < xend; xx+=1.0f)
|
|
{
|
|
const float scale = 1.2f;
|
|
const float spacing = 2.2f;
|
|
const float yAdj = -0.8f;
|
|
|
|
float mtx[16];
|
|
bx::mtxSRT(mtx
|
|
, scale/xend
|
|
, scale/xend
|
|
, scale/xend
|
|
, 0.0f
|
|
, 0.0f
|
|
, 0.0f
|
|
, 0.0f + (xx/xend)*spacing - (1.0f + (scale-1.0f)*0.5f - 1.0f/xend)
|
|
, yAdj/yend + (yy/yend)*spacing - (1.0f + (scale-1.0f)*0.5f - 1.0f/yend)
|
|
, 0.0f
|
|
);
|
|
|
|
m_uniforms.m_glossiness = xx*(1.0f/xend);
|
|
m_uniforms.m_reflectivity = (yend-yy)*(1.0f/yend);
|
|
m_uniforms.m_metalOrSpec = 0.0f;
|
|
m_uniforms.submit();
|
|
|
|
bgfx::setTexture(0, s_texCube, m_lightProbes[m_currentLightProbe].m_tex);
|
|
bgfx::setTexture(1, s_texCubeIrr, m_lightProbes[m_currentLightProbe].m_texIrr);
|
|
meshSubmit(m_meshOrb, 1, m_programMesh, mtx);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
// process submitted rendering primitives.
|
|
bgfx::frame();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32_t m_width;
|
|
uint32_t m_height;
|
|
uint32_t m_debug;
|
|
uint32_t m_reset;
|
|
entry::MouseState m_mouseState;
|
|
|
|
Uniforms m_uniforms;
|
|
|
|
LightProbe m_lightProbes[LightProbe::Count];
|
|
LightProbe::Enum m_currentLightProbe;
|
|
|
|
bgfx::UniformHandle u_mtx;
|
|
bgfx::UniformHandle u_params;
|
|
bgfx::UniformHandle u_flags;
|
|
bgfx::UniformHandle u_camPos;
|
|
bgfx::UniformHandle s_texCube;
|
|
bgfx::UniformHandle s_texCubeIrr;
|
|
|
|
bgfx::ProgramHandle m_programMesh;
|
|
bgfx::ProgramHandle m_programSky;
|
|
|
|
Mesh* m_meshBunny;
|
|
Mesh* m_meshOrb;
|
|
Camera m_camera;
|
|
Mouse m_mouse;
|
|
|
|
Settings m_settings;
|
|
};
|
|
|
|
} // namespace
|
|
|
|
ENTRY_IMPLEMENT_MAIN(
|
|
ExampleIbl
|
|
, "18-ibl"
|
|
, "Image-based lighting."
|
|
, "https://bkaradzic.github.io/bgfx/examples.html#ibl"
|
|
);
|