b01c5d597a
* Enable debug information for Vulkan shaders * Enable debug information for Metal shaders
731 lines
21 KiB
C++
731 lines
21 KiB
C++
/*
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* Copyright 2011-2023 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include "shaderc.h"
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BX_PRAGMA_DIAGNOSTIC_PUSH()
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BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4100) // error C4100: 'inclusionDepth' : unreferenced formal parameter
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BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4265) // error C4265: 'spv::spirvbin_t': class has virtual functions, but destructor is not virtual
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BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wattributes") // warning: attribute ignored
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BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wdeprecated-declarations") // warning: ‘MSLVertexAttr’ is deprecated
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BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits") // warning: comparison of unsigned expression in ‘< 0’ is always false
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BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow") // warning: declaration of 'userData' shadows a member of 'glslang::TShader::Includer::IncludeResult'
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#define ENABLE_OPT 1
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#include <ShaderLang.h>
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#include <ResourceLimits.h>
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#include <SPIRV/SPVRemapper.h>
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#include <SPIRV/GlslangToSpv.h>
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#define SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS
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#include <spirv_msl.hpp>
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#include <spirv_reflect.hpp>
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#include <spirv-tools/optimizer.hpp>
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BX_PRAGMA_DIAGNOSTIC_POP()
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namespace bgfx
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{
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struct TinyStlAllocator
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{
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static void* static_allocate(size_t _bytes);
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static void static_deallocate(void* _ptr, size_t /*_bytes*/);
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};
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} // namespace bgfx
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#define TINYSTL_ALLOCATOR bgfx::TinyStlAllocator
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#include <tinystl/allocator.h>
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#include <tinystl/string.h>
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#include <tinystl/unordered_map.h>
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#include <tinystl/vector.h>
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namespace stl = tinystl;
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#include "../../src/shader.h"
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namespace bgfx { namespace metal
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{
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const TBuiltInResource resourceLimits =
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{
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32, // MaxLights
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6, // MaxClipPlanes
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32, // MaxTextureUnits
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32, // MaxTextureCoords
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64, // MaxVertexAttribs
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4096, // MaxVertexUniformComponents
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64, // MaxVaryingFloats
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32, // MaxVertexTextureImageUnits
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80, // MaxCombinedTextureImageUnits
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32, // MaxTextureImageUnits
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4096, // MaxFragmentUniformComponents
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32, // MaxDrawBuffers
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128, // MaxVertexUniformVectors
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8, // MaxVaryingVectors
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16, // MaxFragmentUniformVectors
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16, // MaxVertexOutputVectors
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15, // MaxFragmentInputVectors
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-8, // MinProgramTexelOffset
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7, // MaxProgramTexelOffset
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8, // MaxClipDistances
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65535, // MaxComputeWorkGroupCountX
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65535, // MaxComputeWorkGroupCountY
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65535, // MaxComputeWorkGroupCountZ
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1024, // MaxComputeWorkGroupSizeX
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1024, // MaxComputeWorkGroupSizeY
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64, // MaxComputeWorkGroupSizeZ
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1024, // MaxComputeUniformComponents
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16, // MaxComputeTextureImageUnits
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8, // MaxComputeImageUniforms
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8, // MaxComputeAtomicCounters
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1, // MaxComputeAtomicCounterBuffers
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60, // MaxVaryingComponents
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64, // MaxVertexOutputComponents
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64, // MaxGeometryInputComponents
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128, // MaxGeometryOutputComponents
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128, // MaxFragmentInputComponents
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8, // MaxImageUnits
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8, // MaxCombinedImageUnitsAndFragmentOutputs
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8, // MaxCombinedShaderOutputResources
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0, // MaxImageSamples
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0, // MaxVertexImageUniforms
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0, // MaxTessControlImageUniforms
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0, // MaxTessEvaluationImageUniforms
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0, // MaxGeometryImageUniforms
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8, // MaxFragmentImageUniforms
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8, // MaxCombinedImageUniforms
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16, // MaxGeometryTextureImageUnits
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256, // MaxGeometryOutputVertices
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1024, // MaxGeometryTotalOutputComponents
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1024, // MaxGeometryUniformComponents
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64, // MaxGeometryVaryingComponents
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128, // MaxTessControlInputComponents
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128, // MaxTessControlOutputComponents
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16, // MaxTessControlTextureImageUnits
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1024, // MaxTessControlUniformComponents
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4096, // MaxTessControlTotalOutputComponents
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128, // MaxTessEvaluationInputComponents
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128, // MaxTessEvaluationOutputComponents
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16, // MaxTessEvaluationTextureImageUnits
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1024, // MaxTessEvaluationUniformComponents
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120, // MaxTessPatchComponents
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32, // MaxPatchVertices
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64, // MaxTessGenLevel
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16, // MaxViewports
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0, // MaxVertexAtomicCounters
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0, // MaxTessControlAtomicCounters
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0, // MaxTessEvaluationAtomicCounters
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0, // MaxGeometryAtomicCounters
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8, // MaxFragmentAtomicCounters
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8, // MaxCombinedAtomicCounters
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1, // MaxAtomicCounterBindings
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0, // MaxVertexAtomicCounterBuffers
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0, // MaxTessControlAtomicCounterBuffers
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0, // MaxTessEvaluationAtomicCounterBuffers
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0, // MaxGeometryAtomicCounterBuffers
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1, // MaxFragmentAtomicCounterBuffers
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1, // MaxCombinedAtomicCounterBuffers
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16384, // MaxAtomicCounterBufferSize
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4, // MaxTransformFeedbackBuffers
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64, // MaxTransformFeedbackInterleavedComponents
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8, // MaxCullDistances
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8, // MaxCombinedClipAndCullDistances
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4, // MaxSamples
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0, // maxMeshOutputVerticesNV
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0, // maxMeshOutputPrimitivesNV
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0, // maxMeshWorkGroupSizeX_NV
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0, // maxMeshWorkGroupSizeY_NV
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0, // maxMeshWorkGroupSizeZ_NV
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0, // maxTaskWorkGroupSizeX_NV
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0, // maxTaskWorkGroupSizeY_NV
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0, // maxTaskWorkGroupSizeZ_NV
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0, // maxMeshViewCountNV
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0, // maxMeshOutputVerticesEXT
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0, // maxMeshOutputPrimitivesEXT
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0, // maxMeshWorkGroupSizeX_EXT
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0, // maxMeshWorkGroupSizeY_EXT
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0, // maxMeshWorkGroupSizeZ_EXT
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0, // maxTaskWorkGroupSizeX_EXT
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0, // maxTaskWorkGroupSizeY_EXT
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0, // maxTaskWorkGroupSizeZ_EXT
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0, // maxMeshViewCountEXT
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0, // maxDualSourceDrawBuffersEXT
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{ // limits
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true, // nonInductiveForLoops
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true, // whileLoops
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true, // doWhileLoops
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true, // generalUniformIndexing
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true, // generalAttributeMatrixVectorIndexing
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true, // generalVaryingIndexing
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true, // generalSamplerIndexing
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true, // generalVariableIndexing
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true, // generalConstantMatrixVectorIndexing
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},
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};
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static EShLanguage getLang(char _p)
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{
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switch (_p)
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{
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case 'c': return EShLangCompute;
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case 'f': return EShLangFragment;
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case 'v': return EShLangVertex;
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default: return EShLangCount;
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}
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}
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static const char* s_attribName[] =
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{
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"a_position",
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"a_normal",
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"a_tangent",
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"a_bitangent",
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"a_color0",
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"a_color1",
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"a_color2",
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"a_color3",
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"a_indices",
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"a_weight",
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"a_texcoord0",
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"a_texcoord1",
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"a_texcoord2",
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"a_texcoord3",
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"a_texcoord4",
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"a_texcoord5",
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"a_texcoord6",
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"a_texcoord7",
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};
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BX_STATIC_ASSERT(bgfx::Attrib::Count == BX_COUNTOF(s_attribName) );
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bgfx::Attrib::Enum toAttribEnum(const bx::StringView& _name)
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{
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for (uint8_t ii = 0; ii < Attrib::Count; ++ii)
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{
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if (0 == bx::strCmp(s_attribName[ii], _name) )
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{
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return bgfx::Attrib::Enum(ii);
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}
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}
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return bgfx::Attrib::Count;
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}
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static const char* s_samplerTypes[] =
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{
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"BgfxSampler2D",
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"BgfxISampler2D",
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"BgfxUSampler2D",
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"BgfxSampler2DArray",
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"BgfxSampler2DShadow",
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"BgfxSampler2DArrayShadow",
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"BgfxSampler3D",
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"BgfxISampler3D",
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"BgfxUSampler3D",
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"BgfxSamplerCube",
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"BgfxSamplerCubeShadow",
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"BgfxSampler2DMS",
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};
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static uint16_t writeUniformArray(bx::WriterI* _shaderWriter, const UniformArray& uniforms, bool isFragmentShader)
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{
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uint16_t size = 0;
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bx::ErrorAssert err;
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uint16_t count = uint16_t(uniforms.size());
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bx::write(_shaderWriter, count, &err);
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uint32_t fragmentBit = isFragmentShader ? kUniformFragmentBit : 0;
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for (uint16_t ii = 0; ii < count; ++ii)
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{
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const Uniform& un = uniforms[ii];
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size += un.regCount*16;
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uint8_t nameSize = (uint8_t)un.name.size();
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bx::write(_shaderWriter, nameSize, &err);
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bx::write(_shaderWriter, un.name.c_str(), nameSize, &err);
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bx::write(_shaderWriter, uint8_t(un.type | fragmentBit), &err);
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bx::write(_shaderWriter, un.num, &err);
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bx::write(_shaderWriter, un.regIndex, &err);
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bx::write(_shaderWriter, un.regCount, &err);
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bx::write(_shaderWriter, un.texComponent, &err);
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bx::write(_shaderWriter, un.texDimension, &err);
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bx::write(_shaderWriter, un.texFormat, &err);
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BX_TRACE("%s, %s, %d, %d, %d"
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, un.name.c_str()
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, getUniformTypeName(un.type)
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, un.num
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, un.regIndex
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, un.regCount
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);
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}
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return size;
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}
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static bool compile(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _shaderWriter, bx::WriterI* _messageWriter, bool _firstPass)
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{
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BX_UNUSED(_version);
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bx::ErrorAssert messageErr;
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glslang::InitializeProcess();
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EShLanguage stage = getLang(_options.shaderType);
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if (EShLangCount == stage)
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{
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bx::write(_messageWriter, &messageErr, "Error: Unknown shader type '%c'.\n", _options.shaderType);
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return false;
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}
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glslang::TProgram* program = new glslang::TProgram;
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glslang::TShader* shader = new glslang::TShader(stage);
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EShMessages messages = EShMessages(0
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| EShMsgDefault
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| EShMsgReadHlsl
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| EShMsgVulkanRules
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| EShMsgSpvRules
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| EShMsgDebugInfo
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);
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shader->setEntryPoint("main");
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shader->setAutoMapBindings(true);
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const int textureBindingOffset = 16;
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shader->setShiftBinding(glslang::EResTexture, textureBindingOffset);
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shader->setShiftBinding(glslang::EResSampler, textureBindingOffset);
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shader->setShiftBinding(glslang::EResImage, textureBindingOffset);
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const char* shaderStrings[] = { _code.c_str() };
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shader->setStrings(
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shaderStrings
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, BX_COUNTOF(shaderStrings)
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);
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bool compiled = shader->parse(&resourceLimits
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, 110
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, false
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, messages
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);
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bool linked = false;
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bool validated = true;
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if (!compiled)
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{
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const char* log = shader->getInfoLog();
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if (NULL != log)
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{
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int32_t source = 0;
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int32_t line = 0;
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int32_t column = 0;
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int32_t start = 0;
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int32_t end = INT32_MAX;
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bx::StringView err = bx::strFind(log, "ERROR:");
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bool found = false;
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if (!err.isEmpty() )
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{
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found = 2 == sscanf(err.getPtr(), "ERROR: %u:%u: '", &source, &line);
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if (found)
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{
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++line;
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}
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}
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if (found)
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{
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start = bx::uint32_imax(1, line-10);
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end = start + 20;
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}
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printCode(_code.c_str(), line, start, end, column);
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bx::write(_messageWriter, &messageErr, "%s\n", log);
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}
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}
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else
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{
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program->addShader(shader);
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linked = true
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&& program->link(messages)
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&& program->mapIO()
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;
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if (!linked)
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{
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const char* log = program->getInfoLog();
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if (NULL != log)
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{
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bx::write(_messageWriter, &messageErr, "%s\n", log);
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}
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}
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else
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{
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program->buildReflection();
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if (_firstPass)
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{
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// first time through, we just find unused uniforms and get rid of them
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std::string output;
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bx::Error err;
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bx::LineReader reader(_code.c_str() );
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while (!reader.isDone() )
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{
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bx::StringView strLine = reader.next();
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bx::StringView str = strFind(strLine, "uniform ");
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if (!str.isEmpty() )
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{
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// If the line declares a uniform, merge all next
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// lines until we encounter a semicolon.
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bx::StringView lineEnd = strFind(strLine, ";");
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while (lineEnd.isEmpty() && !reader.isDone()) {
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bx::StringView nextLine = reader.next();
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strLine.set(strLine.getPtr(), nextLine.getTerm());
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lineEnd = strFind(nextLine, ";");
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}
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bool found = false;
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_samplerTypes); ++ii)
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{
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if (!bx::findIdentifierMatch(strLine, s_samplerTypes[ii]).isEmpty() )
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{
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found = true;
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break;
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}
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}
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if (!found)
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{
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for (int32_t ii = 0, num = program->getNumLiveUniformVariables(); ii < num; ++ii)
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{
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// matching lines like: uniform u_name;
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// we want to replace "uniform" with "static" so that it's no longer
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// included in the uniform blob that the application must upload
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// we can't just remove them, because unused functions might still reference
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// them and cause a compile error when they're gone
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if (!bx::findIdentifierMatch(strLine, program->getUniformName(ii) ).isEmpty() )
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{
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found = true;
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break;
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}
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}
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}
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if (!found)
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{
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output.append(strLine.getPtr(), str.getPtr() );
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output += "static ";
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output.append(str.getTerm(), strLine.getTerm() );
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output += "\n";
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}
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else
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{
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output.append(strLine.getPtr(), strLine.getTerm() );
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output += "\n";
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}
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}
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else
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{
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output.append(strLine.getPtr(), strLine.getTerm() );
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output += "\n";
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}
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}
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// recompile with the unused uniforms converted to statics
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delete program;
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delete shader;
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return compile(_options, _version, output.c_str(), _shaderWriter, _messageWriter, false);
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}
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UniformArray uniforms;
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{
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uint16_t count = (uint16_t)program->getNumLiveUniformVariables();
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for (uint16_t ii = 0; ii < count; ++ii)
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{
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Uniform un;
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un.name = program->getUniformName(ii);
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if (bx::hasSuffix(un.name.c_str(), ".@data") )
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{
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continue;
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}
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un.num = uint8_t(program->getUniformArraySize(ii) );
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const uint32_t offset = program->getUniformBufferOffset(ii);
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un.regIndex = uint16_t(offset);
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un.regCount = un.num;
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switch (program->getUniformType(ii) )
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{
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case 0x1404: // GL_INT:
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un.type = UniformType::Sampler;
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break;
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case 0x8B52: // GL_FLOAT_VEC4:
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un.type = UniformType::Vec4;
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break;
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case 0x8B5B: // GL_FLOAT_MAT3:
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un.type = UniformType::Mat3;
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un.regCount *= 3;
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break;
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case 0x8B5C: // GL_FLOAT_MAT4:
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un.type = UniformType::Mat4;
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un.regCount *= 4;
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break;
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default:
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un.type = UniformType::End;
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break;
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}
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uniforms.push_back(un);
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}
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}
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if (g_verbose)
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||
{
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program->dumpReflection();
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}
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BX_UNUSED(spv::MemorySemanticsAllMemory);
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glslang::TIntermediate* intermediate = program->getIntermediate(stage);
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std::vector<uint32_t> spirv;
|
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|
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glslang::SpvOptions options;
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||
options.disableOptimizer = _options.debugInformation;
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||
options.generateDebugInfo = _options.debugInformation;
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||
options.emitNonSemanticShaderDebugInfo = _options.debugInformation;
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||
options.emitNonSemanticShaderDebugSource = _options.debugInformation;
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||
|
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glslang::GlslangToSpv(*intermediate, spirv, &options);
|
||
|
||
spvtools::Optimizer opt(SPV_ENV_VULKAN_1_0);
|
||
|
||
auto print_msg_to_stderr = [_messageWriter, &messageErr](
|
||
spv_message_level_t
|
||
, const char*
|
||
, const spv_position_t&
|
||
, const char* m
|
||
)
|
||
{
|
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bx::write(_messageWriter, &messageErr, "Error: %s\n", m);
|
||
};
|
||
|
||
opt.SetMessageConsumer(print_msg_to_stderr);
|
||
|
||
opt.RegisterLegalizationPasses();
|
||
|
||
spvtools::ValidatorOptions validatorOptions;
|
||
validatorOptions.SetBeforeHlslLegalization(true);
|
||
|
||
if (!opt.Run(
|
||
spirv.data()
|
||
, spirv.size()
|
||
, &spirv
|
||
, validatorOptions
|
||
, false
|
||
) )
|
||
{
|
||
compiled = false;
|
||
}
|
||
else
|
||
{
|
||
if (g_verbose)
|
||
{
|
||
glslang::SpirvToolsDisassemble(std::cout, spirv, SPV_ENV_VULKAN_1_0);
|
||
}
|
||
|
||
spirv_cross::CompilerReflection refl(spirv);
|
||
spirv_cross::ShaderResources resourcesrefl = refl.get_shader_resources();
|
||
|
||
// Loop through the separate_images, and extract the uniform names:
|
||
for (auto& resource : resourcesrefl.separate_images)
|
||
{
|
||
std::string name = refl.get_name(resource.id);
|
||
if (name.size() > 7 && 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture"))
|
||
{
|
||
name = name.substr(0, name.length() - 7);
|
||
}
|
||
|
||
Uniform un;
|
||
un.name = name;
|
||
un.type = UniformType::Sampler;
|
||
|
||
un.num = 0; // needed?
|
||
un.regIndex = 0; // needed?
|
||
un.regCount = 0; // needed?
|
||
|
||
uniforms.push_back(un);
|
||
}
|
||
|
||
uint16_t size = writeUniformArray(_shaderWriter, uniforms, _options.shaderType == 'f');
|
||
|
||
bx::Error err;
|
||
|
||
if (_version == BX_MAKEFOURCC('M', 'T', 'L', 0) )
|
||
{
|
||
spirv_cross::CompilerMSL msl(std::move(spirv) );
|
||
|
||
auto executionModel = msl.get_execution_model();
|
||
spirv_cross::MSLResourceBinding newBinding;
|
||
newBinding.stage = executionModel;
|
||
|
||
spirv_cross::ShaderResources resources = msl.get_shader_resources();
|
||
|
||
spirv_cross::SmallVector<spirv_cross::EntryPoint> entryPoints = msl.get_entry_points_and_stages();
|
||
if (!entryPoints.empty() )
|
||
{
|
||
msl.rename_entry_point(
|
||
entryPoints[0].name
|
||
, "xlatMtlMain"
|
||
, entryPoints[0].execution_model
|
||
);
|
||
}
|
||
|
||
for (auto& resource : resources.uniform_buffers)
|
||
{
|
||
unsigned set = msl.get_decoration(resource.id, spv::DecorationDescriptorSet);
|
||
unsigned binding = msl.get_decoration(resource.id, spv::DecorationBinding);
|
||
newBinding.desc_set = set;
|
||
newBinding.binding = binding;
|
||
newBinding.msl_buffer = 0;
|
||
msl.add_msl_resource_binding(newBinding);
|
||
|
||
msl.set_name(resource.id, "_mtl_u");
|
||
}
|
||
|
||
for (auto& resource : resources.storage_buffers)
|
||
{
|
||
unsigned set = msl.get_decoration(resource.id, spv::DecorationDescriptorSet);
|
||
unsigned binding = msl.get_decoration(resource.id, spv::DecorationBinding);
|
||
newBinding.desc_set = set;
|
||
newBinding.binding = binding;
|
||
newBinding.msl_buffer = binding + 1;
|
||
msl.add_msl_resource_binding(newBinding);
|
||
}
|
||
|
||
for (auto& resource : resources.separate_samplers)
|
||
{
|
||
unsigned set = msl.get_decoration(resource.id, spv::DecorationDescriptorSet);
|
||
unsigned binding = msl.get_decoration(resource.id, spv::DecorationBinding);
|
||
newBinding.desc_set = set;
|
||
newBinding.binding = binding;
|
||
newBinding.msl_texture = binding - textureBindingOffset;
|
||
newBinding.msl_sampler = binding - textureBindingOffset;
|
||
msl.add_msl_resource_binding(newBinding);
|
||
}
|
||
|
||
for (auto& resource : resources.separate_images)
|
||
{
|
||
std::string name = msl.get_name(resource.id);
|
||
if (name.size() > 7 && 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture") )
|
||
{
|
||
msl.set_name(resource.id, name.substr(0, name.length() - 7) );
|
||
}
|
||
|
||
unsigned set = msl.get_decoration(resource.id, spv::DecorationDescriptorSet);
|
||
unsigned binding = msl.get_decoration(resource.id, spv::DecorationBinding);
|
||
newBinding.desc_set = set;
|
||
newBinding.binding = binding;
|
||
newBinding.msl_texture = binding - textureBindingOffset;
|
||
newBinding.msl_sampler = binding - textureBindingOffset;
|
||
msl.add_msl_resource_binding(newBinding);
|
||
}
|
||
|
||
for (auto& resource : resources.storage_images)
|
||
{
|
||
std::string name = msl.get_name(resource.id);
|
||
|
||
unsigned set = msl.get_decoration(resource.id, spv::DecorationDescriptorSet);
|
||
unsigned binding = msl.get_decoration(resource.id, spv::DecorationBinding);
|
||
newBinding.desc_set = set;
|
||
newBinding.binding = binding;
|
||
newBinding.msl_texture = binding - textureBindingOffset;
|
||
newBinding.msl_sampler = binding - textureBindingOffset;
|
||
msl.add_msl_resource_binding(newBinding);
|
||
}
|
||
|
||
std::string source = msl.compile();
|
||
|
||
// fix https://github.com/bkaradzic/bgfx/issues/2822
|
||
// insert struct member which declares point size, defaulted to 1
|
||
if ('v' == _options.shaderType)
|
||
{
|
||
const bx::StringView xlatMtlMainOut("xlatMtlMain_out\n{");
|
||
size_t pos = source.find(xlatMtlMainOut.getPtr() );
|
||
|
||
if (pos != std::string::npos)
|
||
{
|
||
pos += xlatMtlMainOut.getLength();
|
||
source.insert(pos, "\n\tfloat bgfx_metal_pointSize [[point_size]] = 1;");
|
||
}
|
||
}
|
||
|
||
if ('c' == _options.shaderType)
|
||
{
|
||
for (int i = 0; i < 3; ++i)
|
||
{
|
||
uint16_t dim = (uint16_t)msl.get_execution_mode_argument(
|
||
spv::ExecutionMode::ExecutionModeLocalSize
|
||
, i
|
||
);
|
||
bx::write(_shaderWriter, dim, &err);
|
||
}
|
||
}
|
||
|
||
uint32_t shaderSize = (uint32_t)source.size();
|
||
bx::write(_shaderWriter, shaderSize, &err);
|
||
bx::write(_shaderWriter, source.c_str(), shaderSize, &err);
|
||
uint8_t nul = 0;
|
||
bx::write(_shaderWriter, nul, &err);
|
||
}
|
||
else
|
||
{
|
||
uint32_t shaderSize = (uint32_t)spirv.size() * sizeof(uint32_t);
|
||
bx::write(_shaderWriter, shaderSize, &err);
|
||
bx::write(_shaderWriter, spirv.data(), shaderSize, &err);
|
||
uint8_t nul = 0;
|
||
bx::write(_shaderWriter, nul, &err);
|
||
}
|
||
//
|
||
const uint8_t numAttr = (uint8_t)program->getNumLiveAttributes();
|
||
bx::write(_shaderWriter, numAttr, &err);
|
||
|
||
for (uint8_t ii = 0; ii < numAttr; ++ii)
|
||
{
|
||
bgfx::Attrib::Enum attr = toAttribEnum(program->getAttributeName(ii) );
|
||
if (bgfx::Attrib::Count != attr)
|
||
{
|
||
bx::write(_shaderWriter, bgfx::attribToId(attr), &err);
|
||
}
|
||
else
|
||
{
|
||
bx::write(_shaderWriter, uint16_t(UINT16_MAX), &err);
|
||
}
|
||
}
|
||
|
||
bx::write(_shaderWriter, size, &err);
|
||
}
|
||
}
|
||
}
|
||
|
||
delete program;
|
||
delete shader;
|
||
|
||
glslang::FinalizeProcess();
|
||
|
||
return compiled && linked && validated;
|
||
}
|
||
|
||
} // namespace metal
|
||
|
||
bool compileMetalShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _shaderWriter, bx::WriterI* _messageWriter)
|
||
{
|
||
return metal::compile(_options, _version, _code, _shaderWriter, _messageWriter, true);
|
||
}
|
||
|
||
} // namespace bgfx
|