bgfx/examples/46-fsr/fs_fsr_copy_linear_to_gamma.sc
Richard Schubert fc513e163b
Add new Example - AMD FidelityFX-FSR (#2612)
* Add new sample

* Add FSR shaders

* Add example template

* Add Antialiasing

* Add multi resolution rendering

* Implement magnifier

* Implement FSR EASU pass

* Implement FSR RCAS pass

* Improve wording of comments and UI

* Remove use of ffx_a.h in cpp

* Remove example external files

* Perform bilinear upsampling by compute shader

* Add FSR 16 Bit support

* Improve magnifier picking

* Fix magnifier picking

* Render magnifier widget

* Renaming of stuff

* Separate magnifier functionality

* Move FSR into separate class

* Reduce scope of FSR resources

* Fix FSR for Vulkan

* Fix OpenGL support

* Update sample screenshot
2021-10-05 09:01:50 -07:00

22 lines
464 B
Scala

$input v_texcoord0
/*
* Copyright 2021 elven cache. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
SAMPLER2D(s_color, 0);
void main()
{
vec2 texCoord = v_texcoord0;
vec4 linearColor = texture2D(s_color, texCoord);
// this pass is writing directly out to backbuffer, convert from linear to gamma
vec4 color = vec4(toGamma(linearColor.xyz), linearColor.w);
gl_FragColor = color;
}