707 lines
19 KiB
C++
707 lines
19 KiB
C++
#include <string>
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#include <vector>
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#include <time.h>
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#include "../src/glsl/glsl_optimizer.h"
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#define GL_GLEXT_PROTOTYPES 1
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#if __linux__
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#define GOT_GFX 0
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#else
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#define GOT_GFX 1
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#endif
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#if GOT_GFX
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// ---- Windows GL bits
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#ifdef _MSC_VER
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#define GOT_MORE_THAN_GLSL_120 1
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#include <windows.h>
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#include <gl/GL.h>
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extern "C" {
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typedef char GLchar; /* native character */
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typedef unsigned int GLuint; /* shader object handle */
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_COMPILE_STATUS 0x8B81
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typedef void (WINAPI * PFNGLDELETESHADERPROC) (GLuint shader);
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typedef GLuint (WINAPI * PFNGLCREATESHADERPROC) (GLenum type);
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typedef void (WINAPI * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
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typedef void (WINAPI * PFNGLCOMPILESHADERPROC) (GLuint shader);
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typedef void (WINAPI * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef void (WINAPI * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
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static PFNGLDELETESHADERPROC glDeleteShader;
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static PFNGLCREATESHADERPROC glCreateShader;
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static PFNGLSHADERSOURCEPROC glShaderSource;
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static PFNGLCOMPILESHADERPROC glCompileShader;
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static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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static PFNGLGETSHADERIVPROC glGetShaderiv;
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}
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#endif // #ifdef _MSC_VER
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// ---- Apple GL bits
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#ifdef __APPLE__
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#define GOT_MORE_THAN_GLSL_120 0
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/CGLTypes.h>
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#include <dirent.h>
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#include <stdlib.h>
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static CGLContextObj s_GLContext;
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static CGLContextObj s_GLContext3;
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static bool s_GL3Active = false;
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#endif // ifdef __APPLE__
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#else // #if GOT_GFX
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#define GOT_MORE_THAN_GLSL_120 0
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#include <cstdio>
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#include <cstring>
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#include "dirent.h"
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#include "GL/gl.h"
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#include "GL/glext.h"
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#endif // ! #if GOT_GFX
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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static bool InitializeOpenGL ()
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{
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bool hasGLSL = false;
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#if GOT_GFX
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#ifdef _MSC_VER
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// setup minimal required GL
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HWND wnd = CreateWindowA(
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"STATIC",
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"GL",
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WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
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0, 0, 16, 16,
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NULL, NULL,
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GetModuleHandle(NULL), NULL );
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HDC dc = GetDC( wnd );
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PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR), 1,
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PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,
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PFD_TYPE_RGBA, 32,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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16, 0,
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0, PFD_MAIN_PLANE, 0, 0, 0, 0
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};
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int fmt = ChoosePixelFormat( dc, &pfd );
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SetPixelFormat( dc, fmt, &pfd );
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HGLRC rc = wglCreateContext( dc );
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wglMakeCurrent( dc, rc );
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#elif defined(__APPLE__)
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CGLPixelFormatAttribute attributes[] = {
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kCGLPFAAccelerated, // no software rendering
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(CGLPixelFormatAttribute) 0
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};
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CGLPixelFormatAttribute attributes3[] = {
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kCGLPFAAccelerated, // no software rendering
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kCGLPFAOpenGLProfile, // core profile with the version stated below
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(CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core,
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(CGLPixelFormatAttribute) 0
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};
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GLint num;
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CGLPixelFormatObj pix;
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// create legacy context
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CGLChoosePixelFormat(attributes, &pix, &num);
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if (pix == NULL)
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return false;
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CGLCreateContext(pix, NULL, &s_GLContext);
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if (s_GLContext == NULL)
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return false;
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CGLDestroyPixelFormat(pix);
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CGLSetCurrentContext(s_GLContext);
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// create core 3.2 context
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CGLChoosePixelFormat(attributes3, &pix, &num);
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if (pix == NULL)
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return false;
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CGLCreateContext(pix, NULL, &s_GLContext3);
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if (s_GLContext3 == NULL)
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return false;
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CGLDestroyPixelFormat(pix);
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#endif
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// check if we have GLSL
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const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
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hasGLSL = extensions != NULL && strstr(extensions, "GL_ARB_shader_objects") && strstr(extensions, "GL_ARB_vertex_shader") && strstr(extensions, "GL_ARB_fragment_shader");
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#if defined(__APPLE__)
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// using core profile; always has GLSL
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hasGLSL = true;
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#endif
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#ifdef _MSC_VER
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if (hasGLSL)
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{
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glDeleteShader = (PFNGLDELETESHADERPROC)wglGetProcAddress("glDeleteShader");
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glCreateShader = (PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader");
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glShaderSource = (PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource");
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glCompileShader = (PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader");
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glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)wglGetProcAddress("glGetShaderInfoLog");
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glGetShaderiv = (PFNGLGETSHADERIVPROC)wglGetProcAddress("glGetShaderiv");
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}
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#endif
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#endif
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return hasGLSL;
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}
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static void CleanupGL()
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{
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#if GOT_GFX
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#ifdef __APPLE__
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CGLSetCurrentContext(NULL);
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if (s_GLContext)
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CGLDestroyContext(s_GLContext);
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if (s_GLContext3)
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CGLDestroyContext(s_GLContext3);
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#endif // #ifdef __APPLE__
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#endif // #if GOT_GFX
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}
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static bool InitializeMetal ()
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{
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bool hasMetal = false;
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#if defined(__APPLE__)
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hasMetal = true; //@TODO: detect metal compiler presence
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#endif
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return hasMetal;
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}
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static void replace_string (std::string& target, const std::string& search, const std::string& replace, size_t startPos)
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{
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if (search.empty())
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return;
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std::string::size_type p = startPos;
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while ((p = target.find (search, p)) != std::string::npos)
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{
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target.replace (p, search.size (), replace);
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p += replace.size ();
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}
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}
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static bool CheckGLSL (bool vertex, bool gles, const std::string& testName, const char* prefix, const std::string& source)
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{
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#if !GOT_GFX
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return true; // just assume it's ok
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#endif
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#if !GOT_MORE_THAN_GLSL_120
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if (source.find("#version 140") != std::string::npos)
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return true;
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#endif
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const bool need3 =
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(source.find("#version 150") != std::string::npos) ||
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(source.find("#version 300") != std::string::npos);
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# ifdef __APPLE__
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// Mac core context does not accept any older shader versions, so need to switch to
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// either legacy context or core one.
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if (need3)
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{
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if (!s_GL3Active)
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CGLSetCurrentContext(s_GLContext3);
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s_GL3Active = true;
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}
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else
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{
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if (s_GL3Active)
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CGLSetCurrentContext(s_GLContext);
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s_GL3Active = false;
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}
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# endif // ifdef __APPLE__
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std::string src;
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if (gles)
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{
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src += "#define lowp\n";
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src += "#define mediump\n";
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src += "#define highp\n";
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src += "#define texture2DLodEXT texture2DLod\n";
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src += "#define texture2DProjLodEXT texture2DProjLod\n";
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src += "#define texture2DGradEXT texture2DGradARB\n";
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src += "#define textureCubeGradEXT textureCubeGradARB\n";
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src += "#define gl_FragDepthEXT gl_FragDepth\n";
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if (!need3)
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{
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src += "#define gl_LastFragData _glesLastFragData\n";
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src += "varying lowp vec4 _glesLastFragData[4];\n";
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}
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if (!need3)
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{
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src += "float shadow2DEXT (sampler2DShadow s, vec3 p) { return shadow2D(s,p).r; }\n";
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src += "float shadow2DProjEXT (sampler2DShadow s, vec4 p) { return shadow2DProj(s,p).r; }\n";
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}
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}
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src += source;
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if (gles)
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{
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replace_string (src, "GL_EXT_shader_texture_lod", "GL_ARB_shader_texture_lod", 0);
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replace_string (src, "GL_EXT_draw_instanced", "GL_ARB_draw_instanced", 0);
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replace_string (src, "gl_InstanceIDEXT", "gl_InstanceIDARB ", 0);
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replace_string (src, "#extension GL_OES_standard_derivatives : require", "", 0);
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replace_string (src, "#extension GL_EXT_shadow_samplers : require", "", 0);
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replace_string (src, "#extension GL_EXT_frag_depth : require", "", 0);
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replace_string (src, "#extension GL_OES_standard_derivatives : enable", "", 0);
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replace_string (src, "#extension GL_EXT_shadow_samplers : enable", "", 0);
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replace_string (src, "#extension GL_EXT_frag_depth : enable", "", 0);
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replace_string (src, "#extension GL_EXT_draw_buffers : enable", "", 0);
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replace_string (src, "#extension GL_EXT_draw_buffers : require", "", 0);
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replace_string (src, "precision ", "// precision ", 0);
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replace_string (src, "#version 300 es", "", 0);
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}
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// can't check FB fetch on PC
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if (src.find("#extension GL_EXT_shader_framebuffer_fetch") != std::string::npos)
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return true;
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if (gles && need3)
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{
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src = "#version 330\n" + src;
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}
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const char* sourcePtr = src.c_str();
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GLuint shader = glCreateShader (vertex ? GL_VERTEX_SHADER : GL_FRAGMENT_SHADER);
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glShaderSource (shader, 1, &sourcePtr, NULL);
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glCompileShader (shader);
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GLint status;
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glGetShaderiv (shader, GL_COMPILE_STATUS, &status);
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bool res = true;
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if (status != GL_TRUE)
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{
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char log[20000];
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log[0] = 0;
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GLsizei logLength;
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glGetShaderInfoLog (shader, sizeof(log), &logLength, log);
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printf ("\n %s: real glsl compiler error on %s:\n%s\n", testName.c_str(), prefix, log);
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res = false;
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}
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glDeleteShader (shader);
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return res;
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}
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static bool CheckMetal (bool vertex, bool gles, const std::string& testName, const char* prefix, const std::string& source)
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{
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#if !GOT_GFX || !defined(__APPLE__)
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return true; // just assume it's ok
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#else
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FILE* f = fopen ("metalTemp.metal", "wb");
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fwrite (source.c_str(), source.size(), 1, f);
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fclose (f);
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#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__)
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int res = system("/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/usr/bin/metal metalTemp.metal -o metalTemp.o -std=ios-metal1.0 -Wno-parentheses-equality");
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if (res != 0)
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{
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printf ("\n %s: Metal compiler failed\n", testName.c_str());
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return false;
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}
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#endif //
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return true;
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#endif
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}
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static bool ReadStringFromFile (const char* pathName, std::string& output)
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{
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FILE* file = fopen( pathName, "rb" );
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if (file == NULL)
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return false;
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fseek(file, 0, SEEK_END);
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int length = ftell(file);
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fseek(file, 0, SEEK_SET);
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if (length < 0)
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{
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fclose( file );
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return false;
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}
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output.resize(length);
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int readLength = fread(&*output.begin(), 1, length, file);
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fclose(file);
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if (readLength != length)
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{
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output.clear();
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return false;
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}
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replace_string(output, "\r\n", "\n", 0);
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return true;
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}
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bool EndsWith (const std::string& str, const std::string& sub)
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{
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return (str.size() >= sub.size()) && (strncmp (str.c_str()+str.size()-sub.size(), sub.c_str(), sub.size())==0);
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}
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typedef std::vector<std::string> StringVector;
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static StringVector GetFiles (const std::string& folder, const std::string& endsWith)
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{
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StringVector res;
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#ifdef _MSC_VER
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WIN32_FIND_DATAA FindFileData;
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HANDLE hFind = FindFirstFileA ((folder+"/*"+endsWith).c_str(), &FindFileData);
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if (hFind == INVALID_HANDLE_VALUE)
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return res;
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do {
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res.push_back (FindFileData.cFileName);
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} while (FindNextFileA (hFind, &FindFileData));
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FindClose (hFind);
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#else
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DIR *dirp;
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struct dirent *dp;
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if ((dirp = opendir(folder.c_str())) == NULL)
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return res;
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while ( (dp = readdir(dirp)) )
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{
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std::string fname = dp->d_name;
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if (fname == "." || fname == "..")
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continue;
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if (!EndsWith (fname, endsWith))
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continue;
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res.push_back (fname);
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}
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closedir(dirp);
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#endif
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return res;
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}
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static void DeleteFile (const std::string& path)
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{
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#ifdef _MSC_VER
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DeleteFileA (path.c_str());
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#else
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unlink (path.c_str());
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#endif
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}
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static void MassageVertexForGLES (std::string& s)
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{
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if (s.find ("_glesVertex") != std::string::npos)
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return;
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std::string pre;
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std::string version = "#version 300 es\n";
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size_t insertPoint = s.find(version);
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if (insertPoint != std::string::npos)
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{
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insertPoint += version.size();
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pre += "#define gl_Vertex _glesVertex\nin highp vec4 _glesVertex;\n";
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pre += "#define gl_Normal _glesNormal\nin mediump vec3 _glesNormal;\n";
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pre += "#define gl_MultiTexCoord0 _glesMultiTexCoord0\nin highp vec4 _glesMultiTexCoord0;\n";
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pre += "#define gl_MultiTexCoord1 _glesMultiTexCoord1\nin highp vec4 _glesMultiTexCoord1;\n";
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pre += "#define gl_Color _glesColor\nin lowp vec4 _glesColor;\n";
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}
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else
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{
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insertPoint = 0;
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pre += "#define gl_Vertex _glesVertex\nattribute highp vec4 _glesVertex;\n";
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pre += "#define gl_Normal _glesNormal\nattribute mediump vec3 _glesNormal;\n";
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pre += "#define gl_MultiTexCoord0 _glesMultiTexCoord0\nattribute highp vec4 _glesMultiTexCoord0;\n";
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pre += "#define gl_MultiTexCoord1 _glesMultiTexCoord1\nattribute highp vec4 _glesMultiTexCoord1;\n";
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pre += "#define gl_Color _glesColor\nattribute lowp vec4 _glesColor;\n";
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}
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s.insert (insertPoint, pre);
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}
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static void MassageFragmentForGLES (std::string& s)
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{
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std::string pre;
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s = pre + s;
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}
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static const char* kGlslTypeNames[kGlslTypeCount] = {
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"float",
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"int",
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"bool",
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"2d",
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"3d",
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"cube",
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"2dshadow",
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"2darray",
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"other",
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};
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static const char* kGlslPrecNames[kGlslPrecCount] = {
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"high",
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"medium",
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"low",
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};
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static bool TestFile (glslopt_ctx* ctx, bool vertex,
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const std::string& testName,
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const std::string& inputPath,
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const std::string& outputPath,
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bool gles,
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bool doCheckGLSL,
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bool doCheckMetal)
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{
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std::string input;
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if (!ReadStringFromFile (inputPath.c_str(), input))
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{
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printf ("\n %s: failed to read input file\n", testName.c_str());
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return false;
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}
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if (doCheckGLSL)
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{
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if (!CheckGLSL (vertex, gles, testName, "input", input.c_str()))
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return false;
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}
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if (gles)
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{
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if (vertex)
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MassageVertexForGLES (input);
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else
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MassageFragmentForGLES (input);
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}
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bool res = true;
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glslopt_shader_type type = vertex ? kGlslOptShaderVertex : kGlslOptShaderFragment;
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glslopt_shader* shader = glslopt_optimize (ctx, type, input.c_str(), 0);
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bool optimizeOk = glslopt_get_status(shader);
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if (optimizeOk)
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{
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std::string textHir = glslopt_get_raw_output (shader);
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std::string textOpt = glslopt_get_output (shader);
|
|
|
|
// append stats
|
|
char buffer[1000];
|
|
int statsAlu, statsTex, statsFlow;
|
|
glslopt_shader_get_stats (shader, &statsAlu, &statsTex, &statsFlow);
|
|
sprintf(buffer, "\n// stats: %i alu %i tex %i flow\n", statsAlu, statsTex, statsFlow);
|
|
textOpt += buffer;
|
|
|
|
// append inputs
|
|
const int inputCount = glslopt_shader_get_input_count (shader);
|
|
if (inputCount > 0)
|
|
{
|
|
sprintf(buffer, "// inputs: %i\n", inputCount);
|
|
textOpt += buffer;
|
|
}
|
|
for (int i = 0; i < inputCount; ++i)
|
|
{
|
|
const char* parName;
|
|
glslopt_basic_type parType;
|
|
glslopt_precision parPrec;
|
|
int parVecSize, parMatSize, parArrSize, location;
|
|
glslopt_shader_get_input_desc(shader, i, &parName, &parType, &parPrec, &parVecSize, &parMatSize, &parArrSize, &location);
|
|
if (location >= 0)
|
|
sprintf(buffer, "// #%i: %s (%s %s) %ix%i [%i] loc %i\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize, location);
|
|
else
|
|
sprintf(buffer, "// #%i: %s (%s %s) %ix%i [%i]\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize);
|
|
textOpt += buffer;
|
|
}
|
|
// append uniforms
|
|
const int uniformCount = glslopt_shader_get_uniform_count (shader);
|
|
const int uniformSize = glslopt_shader_get_uniform_total_size (shader);
|
|
if (uniformCount > 0)
|
|
{
|
|
sprintf(buffer, "// uniforms: %i (total size: %i)\n", uniformCount, uniformSize);
|
|
textOpt += buffer;
|
|
}
|
|
for (int i = 0; i < uniformCount; ++i)
|
|
{
|
|
const char* parName;
|
|
glslopt_basic_type parType;
|
|
glslopt_precision parPrec;
|
|
int parVecSize, parMatSize, parArrSize, location;
|
|
glslopt_shader_get_uniform_desc(shader, i, &parName, &parType, &parPrec, &parVecSize, &parMatSize, &parArrSize, &location);
|
|
if (location >= 0)
|
|
sprintf(buffer, "// #%i: %s (%s %s) %ix%i [%i] loc %i\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize, location);
|
|
else
|
|
sprintf(buffer, "// #%i: %s (%s %s) %ix%i [%i]\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize);
|
|
textOpt += buffer;
|
|
}
|
|
// append textures
|
|
const int textureCount = glslopt_shader_get_texture_count (shader);
|
|
if (textureCount > 0)
|
|
{
|
|
sprintf(buffer, "// textures: %i\n", textureCount);
|
|
textOpt += buffer;
|
|
}
|
|
for (int i = 0; i < textureCount; ++i)
|
|
{
|
|
const char* parName;
|
|
glslopt_basic_type parType;
|
|
glslopt_precision parPrec;
|
|
int parVecSize, parMatSize, parArrSize, location;
|
|
glslopt_shader_get_texture_desc(shader, i, &parName, &parType, &parPrec, &parVecSize, &parMatSize, &parArrSize, &location);
|
|
if (location >= 0)
|
|
sprintf(buffer, "// #%i: %s (%s %s) %ix%i [%i] loc %i\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize, location);
|
|
else
|
|
sprintf(buffer, "// #%i: %s (%s %s) %ix%i [%i]\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize);
|
|
textOpt += buffer;
|
|
}
|
|
|
|
std::string outputOpt;
|
|
ReadStringFromFile (outputPath.c_str(), outputOpt);
|
|
|
|
if (res && doCheckMetal && !CheckMetal (vertex, gles, testName, "metal", textOpt.c_str()))
|
|
res = false;
|
|
|
|
if (textOpt != outputOpt)
|
|
{
|
|
// write output
|
|
FILE* f = fopen (outputPath.c_str(), "wb");
|
|
if (!f)
|
|
{
|
|
printf ("\n %s: can't write to optimized file!\n", testName.c_str());
|
|
}
|
|
else
|
|
{
|
|
fwrite (textOpt.c_str(), 1, textOpt.size(), f);
|
|
fclose (f);
|
|
}
|
|
printf ("\n %s: does not match optimized output\n", testName.c_str());
|
|
res = false;
|
|
}
|
|
if (res && doCheckGLSL && !CheckGLSL (vertex, gles, testName, "raw", textHir.c_str()))
|
|
res = false;
|
|
if (res && doCheckGLSL && !CheckGLSL (vertex, gles, testName, "optimized", textOpt.c_str()))
|
|
res = false;
|
|
}
|
|
else
|
|
{
|
|
printf ("\n %s: optimize error: %s\n", testName.c_str(), glslopt_get_log(shader));
|
|
res = false;
|
|
}
|
|
|
|
glslopt_shader_delete (shader);
|
|
|
|
return res;
|
|
}
|
|
|
|
|
|
int main (int argc, const char** argv)
|
|
{
|
|
if (argc < 2)
|
|
{
|
|
printf ("USAGE: glsloptimizer testfolder\n");
|
|
return 1;
|
|
}
|
|
|
|
bool hasOpenGL = InitializeOpenGL ();
|
|
bool hasMetal = InitializeMetal ();
|
|
glslopt_ctx* ctx[3] = {
|
|
glslopt_initialize(kGlslTargetOpenGLES20),
|
|
glslopt_initialize(kGlslTargetOpenGLES30),
|
|
glslopt_initialize(kGlslTargetOpenGL),
|
|
};
|
|
glslopt_ctx* ctxMetal = glslopt_initialize(kGlslTargetMetal);
|
|
|
|
std::string baseFolder = argv[1];
|
|
|
|
clock_t time0 = clock();
|
|
|
|
// 2.39s
|
|
// ralloc fix 256 initial: 1.35s
|
|
|
|
static const char* kTypeName[2] = { "vertex", "fragment" };
|
|
size_t tests = 0;
|
|
size_t errors = 0;
|
|
for (int type = 0; type < 2; ++type)
|
|
{
|
|
std::string testFolder = baseFolder + "/" + kTypeName[type];
|
|
|
|
static const char* kAPIName[3] = { "OpenGL ES 2.0", "OpenGL ES 3.0", "OpenGL" };
|
|
static const char* kApiIn [3] = {"-inES.txt", "-inES3.txt", "-in.txt"};
|
|
static const char* kApiOut[3] = {"-outES.txt", "-outES3.txt", "-out.txt"};
|
|
static const char* kApiOutMetal[3] = {"-outESMetal.txt", "-outES3Metal.txt", "-outMetal.txt"};
|
|
for (int api = 0; api < 3; ++api)
|
|
{
|
|
printf ("\n** running %s tests for %s...\n", kTypeName[type], kAPIName[api]);
|
|
StringVector inputFiles = GetFiles (testFolder, kApiIn[api]);
|
|
|
|
size_t n = inputFiles.size();
|
|
for (size_t i = 0; i < n; ++i)
|
|
{
|
|
std::string inname = inputFiles[i];
|
|
//if (inname != "ast-in.txt")
|
|
// continue;
|
|
std::string outname = inname.substr (0,inname.size()-strlen(kApiIn[api])) + kApiOut[api];
|
|
std::string outnameMetal = inname.substr (0,inname.size()-strlen(kApiIn[api])) + kApiOutMetal[api];
|
|
const bool useMetal = (api == 1);
|
|
bool ok = TestFile (ctx[api], type==0, inname, testFolder + "/" + inname, testFolder + "/" + outname, api<=1, hasOpenGL, false);
|
|
if (!ok)
|
|
{
|
|
++errors;
|
|
}
|
|
if (useMetal)
|
|
{
|
|
ok = TestFile (ctxMetal, type==0, inname, testFolder + "/" + inname, testFolder + "/" + outnameMetal, api==0, false, hasMetal);
|
|
if (!ok)
|
|
{
|
|
++errors;
|
|
}
|
|
}
|
|
++tests;
|
|
}
|
|
}
|
|
}
|
|
clock_t time1 = clock();
|
|
float timeDelta = float(time1-time0)/CLOCKS_PER_SEC;
|
|
|
|
if (errors != 0)
|
|
printf ("\n**** %i tests (%.2fsec), %i !!!FAILED!!!\n", (int)tests, timeDelta, (int)errors);
|
|
else
|
|
printf ("\n**** %i tests (%.2fsec) succeeded\n", (int)tests, timeDelta);
|
|
|
|
// 3.25s
|
|
// with builtin call linking, 3.84s
|
|
|
|
for (int i = 0; i < 2; ++i)
|
|
glslopt_cleanup (ctx[i]);
|
|
glslopt_cleanup (ctxMetal);
|
|
CleanupGL();
|
|
|
|
return errors ? 1 : 0;
|
|
}
|