bgfx/examples/45-bokeh
Julian Sikorski f4d463990a
Allow simultaneous X11 and Wayland support (#3152)
* Allow simultaneous X11 and Wayland support

* Add NativeWindowHandleType

* Set default value for g_platformData.type

* Use g_platformData.type to check for a native Wayland window

* Stub getNativeWindowHandleType on platform where Wayland is not an option

* Implement getNativeWindowHandleType for GLFW

* Add getNativeWindowHandleType to the remaining C++ examples

* Add getNativeWindowHandleType to the C example
2023-08-17 16:54:31 +02:00
..
bokeh_dof.sh Happy New Year! 2022-01-15 11:59:06 -08:00
bokeh.cpp Allow simultaneous X11 and Wayland support (#3152) 2023-08-17 16:54:31 +02:00
fs_bokeh_copy_linear_to_gamma.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_bokeh_copy.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_bokeh_dof_combine.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_bokeh_dof_debug.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_bokeh_dof_downsample.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_bokeh_dof_second_pass.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_bokeh_dof_single_pass.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_bokeh_forward_grid.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_bokeh_forward.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_bokeh_linear_depth.sc Happy New Year! 2022-01-15 11:59:06 -08:00
makefile Happy New Year! 2022-01-15 11:59:06 -08:00
parameters.sh Happy New Year! 2022-01-15 11:59:06 -08:00
screenshot.png Improve Bokeh example (#2377) 2021-02-04 20:28:54 -08:00
varying.def.sc 45-bokeh: Built shaders and added example. 2021-01-31 10:07:49 -08:00
vs_bokeh_forward.sc Happy New Year! 2022-01-15 11:59:06 -08:00
vs_bokeh_screenquad.sc 45-bokeh: Built shaders and added example. 2021-01-31 10:07:49 -08:00