410 lines
11 KiB
C++
410 lines
11 KiB
C++
/*
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include <bx/allocator.h>
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#include <bx/debug.h>
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#include <bx/math.h>
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#include <bx/sort.h>
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#include <bx/uint32_t.h>
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#include "config.h"
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#include "topology.h"
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namespace bgfx
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{
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template<typename IndexT>
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static uint32_t topologyConvertTriListFlipWinding(void* _dst, uint32_t _dstSize, const IndexT* _indices, uint32_t _numIndices)
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{
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if (NULL == _dst)
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{
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return _numIndices;
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}
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IndexT* dst = (IndexT*)_dst;
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IndexT* end = &dst[_dstSize/sizeof(IndexT)];
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for (uint32_t ii = 0; ii < _numIndices && dst < end; ii += 3, dst += 3)
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{
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const IndexT* tri = &_indices[ii];
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IndexT i0 = tri[0], i1 = tri[1], i2 = tri[2];
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dst[0] = i0;
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dst[1] = i2;
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dst[2] = i1;
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}
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return _numIndices;
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}
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template<typename IndexT, typename SortT>
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static uint32_t topologyConvertTriListToLineList(void* _dst, uint32_t _dstSize, const IndexT* _indices, uint32_t _numIndices, IndexT* _temp, SortT* _tempSort)
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{
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// Create all line pairs and sort indices.
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IndexT* dst = _temp;
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for (uint32_t ii = 0; ii < _numIndices; ii += 3)
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{
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const IndexT* tri = &_indices[ii];
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IndexT i0 = tri[0], i1 = tri[1], i2 = tri[2];
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if (i0 > i1) { bx::xchg(i0, i1); }
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if (i1 > i2) { bx::xchg(i1, i2); }
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if (i0 > i1) { bx::xchg(i0, i1); }
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BX_CHECK(i0 < i1 && i1 < i2, "");
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dst[0] = i0; dst[1] = i1;
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dst[2] = i1; dst[3] = i2;
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dst[4] = i0; dst[5] = i2;
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dst += 6;
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}
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// Sort all line pairs.
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SortT* sorted = (SortT*)_temp;
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bx::radixSort(sorted, _tempSort, _numIndices);
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uint32_t num = 0;
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// Remove all line pair duplicates.
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if (NULL == _dst)
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{
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SortT last = sorted[0];
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for (uint32_t ii = 1; ii < _numIndices; ++ii)
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{
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if (last != sorted[ii])
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{
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num += 2;
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last = sorted[ii];
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}
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}
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num += 2;
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}
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else
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{
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dst = (IndexT*)_dst;
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IndexT* end = &dst[_dstSize/sizeof(IndexT)];
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SortT last = sorted[0];
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for (uint32_t ii = 1; ii < _numIndices && dst < end; ++ii)
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{
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if (last != sorted[ii])
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{
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union Un { SortT key; struct { IndexT i0; IndexT i1; } u16; } un = { last };
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dst[0] = un.u16.i0;
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dst[1] = un.u16.i1;
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dst += 2;
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last = sorted[ii];
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}
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}
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if (dst < end)
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{
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union Un { SortT key; struct { IndexT i0; IndexT i1; } u16; } un = { last };
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dst[0] = un.u16.i0;
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dst[1] = un.u16.i1;
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dst += 2;
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}
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num = uint32_t(dst - (IndexT*)_dst);
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}
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return num;
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}
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template<typename IndexT, typename SortT>
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static uint32_t topologyConvertTriListToLineList(void* _dst, uint32_t _dstSize, const IndexT* _indices, uint32_t _numIndices, bx::AllocatorI* _allocator)
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{
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IndexT* temp = (IndexT*)BX_ALLOC(_allocator, _numIndices*2*sizeof(IndexT)*2);
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SortT* tempSort = (SortT*)&temp[_numIndices*2];
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uint32_t num = topologyConvertTriListToLineList(_dst, _dstSize, _indices, _numIndices, temp, tempSort);
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BX_FREE(_allocator, temp);
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return num;
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}
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template<typename IndexT>
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static uint32_t topologyConvertTriStripToTriList(void* _dst, uint32_t _dstSize, const IndexT* _indices, uint32_t _numIndices)
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{
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IndexT* dst = (IndexT*)_dst;
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IndexT* end = &dst[_dstSize/sizeof(IndexT)];
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for (uint32_t ii = 0, num = _numIndices-2; ii < num && dst < end; ++ii)
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{
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IndexT i0 = _indices[ii+0];
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IndexT i1 = _indices[ii+1];
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IndexT i2 = _indices[ii+2];
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if (i0 != i1
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&& i1 != i2)
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{
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dst[0] = i0;
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dst[1] = i1;
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dst[2] = i2;
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dst += 3;
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}
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}
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return uint32_t(dst - (IndexT*)_dst);
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}
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template<typename IndexT>
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static uint32_t topologyConvertLineStripToLineList(void* _dst, uint32_t _dstSize, const IndexT* _indices, uint32_t _numIndices)
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{
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IndexT* dst = (IndexT*)_dst;
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IndexT* end = &dst[_dstSize/sizeof(IndexT)];
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IndexT i0 = _indices[0];
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for (uint32_t ii = 1; ii < _numIndices && dst < end; ++ii)
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{
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IndexT i1 = _indices[ii];
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if (i0 != i1)
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{
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dst[0] = i0;
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dst[1] = i1;
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dst += 2;
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i0 = i1;
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}
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}
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return uint32_t(dst - (IndexT*)_dst);
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}
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uint32_t topologyConvert(
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TopologyConvert::Enum _conversion
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, void* _dst
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, uint32_t _dstSize
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, const void* _indices
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, uint32_t _numIndices
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, bool _index32
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, bx::AllocatorI* _allocator
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)
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{
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switch (_conversion)
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{
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case TopologyConvert::TriStripToTriList:
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if (_index32)
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{
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return topologyConvertTriStripToTriList(_dst, _dstSize, (const uint32_t*)_indices, _numIndices);
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}
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return topologyConvertTriStripToTriList(_dst, _dstSize, (const uint16_t*)_indices, _numIndices);
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case TopologyConvert::TriListFlipWinding:
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if (_index32)
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{
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return topologyConvertTriListFlipWinding(_dst, _dstSize, (const uint32_t*)_indices, _numIndices);
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}
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return topologyConvertTriListFlipWinding(_dst, _dstSize, (const uint16_t*)_indices, _numIndices);
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case TopologyConvert::TriListToLineList:
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if (NULL == _allocator)
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{
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return 0;
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}
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if (_index32)
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{
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return topologyConvertTriListToLineList<uint32_t, uint64_t>(_dst, _dstSize, (const uint32_t*)_indices, _numIndices, _allocator);
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}
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return topologyConvertTriListToLineList<uint16_t, uint32_t>(_dst, _dstSize, (const uint16_t*)_indices, _numIndices, _allocator);
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case TopologyConvert::LineStripToLineList:
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if (_index32)
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{
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return topologyConvertLineStripToLineList(_dst, _dstSize, (const uint32_t*)_indices, _numIndices);
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}
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return topologyConvertLineStripToLineList(_dst, _dstSize, (const uint16_t*)_indices, _numIndices);
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default:
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break;
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}
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return 0;
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}
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inline uint32_t floatFlip(uint32_t _value)
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{
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using namespace bx;
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const uint32_t tmp0 = uint32_sra(_value, 31);
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const uint32_t tmp1 = uint32_neg(tmp0);
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const uint32_t mask = uint32_or(tmp1, 0x80000000);
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const uint32_t result = uint32_xor(_value, mask);
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return result;
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}
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inline float favg3(float _a, float _b, float _c)
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{
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return (_a + _b + _c) * 1.0f/3.0f;
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}
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const float* vertexPos(const void* _vertices, uint32_t _stride, uint32_t _index)
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{
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const uint8_t* vertices = (const uint8_t*)_vertices;
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return (const float*)&vertices[_index*_stride];
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}
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inline float distanceDir(const float* __restrict _dir, const void* __restrict _vertices, uint32_t _stride, uint32_t _index)
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{
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return bx::vec3Dot(vertexPos(_vertices, _stride, _index), _dir);
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}
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inline float distancePos(const float* __restrict _pos, const void* __restrict _vertices, uint32_t _stride, uint32_t _index)
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{
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float tmp[3];
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bx::vec3Sub(tmp, _pos, vertexPos(_vertices, _stride, _index) );
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return bx::fsqrt(bx::vec3Dot(tmp, tmp) );
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}
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typedef float (*KeyFn)(float, float, float);
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typedef float (*DistanceFn)(const float*, const void*, uint32_t, uint32_t);
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template<typename IndexT, DistanceFn dfn, KeyFn kfn, uint32_t xorBits>
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inline void calcSortKeys(
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uint32_t* __restrict _keys
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, uint32_t* __restrict _values
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, const float _dirOrPos[3]
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, const void* __restrict _vertices
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, uint32_t _stride
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, const IndexT* _indices
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, uint32_t _num
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)
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{
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for (uint32_t ii = 0; ii < _num; ++ii)
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{
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const uint32_t idx0 = _indices[0];
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const uint32_t idx1 = _indices[1];
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const uint32_t idx2 = _indices[2];
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_indices += 3;
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float distance0 = dfn(_dirOrPos, _vertices, _stride, idx0);
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float distance1 = dfn(_dirOrPos, _vertices, _stride, idx1);
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float distance2 = dfn(_dirOrPos, _vertices, _stride, idx2);
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union { float fl; uint32_t ui; } un;
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un.fl = kfn(distance0, distance1, distance2);
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_keys[ii] = floatFlip(un.ui) ^ xorBits;
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_values[ii] = ii;
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}
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}
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template<typename IndexT>
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void topologySortTriList(
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TopologySort::Enum _sort
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, IndexT* _dst
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, uint32_t* _keys
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, uint32_t* _values
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, uint32_t* _tempKeys
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, uint32_t* _tempValues
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, uint32_t _num
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, const float _dir[3]
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, const float _pos[3]
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, const void* _vertices
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, uint32_t _stride
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, const IndexT* _indices
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)
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{
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using namespace bx;
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switch (_sort)
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{
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default:
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case TopologySort::DirectionFrontToBackMin: calcSortKeys<IndexT, distanceDir, fmin3, 0 >(_keys, _values, _dir, _vertices, _stride, _indices, _num); break;
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case TopologySort::DirectionFrontToBackAvg: calcSortKeys<IndexT, distanceDir, favg3, 0 >(_keys, _values, _dir, _vertices, _stride, _indices, _num); break;
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case TopologySort::DirectionFrontToBackMax: calcSortKeys<IndexT, distanceDir, fmax3, 0 >(_keys, _values, _dir, _vertices, _stride, _indices, _num); break;
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case TopologySort::DirectionBackToFrontMin: calcSortKeys<IndexT, distanceDir, fmin3, UINT32_MAX>(_keys, _values, _dir, _vertices, _stride, _indices, _num); break;
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case TopologySort::DirectionBackToFrontAvg: calcSortKeys<IndexT, distanceDir, favg3, UINT32_MAX>(_keys, _values, _dir, _vertices, _stride, _indices, _num); break;
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case TopologySort::DirectionBackToFrontMax: calcSortKeys<IndexT, distanceDir, fmax3, UINT32_MAX>(_keys, _values, _dir, _vertices, _stride, _indices, _num); break;
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case TopologySort::DistanceFrontToBackMin: calcSortKeys<IndexT, distancePos, fmin3, 0 >(_keys, _values, _pos, _vertices, _stride, _indices, _num); break;
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case TopologySort::DistanceFrontToBackAvg: calcSortKeys<IndexT, distancePos, favg3, 0 >(_keys, _values, _pos, _vertices, _stride, _indices, _num); break;
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case TopologySort::DistanceFrontToBackMax: calcSortKeys<IndexT, distancePos, fmax3, 0 >(_keys, _values, _pos, _vertices, _stride, _indices, _num); break;
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case TopologySort::DistanceBackToFrontMin: calcSortKeys<IndexT, distancePos, fmin3, UINT32_MAX>(_keys, _values, _pos, _vertices, _stride, _indices, _num); break;
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case TopologySort::DistanceBackToFrontAvg: calcSortKeys<IndexT, distancePos, favg3, UINT32_MAX>(_keys, _values, _pos, _vertices, _stride, _indices, _num); break;
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case TopologySort::DistanceBackToFrontMax: calcSortKeys<IndexT, distancePos, fmax3, UINT32_MAX>(_keys, _values, _pos, _vertices, _stride, _indices, _num); break;
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}
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radixSort(_keys, _tempKeys, _values, _tempValues, _num);
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IndexT* sorted = _dst;
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for (uint32_t ii = 0; ii < _num; ++ii)
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{
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uint32_t face = _values[ii]*3;
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const IndexT idx0 = _indices[face+0];
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const IndexT idx1 = _indices[face+1];
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const IndexT idx2 = _indices[face+2];
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sorted[0] = idx0;
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sorted[1] = idx1;
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sorted[2] = idx2;
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sorted += 3;
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}
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}
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void topologySortTriList(
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TopologySort::Enum _sort
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, void* _dst
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, uint32_t _dstSize
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, const float _dir[3]
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, const float _pos[3]
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, const void* _vertices
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, uint32_t _stride
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, const void* _indices
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, uint32_t _numIndices
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, bool _index32
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, bx::AllocatorI* _allocator
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)
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{
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uint32_t indexSize = _index32
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? sizeof(uint32_t)
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: sizeof(uint16_t)
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;
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uint32_t num = bx::uint32_min(_numIndices*indexSize, _dstSize)/(indexSize*3);
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uint32_t* temp = (uint32_t*)BX_ALLOC(_allocator, sizeof(uint32_t)*num*4);
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uint32_t* keys = &temp[num*0];
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uint32_t* values = &temp[num*1];
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uint32_t* tempKeys = &temp[num*2];
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uint32_t* tempValues = &temp[num*3];
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if (_index32)
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{
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topologySortTriList(
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_sort
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, (uint32_t*)_dst
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, keys
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, values
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, tempKeys
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, tempValues
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, num
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, _dir
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, _pos
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, _vertices
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, _stride
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, (const uint32_t*)_indices
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);
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}
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else
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{
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topologySortTriList(
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_sort
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, (uint16_t*)_dst
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, keys
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, values
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, tempKeys
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, tempValues
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, num
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, _dir
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, _pos
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, _vertices
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, _stride
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, (const uint16_t*)_indices
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);
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}
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BX_FREE(_allocator, temp);
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}
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} //namespace bgfx
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