913 lines
41 KiB
C++
913 lines
41 KiB
C++
/*
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* Copyright 2015-2021 Arm Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* At your option, you may choose to accept this material under either:
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* 1. The Apache License, Version 2.0, found at <http://www.apache.org/licenses/LICENSE-2.0>, or
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* 2. The MIT License, found at <http://opensource.org/licenses/MIT>.
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* SPDX-License-Identifier: Apache-2.0 OR MIT.
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*/
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#ifndef SPIRV_CROSS_GLSL_HPP
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#define SPIRV_CROSS_GLSL_HPP
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#include "GLSL.std.450.h"
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#include "spirv_cross.hpp"
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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namespace SPIRV_CROSS_NAMESPACE
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{
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enum PlsFormat
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{
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PlsNone = 0,
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PlsR11FG11FB10F,
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PlsR32F,
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PlsRG16F,
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PlsRGB10A2,
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PlsRGBA8,
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PlsRG16,
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PlsRGBA8I,
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PlsRG16I,
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PlsRGB10A2UI,
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PlsRGBA8UI,
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PlsRG16UI,
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PlsR32UI
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};
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struct PlsRemap
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{
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uint32_t id;
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PlsFormat format;
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};
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enum AccessChainFlagBits
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{
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ACCESS_CHAIN_INDEX_IS_LITERAL_BIT = 1 << 0,
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ACCESS_CHAIN_CHAIN_ONLY_BIT = 1 << 1,
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ACCESS_CHAIN_PTR_CHAIN_BIT = 1 << 2,
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ACCESS_CHAIN_SKIP_REGISTER_EXPRESSION_READ_BIT = 1 << 3,
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ACCESS_CHAIN_LITERAL_MSB_FORCE_ID = 1 << 4,
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ACCESS_CHAIN_FLATTEN_ALL_MEMBERS_BIT = 1 << 5
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};
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typedef uint32_t AccessChainFlags;
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class CompilerGLSL : public Compiler
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{
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public:
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struct Options
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{
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// The shading language version. Corresponds to #version $VALUE.
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uint32_t version = 450;
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// Emit the OpenGL ES shading language instead of desktop OpenGL.
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bool es = false;
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// Debug option to always emit temporary variables for all expressions.
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bool force_temporary = false;
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// If true, Vulkan GLSL features are used instead of GL-compatible features.
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// Mostly useful for debugging SPIR-V files.
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bool vulkan_semantics = false;
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// If true, gl_PerVertex is explicitly redeclared in vertex, geometry and tessellation shaders.
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// The members of gl_PerVertex is determined by which built-ins are declared by the shader.
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// This option is ignored in ES versions, as redeclaration in ES is not required, and it depends on a different extension
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// (EXT_shader_io_blocks) which makes things a bit more fuzzy.
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bool separate_shader_objects = false;
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// Flattens multidimensional arrays, e.g. float foo[a][b][c] into single-dimensional arrays,
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// e.g. float foo[a * b * c].
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// This function does not change the actual SPIRType of any object.
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// Only the generated code, including declarations of interface variables are changed to be single array dimension.
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bool flatten_multidimensional_arrays = false;
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// For older desktop GLSL targets than version 420, the
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// GL_ARB_shading_language_420pack extensions is used to be able to support
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// layout(binding) on UBOs and samplers.
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// If disabled on older targets, binding decorations will be stripped.
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bool enable_420pack_extension = true;
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// In non-Vulkan GLSL, emit push constant blocks as UBOs rather than plain uniforms.
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bool emit_push_constant_as_uniform_buffer = false;
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// Always emit uniform blocks as plain uniforms, regardless of the GLSL version, even when UBOs are supported.
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// Does not apply to shader storage or push constant blocks.
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bool emit_uniform_buffer_as_plain_uniforms = false;
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// Emit OpLine directives if present in the module.
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// May not correspond exactly to original source, but should be a good approximation.
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bool emit_line_directives = false;
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// In cases where readonly/writeonly decoration are not used at all,
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// we try to deduce which qualifier(s) we should actually used, since actually emitting
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// read-write decoration is very rare, and older glslang/HLSL compilers tend to just emit readwrite as a matter of fact.
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// The default (true) is to enable automatic deduction for these cases, but if you trust the decorations set
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// by the SPIR-V, it's recommended to set this to false.
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bool enable_storage_image_qualifier_deduction = true;
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// On some targets (WebGPU), uninitialized variables are banned.
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// If this is enabled, all variables (temporaries, Private, Function)
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// which would otherwise be uninitialized will now be initialized to 0 instead.
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bool force_zero_initialized_variables = false;
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// In GLSL, force use of I/O block flattening, similar to
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// what happens on legacy GLSL targets for blocks and structs.
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bool force_flattened_io_blocks = false;
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enum Precision
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{
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DontCare,
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Lowp,
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Mediump,
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Highp
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};
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struct VertexOptions
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{
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// "Vertex-like shader" here is any shader stage that can write BuiltInPosition.
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// GLSL: In vertex-like shaders, rewrite [0, w] depth (Vulkan/D3D style) to [-w, w] depth (GL style).
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// MSL: In vertex-like shaders, rewrite [-w, w] depth (GL style) to [0, w] depth.
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// HLSL: In vertex-like shaders, rewrite [-w, w] depth (GL style) to [0, w] depth.
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bool fixup_clipspace = false;
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// In vertex-like shaders, inverts gl_Position.y or equivalent.
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bool flip_vert_y = false;
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// GLSL only, for HLSL version of this option, see CompilerHLSL.
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// If true, the backend will assume that InstanceIndex will need to apply
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// a base instance offset. Set to false if you know you will never use base instance
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// functionality as it might remove some internal uniforms.
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bool support_nonzero_base_instance = true;
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} vertex;
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struct FragmentOptions
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{
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// Add precision mediump float in ES targets when emitting GLES source.
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// Add precision highp int in ES targets when emitting GLES source.
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Precision default_float_precision = Mediump;
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Precision default_int_precision = Highp;
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} fragment;
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};
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void remap_pixel_local_storage(std::vector<PlsRemap> inputs, std::vector<PlsRemap> outputs)
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{
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pls_inputs = std::move(inputs);
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pls_outputs = std::move(outputs);
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remap_pls_variables();
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}
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// Redirect a subpassInput reading from input_attachment_index to instead load its value from
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// the color attachment at location = color_location. Requires ESSL.
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void remap_ext_framebuffer_fetch(uint32_t input_attachment_index, uint32_t color_location);
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explicit CompilerGLSL(std::vector<uint32_t> spirv_)
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: Compiler(std::move(spirv_))
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{
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init();
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}
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CompilerGLSL(const uint32_t *ir_, size_t word_count)
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: Compiler(ir_, word_count)
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{
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init();
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}
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explicit CompilerGLSL(const ParsedIR &ir_)
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: Compiler(ir_)
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{
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init();
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}
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explicit CompilerGLSL(ParsedIR &&ir_)
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: Compiler(std::move(ir_))
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{
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init();
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}
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const Options &get_common_options() const
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{
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return options;
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}
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void set_common_options(const Options &opts)
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{
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options = opts;
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}
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std::string compile() override;
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// Returns the current string held in the conversion buffer. Useful for
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// capturing what has been converted so far when compile() throws an error.
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std::string get_partial_source();
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// Adds a line to be added right after #version in GLSL backend.
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// This is useful for enabling custom extensions which are outside the scope of SPIRV-Cross.
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// This can be combined with variable remapping.
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// A new-line will be added.
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//
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// While add_header_line() is a more generic way of adding arbitrary text to the header
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// of a GLSL file, require_extension() should be used when adding extensions since it will
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// avoid creating collisions with SPIRV-Cross generated extensions.
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//
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// Code added via add_header_line() is typically backend-specific.
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void add_header_line(const std::string &str);
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// Adds an extension which is required to run this shader, e.g.
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// require_extension("GL_KHR_my_extension");
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void require_extension(const std::string &ext);
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// Legacy GLSL compatibility method.
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// Takes a uniform or push constant variable and flattens it into a (i|u)vec4 array[N]; array instead.
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// For this to work, all types in the block must be the same basic type, e.g. mixing vec2 and vec4 is fine, but
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// mixing int and float is not.
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// The name of the uniform array will be the same as the interface block name.
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void flatten_buffer_block(VariableID id);
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// After compilation, query if a variable ID was used as a depth resource.
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// This is meaningful for MSL since descriptor types depend on this knowledge.
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// Cases which return true:
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// - Images which are declared with depth = 1 image type.
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// - Samplers which are statically used at least once with Dref opcodes.
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// - Images which are statically used at least once with Dref opcodes.
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bool variable_is_depth_or_compare(VariableID id) const;
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protected:
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struct ShaderSubgroupSupportHelper
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{
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// lower enum value = greater priority
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enum Candidate
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{
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KHR_shader_subgroup_ballot,
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KHR_shader_subgroup_basic,
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KHR_shader_subgroup_vote,
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NV_gpu_shader_5,
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NV_shader_thread_group,
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NV_shader_thread_shuffle,
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ARB_shader_ballot,
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ARB_shader_group_vote,
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AMD_gcn_shader,
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CandidateCount
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};
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static const char *get_extension_name(Candidate c);
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static SmallVector<std::string> get_extra_required_extension_names(Candidate c);
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static const char *get_extra_required_extension_predicate(Candidate c);
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enum Feature
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{
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SubgroupMask = 0,
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SubgroupSize = 1,
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SubgroupInvocationID = 2,
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SubgroupID = 3,
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NumSubgroups = 4,
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SubgroupBroadcast_First = 5,
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SubgroupBallotFindLSB_MSB = 6,
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SubgroupAll_Any_AllEqualBool = 7,
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SubgroupAllEqualT = 8,
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SubgroupElect = 9,
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SubgroupBarrier = 10,
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SubgroupMemBarrier = 11,
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SubgroupBallot = 12,
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SubgroupInverseBallot_InclBitCount_ExclBitCout = 13,
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SubgroupBallotBitExtract = 14,
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SubgroupBallotBitCount = 15,
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FeatureCount
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};
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using FeatureMask = uint32_t;
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static_assert(sizeof(FeatureMask) * 8u >= FeatureCount, "Mask type needs more bits.");
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using CandidateVector = SmallVector<Candidate, CandidateCount>;
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using FeatureVector = SmallVector<Feature>;
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static FeatureVector get_feature_dependencies(Feature feature);
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static FeatureMask get_feature_dependency_mask(Feature feature);
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static bool can_feature_be_implemented_without_extensions(Feature feature);
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static Candidate get_KHR_extension_for_feature(Feature feature);
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struct Result
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{
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Result();
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uint32_t weights[CandidateCount];
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};
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void request_feature(Feature feature);
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bool is_feature_requested(Feature feature) const;
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Result resolve() const;
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static CandidateVector get_candidates_for_feature(Feature ft, const Result &r);
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private:
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static CandidateVector get_candidates_for_feature(Feature ft);
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static FeatureMask build_mask(const SmallVector<Feature> &features);
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FeatureMask feature_mask = 0;
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};
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// TODO remove this function when all subgroup ops are supported (or make it always return true)
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static bool is_supported_subgroup_op_in_opengl(spv::Op op);
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void reset();
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void emit_function(SPIRFunction &func, const Bitset &return_flags);
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bool has_extension(const std::string &ext) const;
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void require_extension_internal(const std::string &ext);
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// Virtualize methods which need to be overridden by subclass targets like C++ and such.
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virtual void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags);
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SPIRBlock *current_emitting_block = nullptr;
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SPIRBlock *current_emitting_switch = nullptr;
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bool current_emitting_switch_fallthrough = false;
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virtual void emit_instruction(const Instruction &instr);
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void emit_block_instructions(SPIRBlock &block);
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virtual void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
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uint32_t count);
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virtual void emit_spv_amd_shader_ballot_op(uint32_t result_type, uint32_t result_id, uint32_t op,
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const uint32_t *args, uint32_t count);
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virtual void emit_spv_amd_shader_explicit_vertex_parameter_op(uint32_t result_type, uint32_t result_id, uint32_t op,
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const uint32_t *args, uint32_t count);
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virtual void emit_spv_amd_shader_trinary_minmax_op(uint32_t result_type, uint32_t result_id, uint32_t op,
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const uint32_t *args, uint32_t count);
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virtual void emit_spv_amd_gcn_shader_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
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uint32_t count);
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virtual void emit_header();
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void emit_line_directive(uint32_t file_id, uint32_t line_literal);
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void build_workgroup_size(SmallVector<std::string> &arguments, const SpecializationConstant &x,
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const SpecializationConstant &y, const SpecializationConstant &z);
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void request_subgroup_feature(ShaderSubgroupSupportHelper::Feature feature);
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virtual void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id);
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virtual void emit_texture_op(const Instruction &i, bool sparse);
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virtual std::string to_texture_op(const Instruction &i, bool sparse, bool *forward,
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SmallVector<uint32_t> &inherited_expressions);
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virtual void emit_subgroup_op(const Instruction &i);
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virtual std::string type_to_glsl(const SPIRType &type, uint32_t id = 0);
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virtual std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage);
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virtual void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
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const std::string &qualifier = "", uint32_t base_offset = 0);
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virtual void emit_struct_padding_target(const SPIRType &type);
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virtual std::string image_type_glsl(const SPIRType &type, uint32_t id = 0);
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std::string constant_expression(const SPIRConstant &c);
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std::string constant_op_expression(const SPIRConstantOp &cop);
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virtual std::string constant_expression_vector(const SPIRConstant &c, uint32_t vector);
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virtual void emit_fixup();
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virtual std::string variable_decl(const SPIRType &type, const std::string &name, uint32_t id = 0);
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virtual std::string to_func_call_arg(const SPIRFunction::Parameter &arg, uint32_t id);
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struct TextureFunctionBaseArguments
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{
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// GCC 4.8 workarounds, it doesn't understand '{}' constructor here, use explicit default constructor.
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TextureFunctionBaseArguments() = default;
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VariableID img = 0;
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const SPIRType *imgtype = nullptr;
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bool is_fetch = false, is_gather = false, is_proj = false;
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};
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struct TextureFunctionNameArguments
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{
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// GCC 4.8 workarounds, it doesn't understand '{}' constructor here, use explicit default constructor.
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TextureFunctionNameArguments() = default;
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TextureFunctionBaseArguments base;
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bool has_array_offsets = false, has_offset = false, has_grad = false;
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bool has_dref = false, is_sparse_feedback = false, has_min_lod = false;
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uint32_t lod = 0;
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};
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virtual std::string to_function_name(const TextureFunctionNameArguments &args);
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struct TextureFunctionArguments
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{
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// GCC 4.8 workarounds, it doesn't understand '{}' constructor here, use explicit default constructor.
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TextureFunctionArguments() = default;
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TextureFunctionBaseArguments base;
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uint32_t coord = 0, coord_components = 0, dref = 0;
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uint32_t grad_x = 0, grad_y = 0, lod = 0, coffset = 0, offset = 0;
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uint32_t bias = 0, component = 0, sample = 0, sparse_texel = 0, min_lod = 0;
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bool nonuniform_expression = false;
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};
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virtual std::string to_function_args(const TextureFunctionArguments &args, bool *p_forward);
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void emit_sparse_feedback_temporaries(uint32_t result_type_id, uint32_t id, uint32_t &feedback_id,
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uint32_t &texel_id);
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uint32_t get_sparse_feedback_texel_id(uint32_t id) const;
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virtual void emit_buffer_block(const SPIRVariable &type);
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virtual void emit_push_constant_block(const SPIRVariable &var);
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virtual void emit_uniform(const SPIRVariable &var);
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virtual std::string unpack_expression_type(std::string expr_str, const SPIRType &type, uint32_t physical_type_id,
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bool packed_type, bool row_major);
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virtual bool builtin_translates_to_nonarray(spv::BuiltIn builtin) const;
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void emit_copy_logical_type(uint32_t lhs_id, uint32_t lhs_type_id, uint32_t rhs_id, uint32_t rhs_type_id,
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SmallVector<uint32_t> chain);
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StringStream<> buffer;
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template <typename T>
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inline void statement_inner(T &&t)
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{
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buffer << std::forward<T>(t);
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statement_count++;
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}
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template <typename T, typename... Ts>
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inline void statement_inner(T &&t, Ts &&... ts)
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{
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buffer << std::forward<T>(t);
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statement_count++;
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statement_inner(std::forward<Ts>(ts)...);
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}
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template <typename... Ts>
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inline void statement(Ts &&... ts)
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{
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if (is_forcing_recompilation())
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{
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// Do not bother emitting code while force_recompile is active.
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// We will compile again.
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statement_count++;
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return;
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}
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if (redirect_statement)
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{
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redirect_statement->push_back(join(std::forward<Ts>(ts)...));
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statement_count++;
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}
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else
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{
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for (uint32_t i = 0; i < indent; i++)
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buffer << " ";
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statement_inner(std::forward<Ts>(ts)...);
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buffer << '\n';
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}
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}
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template <typename... Ts>
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inline void statement_no_indent(Ts &&... ts)
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{
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auto old_indent = indent;
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indent = 0;
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statement(std::forward<Ts>(ts)...);
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indent = old_indent;
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}
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// Used for implementing continue blocks where
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// we want to obtain a list of statements we can merge
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// on a single line separated by comma.
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SmallVector<std::string> *redirect_statement = nullptr;
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const SPIRBlock *current_continue_block = nullptr;
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void begin_scope();
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void end_scope();
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void end_scope(const std::string &trailer);
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void end_scope_decl();
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void end_scope_decl(const std::string &decl);
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Options options;
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virtual std::string type_to_array_glsl(
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const SPIRType &type); // Allow Metal to use the array<T> template to make arrays a value type
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std::string to_array_size(const SPIRType &type, uint32_t index);
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uint32_t to_array_size_literal(const SPIRType &type, uint32_t index) const;
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uint32_t to_array_size_literal(const SPIRType &type) const;
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virtual std::string variable_decl(const SPIRVariable &variable); // Threadgroup arrays can't have a wrapper type
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std::string variable_decl_function_local(SPIRVariable &variable);
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void add_local_variable_name(uint32_t id);
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void add_resource_name(uint32_t id);
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void add_member_name(SPIRType &type, uint32_t name);
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void add_function_overload(const SPIRFunction &func);
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virtual bool is_non_native_row_major_matrix(uint32_t id);
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virtual bool member_is_non_native_row_major_matrix(const SPIRType &type, uint32_t index);
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bool member_is_remapped_physical_type(const SPIRType &type, uint32_t index) const;
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bool member_is_packed_physical_type(const SPIRType &type, uint32_t index) const;
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virtual std::string convert_row_major_matrix(std::string exp_str, const SPIRType &exp_type,
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uint32_t physical_type_id, bool is_packed);
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std::unordered_set<std::string> local_variable_names;
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std::unordered_set<std::string> resource_names;
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std::unordered_set<std::string> block_input_names;
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std::unordered_set<std::string> block_output_names;
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std::unordered_set<std::string> block_ubo_names;
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std::unordered_set<std::string> block_ssbo_names;
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std::unordered_set<std::string> block_names; // A union of all block_*_names.
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std::unordered_map<std::string, std::unordered_set<uint64_t>> function_overloads;
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std::unordered_map<uint32_t, std::string> preserved_aliases;
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void preserve_alias_on_reset(uint32_t id);
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void reset_name_caches();
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bool processing_entry_point = false;
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// Can be overriden by subclass backends for trivial things which
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// shouldn't need polymorphism.
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struct BackendVariations
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{
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std::string discard_literal = "discard";
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std::string demote_literal = "demote";
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std::string null_pointer_literal = "";
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bool float_literal_suffix = false;
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bool double_literal_suffix = true;
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bool uint32_t_literal_suffix = true;
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bool long_long_literal_suffix = false;
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const char *basic_int_type = "int";
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const char *basic_uint_type = "uint";
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const char *basic_int8_type = "int8_t";
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const char *basic_uint8_type = "uint8_t";
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const char *basic_int16_type = "int16_t";
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const char *basic_uint16_type = "uint16_t";
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const char *int16_t_literal_suffix = "s";
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const char *uint16_t_literal_suffix = "us";
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const char *nonuniform_qualifier = "nonuniformEXT";
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const char *boolean_mix_function = "mix";
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bool swizzle_is_function = false;
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bool shared_is_implied = false;
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bool unsized_array_supported = true;
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bool explicit_struct_type = false;
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bool use_initializer_list = false;
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bool use_typed_initializer_list = false;
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bool can_declare_struct_inline = true;
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bool can_declare_arrays_inline = true;
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bool native_row_major_matrix = true;
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bool use_constructor_splatting = true;
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bool allow_precision_qualifiers = false;
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bool can_swizzle_scalar = false;
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bool force_gl_in_out_block = false;
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bool can_return_array = true;
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bool allow_truncated_access_chain = false;
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bool supports_extensions = false;
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bool supports_empty_struct = false;
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bool array_is_value_type = true;
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bool buffer_offset_array_is_value_type = true;
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bool comparison_image_samples_scalar = false;
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bool native_pointers = false;
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bool support_small_type_sampling_result = false;
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bool support_case_fallthrough = true;
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bool use_array_constructor = false;
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bool needs_row_major_load_workaround = false;
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bool support_pointer_to_pointer = false;
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} backend;
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void emit_struct(SPIRType &type);
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void emit_resources();
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void emit_extension_workarounds(spv::ExecutionModel model);
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void emit_buffer_block_native(const SPIRVariable &var);
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void emit_buffer_reference_block(SPIRType &type, bool forward_declaration);
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void emit_buffer_block_legacy(const SPIRVariable &var);
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void emit_buffer_block_flattened(const SPIRVariable &type);
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void fixup_implicit_builtin_block_names();
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void emit_declared_builtin_block(spv::StorageClass storage, spv::ExecutionModel model);
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bool should_force_emit_builtin_block(spv::StorageClass storage);
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void emit_push_constant_block_vulkan(const SPIRVariable &var);
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void emit_push_constant_block_glsl(const SPIRVariable &var);
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void emit_interface_block(const SPIRVariable &type);
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void emit_flattened_io_block(const SPIRVariable &var, const char *qual);
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void emit_flattened_io_block_struct(const std::string &basename, const SPIRType &type, const char *qual,
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const SmallVector<uint32_t> &indices);
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void emit_flattened_io_block_member(const std::string &basename, const SPIRType &type, const char *qual,
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const SmallVector<uint32_t> &indices);
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void emit_block_chain(SPIRBlock &block);
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void emit_hoisted_temporaries(SmallVector<std::pair<TypeID, ID>> &temporaries);
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std::string constant_value_macro_name(uint32_t id);
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void emit_constant(const SPIRConstant &constant);
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void emit_specialization_constant_op(const SPIRConstantOp &constant);
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std::string emit_continue_block(uint32_t continue_block, bool follow_true_block, bool follow_false_block);
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bool attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method method);
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void branch(BlockID from, BlockID to);
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void branch_to_continue(BlockID from, BlockID to);
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void branch(BlockID from, uint32_t cond, BlockID true_block, BlockID false_block);
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void flush_phi(BlockID from, BlockID to);
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void flush_variable_declaration(uint32_t id);
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void flush_undeclared_variables(SPIRBlock &block);
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void emit_variable_temporary_copies(const SPIRVariable &var);
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bool should_dereference(uint32_t id);
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bool should_forward(uint32_t id) const;
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bool should_suppress_usage_tracking(uint32_t id) const;
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void emit_mix_op(uint32_t result_type, uint32_t id, uint32_t left, uint32_t right, uint32_t lerp);
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void emit_nminmax_op(uint32_t result_type, uint32_t id, uint32_t op0, uint32_t op1, GLSLstd450 op);
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bool to_trivial_mix_op(const SPIRType &type, std::string &op, uint32_t left, uint32_t right, uint32_t lerp);
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void emit_quaternary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
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uint32_t op3, const char *op);
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void emit_trinary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
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const char *op);
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void emit_binary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
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void emit_unary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op,
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SPIRType::BaseType input_type, SPIRType::BaseType expected_result_type);
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void emit_binary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op,
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SPIRType::BaseType input_type, bool skip_cast_if_equal_type);
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void emit_binary_func_op_cast_clustered(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1,
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const char *op, SPIRType::BaseType input_type);
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void emit_trinary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
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const char *op, SPIRType::BaseType input_type);
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void emit_trinary_func_op_bitextract(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1,
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uint32_t op2, const char *op, SPIRType::BaseType expected_result_type,
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SPIRType::BaseType input_type0, SPIRType::BaseType input_type1,
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SPIRType::BaseType input_type2);
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void emit_bitfield_insert_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
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uint32_t op3, const char *op, SPIRType::BaseType offset_count_type);
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void emit_unary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op);
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void emit_unrolled_unary_op(uint32_t result_type, uint32_t result_id, uint32_t operand, const char *op);
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void emit_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
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void emit_unrolled_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op,
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bool negate, SPIRType::BaseType expected_type);
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void emit_binary_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op,
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SPIRType::BaseType input_type, bool skip_cast_if_equal_type);
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SPIRType binary_op_bitcast_helper(std::string &cast_op0, std::string &cast_op1, SPIRType::BaseType &input_type,
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uint32_t op0, uint32_t op1, bool skip_cast_if_equal_type);
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virtual bool emit_complex_bitcast(uint32_t result_type, uint32_t id, uint32_t op0);
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std::string to_ternary_expression(const SPIRType &result_type, uint32_t select, uint32_t true_value,
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uint32_t false_value);
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void emit_unary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op);
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bool expression_is_forwarded(uint32_t id) const;
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bool expression_suppresses_usage_tracking(uint32_t id) const;
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bool expression_read_implies_multiple_reads(uint32_t id) const;
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SPIRExpression &emit_op(uint32_t result_type, uint32_t result_id, const std::string &rhs, bool forward_rhs,
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bool suppress_usage_tracking = false);
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void access_chain_internal_append_index(std::string &expr, uint32_t base, const SPIRType *type,
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AccessChainFlags flags, bool &access_chain_is_arrayed, uint32_t index);
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std::string access_chain_internal(uint32_t base, const uint32_t *indices, uint32_t count, AccessChainFlags flags,
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AccessChainMeta *meta);
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virtual void prepare_access_chain_for_scalar_access(std::string &expr, const SPIRType &type,
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spv::StorageClass storage, bool &is_packed);
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std::string access_chain(uint32_t base, const uint32_t *indices, uint32_t count, const SPIRType &target_type,
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AccessChainMeta *meta = nullptr, bool ptr_chain = false);
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std::string flattened_access_chain(uint32_t base, const uint32_t *indices, uint32_t count,
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const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride,
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uint32_t array_stride, bool need_transpose);
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std::string flattened_access_chain_struct(uint32_t base, const uint32_t *indices, uint32_t count,
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const SPIRType &target_type, uint32_t offset);
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std::string flattened_access_chain_matrix(uint32_t base, const uint32_t *indices, uint32_t count,
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const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride,
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bool need_transpose);
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std::string flattened_access_chain_vector(uint32_t base, const uint32_t *indices, uint32_t count,
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const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride,
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bool need_transpose);
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std::pair<std::string, uint32_t> flattened_access_chain_offset(const SPIRType &basetype, const uint32_t *indices,
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uint32_t count, uint32_t offset,
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uint32_t word_stride, bool *need_transpose = nullptr,
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uint32_t *matrix_stride = nullptr,
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uint32_t *array_stride = nullptr,
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bool ptr_chain = false);
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const char *index_to_swizzle(uint32_t index);
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std::string remap_swizzle(const SPIRType &result_type, uint32_t input_components, const std::string &expr);
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std::string declare_temporary(uint32_t type, uint32_t id);
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void emit_uninitialized_temporary(uint32_t type, uint32_t id);
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SPIRExpression &emit_uninitialized_temporary_expression(uint32_t type, uint32_t id);
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void append_global_func_args(const SPIRFunction &func, uint32_t index, SmallVector<std::string> &arglist);
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std::string to_expression(uint32_t id, bool register_expression_read = true);
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std::string to_composite_constructor_expression(uint32_t id, bool uses_buffer_offset);
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std::string to_rerolled_array_expression(const std::string &expr, const SPIRType &type);
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std::string to_enclosed_expression(uint32_t id, bool register_expression_read = true);
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std::string to_unpacked_expression(uint32_t id, bool register_expression_read = true);
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std::string to_unpacked_row_major_matrix_expression(uint32_t id);
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std::string to_enclosed_unpacked_expression(uint32_t id, bool register_expression_read = true);
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std::string to_dereferenced_expression(uint32_t id, bool register_expression_read = true);
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std::string to_pointer_expression(uint32_t id, bool register_expression_read = true);
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std::string to_enclosed_pointer_expression(uint32_t id, bool register_expression_read = true);
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std::string to_extract_component_expression(uint32_t id, uint32_t index);
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std::string to_extract_constant_composite_expression(uint32_t result_type, const SPIRConstant &c,
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const uint32_t *chain, uint32_t length);
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std::string enclose_expression(const std::string &expr);
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std::string dereference_expression(const SPIRType &expression_type, const std::string &expr);
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std::string address_of_expression(const std::string &expr);
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void strip_enclosed_expression(std::string &expr);
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std::string to_member_name(const SPIRType &type, uint32_t index);
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virtual std::string to_member_reference(uint32_t base, const SPIRType &type, uint32_t index, bool ptr_chain);
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std::string to_multi_member_reference(const SPIRType &type, const SmallVector<uint32_t> &indices);
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std::string type_to_glsl_constructor(const SPIRType &type);
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std::string argument_decl(const SPIRFunction::Parameter &arg);
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virtual std::string to_qualifiers_glsl(uint32_t id);
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void fixup_io_block_patch_qualifiers(const SPIRVariable &var);
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void emit_output_variable_initializer(const SPIRVariable &var);
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const char *to_precision_qualifiers_glsl(uint32_t id);
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virtual const char *to_storage_qualifiers_glsl(const SPIRVariable &var);
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const char *flags_to_qualifiers_glsl(const SPIRType &type, const Bitset &flags);
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const char *format_to_glsl(spv::ImageFormat format);
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virtual std::string layout_for_member(const SPIRType &type, uint32_t index);
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virtual std::string to_interpolation_qualifiers(const Bitset &flags);
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std::string layout_for_variable(const SPIRVariable &variable);
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std::string to_combined_image_sampler(VariableID image_id, VariableID samp_id);
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virtual bool skip_argument(uint32_t id) const;
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virtual void emit_array_copy(const std::string &lhs, uint32_t rhs_id, spv::StorageClass lhs_storage,
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spv::StorageClass rhs_storage);
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virtual void emit_block_hints(const SPIRBlock &block);
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virtual std::string to_initializer_expression(const SPIRVariable &var);
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virtual std::string to_zero_initialized_expression(uint32_t type_id);
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bool type_can_zero_initialize(const SPIRType &type) const;
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bool buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing,
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uint32_t *failed_index = nullptr, uint32_t start_offset = 0,
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uint32_t end_offset = ~(0u));
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std::string buffer_to_packing_standard(const SPIRType &type, bool support_std430_without_scalar_layout);
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uint32_t type_to_packed_base_size(const SPIRType &type, BufferPackingStandard packing);
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uint32_t type_to_packed_alignment(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
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uint32_t type_to_packed_array_stride(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
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uint32_t type_to_packed_size(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
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std::string bitcast_glsl(const SPIRType &result_type, uint32_t arg);
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virtual std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type);
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std::string bitcast_expression(SPIRType::BaseType target_type, uint32_t arg);
|
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std::string bitcast_expression(const SPIRType &target_type, SPIRType::BaseType expr_type, const std::string &expr);
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std::string build_composite_combiner(uint32_t result_type, const uint32_t *elems, uint32_t length);
|
|
bool remove_duplicate_swizzle(std::string &op);
|
|
bool remove_unity_swizzle(uint32_t base, std::string &op);
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|
|
|
// Can modify flags to remote readonly/writeonly if image type
|
|
// and force recompile.
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bool check_atomic_image(uint32_t id);
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|
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virtual void replace_illegal_names();
|
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void replace_illegal_names(const std::unordered_set<std::string> &keywords);
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virtual void emit_entry_point_declarations();
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|
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void replace_fragment_output(SPIRVariable &var);
|
|
void replace_fragment_outputs();
|
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std::string legacy_tex_op(const std::string &op, const SPIRType &imgtype, uint32_t id);
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|
|
uint32_t indent = 0;
|
|
|
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std::unordered_set<uint32_t> emitted_functions;
|
|
|
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// Ensure that we declare phi-variable copies even if the original declaration isn't deferred
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std::unordered_set<uint32_t> flushed_phi_variables;
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std::unordered_set<uint32_t> flattened_buffer_blocks;
|
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std::unordered_map<uint32_t, bool> flattened_structs;
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ShaderSubgroupSupportHelper shader_subgroup_supporter;
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std::string load_flattened_struct(const std::string &basename, const SPIRType &type);
|
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std::string to_flattened_struct_member(const std::string &basename, const SPIRType &type, uint32_t index);
|
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void store_flattened_struct(uint32_t lhs_id, uint32_t value);
|
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void store_flattened_struct(const std::string &basename, uint32_t rhs, const SPIRType &type,
|
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const SmallVector<uint32_t> &indices);
|
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std::string to_flattened_access_chain_expression(uint32_t id);
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|
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// Usage tracking. If a temporary is used more than once, use the temporary instead to
|
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// avoid AST explosion when SPIRV is generated with pure SSA and doesn't write stuff to variables.
|
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std::unordered_map<uint32_t, uint32_t> expression_usage_counts;
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void track_expression_read(uint32_t id);
|
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|
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SmallVector<std::string> forced_extensions;
|
|
SmallVector<std::string> header_lines;
|
|
|
|
// Used when expressions emit extra opcodes with their own unique IDs,
|
|
// and we need to reuse the IDs across recompilation loops.
|
|
// Currently used by NMin/Max/Clamp implementations.
|
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std::unordered_map<uint32_t, uint32_t> extra_sub_expressions;
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SmallVector<TypeID> workaround_ubo_load_overload_types;
|
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void request_workaround_wrapper_overload(TypeID id);
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void rewrite_load_for_wrapped_row_major(std::string &expr, TypeID loaded_type, ID ptr);
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|
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|
uint32_t statement_count = 0;
|
|
|
|
inline bool is_legacy() const
|
|
{
|
|
return (options.es && options.version < 300) || (!options.es && options.version < 130);
|
|
}
|
|
|
|
inline bool is_legacy_es() const
|
|
{
|
|
return options.es && options.version < 300;
|
|
}
|
|
|
|
inline bool is_legacy_desktop() const
|
|
{
|
|
return !options.es && options.version < 130;
|
|
}
|
|
|
|
bool requires_transpose_2x2 = false;
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|
bool requires_transpose_3x3 = false;
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|
bool requires_transpose_4x4 = false;
|
|
bool ray_tracing_is_khr = false;
|
|
void ray_tracing_khr_fixup_locations();
|
|
|
|
bool args_will_forward(uint32_t id, const uint32_t *args, uint32_t num_args, bool pure);
|
|
void register_call_out_argument(uint32_t id);
|
|
void register_impure_function_call();
|
|
void register_control_dependent_expression(uint32_t expr);
|
|
|
|
// GL_EXT_shader_pixel_local_storage support.
|
|
std::vector<PlsRemap> pls_inputs;
|
|
std::vector<PlsRemap> pls_outputs;
|
|
std::string pls_decl(const PlsRemap &variable);
|
|
const char *to_pls_qualifiers_glsl(const SPIRVariable &variable);
|
|
void emit_pls();
|
|
void remap_pls_variables();
|
|
|
|
// GL_EXT_shader_framebuffer_fetch support.
|
|
std::vector<std::pair<uint32_t, uint32_t>> subpass_to_framebuffer_fetch_attachment;
|
|
std::unordered_set<uint32_t> inout_color_attachments;
|
|
bool subpass_input_is_framebuffer_fetch(uint32_t id) const;
|
|
void emit_inout_fragment_outputs_copy_to_subpass_inputs();
|
|
const SPIRVariable *find_subpass_input_by_attachment_index(uint32_t index) const;
|
|
const SPIRVariable *find_color_output_by_location(uint32_t location) const;
|
|
|
|
// A variant which takes two sets of name. The secondary is only used to verify there are no collisions,
|
|
// but the set is not updated when we have found a new name.
|
|
// Used primarily when adding block interface names.
|
|
void add_variable(std::unordered_set<std::string> &variables_primary,
|
|
const std::unordered_set<std::string> &variables_secondary, std::string &name);
|
|
|
|
void check_function_call_constraints(const uint32_t *args, uint32_t length);
|
|
void handle_invalid_expression(uint32_t id);
|
|
void find_static_extensions();
|
|
|
|
std::string emit_for_loop_initializers(const SPIRBlock &block);
|
|
void emit_while_loop_initializers(const SPIRBlock &block);
|
|
bool for_loop_initializers_are_same_type(const SPIRBlock &block);
|
|
bool optimize_read_modify_write(const SPIRType &type, const std::string &lhs, const std::string &rhs);
|
|
void fixup_image_load_store_access();
|
|
|
|
bool type_is_empty(const SPIRType &type);
|
|
|
|
virtual void declare_undefined_values();
|
|
|
|
bool can_use_io_location(spv::StorageClass storage, bool block);
|
|
const Instruction *get_next_instruction_in_block(const Instruction &instr);
|
|
static uint32_t mask_relevant_memory_semantics(uint32_t semantics);
|
|
|
|
std::string convert_half_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
|
|
std::string convert_float_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
|
|
std::string convert_double_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
|
|
|
|
std::string convert_separate_image_to_expression(uint32_t id);
|
|
|
|
// Builtins in GLSL are always specific signedness, but the SPIR-V can declare them
|
|
// as either unsigned or signed.
|
|
// Sometimes we will need to automatically perform casts on load and store to make this work.
|
|
virtual void cast_to_builtin_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type);
|
|
virtual void cast_from_builtin_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type);
|
|
void unroll_array_from_complex_load(uint32_t target_id, uint32_t source_id, std::string &expr);
|
|
bool unroll_array_to_complex_store(uint32_t target_id, uint32_t source_id);
|
|
void convert_non_uniform_expression(const SPIRType &type, std::string &expr);
|
|
|
|
void handle_store_to_invariant_variable(uint32_t store_id, uint32_t value_id);
|
|
void disallow_forwarding_in_expression_chain(const SPIRExpression &expr);
|
|
|
|
bool expression_is_constant_null(uint32_t id) const;
|
|
bool expression_is_non_value_type_array(uint32_t ptr);
|
|
virtual void emit_store_statement(uint32_t lhs_expression, uint32_t rhs_expression);
|
|
|
|
uint32_t get_integer_width_for_instruction(const Instruction &instr) const;
|
|
uint32_t get_integer_width_for_glsl_instruction(GLSLstd450 op, const uint32_t *arguments, uint32_t length) const;
|
|
|
|
bool variable_is_lut(const SPIRVariable &var) const;
|
|
|
|
char current_locale_radix_character = '.';
|
|
|
|
void fixup_type_alias();
|
|
void reorder_type_alias();
|
|
|
|
void propagate_nonuniform_qualifier(uint32_t id);
|
|
|
|
static const char *vector_swizzle(int vecsize, int index);
|
|
|
|
private:
|
|
void init();
|
|
};
|
|
} // namespace SPIRV_CROSS_NAMESPACE
|
|
|
|
#endif
|