bgfx/src
Hugo Amnov 3a5a9d4d6d Add 2D Texture layer attachment support in GL and D3D11 (#1354)
* Impl Texture2D layer attachment in GL and D3D11

* Fix previous commit

* Style fixes
2018-03-15 18:27:17 -07:00
..
amalgamated.cpp Separating DXGI functionality from D3D11 renderer. 2018-03-10 11:47:21 -08:00
amalgamated.mm Happy New Year! 2018-01-01 11:16:06 -08:00
bgfx_compute.sh 37-gpudrivenrendering: Fixed GL shaders. 2018-03-04 16:11:05 -08:00
bgfx_p.h Fixed memory leak. 2018-03-12 18:56:27 -07:00
bgfx_shader.sh Added textureSize and mtxFromRows/Cols. 2018-03-13 17:41:50 -07:00
bgfx.cpp Fixed memory leak. 2018-03-12 18:56:27 -07:00
charset.h Happy New Year! 2018-01-01 11:16:06 -08:00
config.h Cleanup. 2018-01-23 20:39:30 -08:00
debug_renderdoc.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
debug_renderdoc.h Happy New Year! 2018-01-01 11:16:06 -08:00
dxgi.cpp Fixed memory leak. 2018-03-12 18:56:27 -07:00
dxgi.h D3D12: DXGI usage cleanup. 2018-03-12 17:40:16 -07:00
fs_clear0.bin.h Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
fs_clear0.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear1.bin.h Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
fs_clear1.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear2.bin.h Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
fs_clear2.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear3.bin.h Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
fs_clear3.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear4.bin.h Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
fs_clear4.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear5.bin.h Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
fs_clear5.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear6.bin.h Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
fs_clear6.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_clear7.bin.h Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
fs_clear7.sc Happy New Year! 2018-01-01 11:16:06 -08:00
fs_debugfont.bin.h Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
fs_debugfont.sc Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_eagl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_eagl.mm fix ios11 black screen when using postprocess (#1333) 2018-02-14 09:24:30 -08:00
glcontext_egl.cpp Android supports creating swap chains (#1332) 2018-02-14 09:24:40 -08:00
glcontext_egl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_glx.cpp Fixed issue #1326. 2018-02-03 10:09:33 -08:00
glcontext_glx.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_nsgl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_nsgl.mm Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_wgl.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
glcontext_wgl.h Happy New Year! 2018-01-01 11:16:06 -08:00
glimports.h Add 2D Texture layer attachment support in GL and D3D11 (#1354) 2018-03-15 18:27:17 -07:00
hmd_openvr.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
hmd_openvr.h Happy New Year! 2018-01-01 11:16:06 -08:00
hmd_ovr.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
hmd_ovr.h Happy New Year! 2018-01-01 11:16:06 -08:00
hmd.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
hmd.h Happy New Year! 2018-01-01 11:16:06 -08:00
makefile Happy New Year! 2018-01-01 11:16:06 -08:00
nvapi.cpp D3D11: Added multi-draw indirect via NVAPI. 2018-01-15 21:57:21 -08:00
nvapi.h D3D11: Added multi-draw indirect via NVAPI. 2018-01-15 21:57:21 -08:00
renderer_d3d9.cpp Fixed memory leak. 2018-03-12 18:56:27 -07:00
renderer_d3d9.h Allow null fragment shader for depth only programs. 2018-03-05 18:15:35 -08:00
renderer_d3d11.cpp Add 2D Texture layer attachment support in GL and D3D11 (#1354) 2018-03-15 18:27:17 -07:00
renderer_d3d11.h D3D12: DXGI usage cleanup. 2018-03-12 17:40:16 -07:00
renderer_d3d12.cpp Fixed memory leak. 2018-03-12 18:56:27 -07:00
renderer_d3d12.h D3D12: DXGI usage cleanup. 2018-03-12 17:40:16 -07:00
renderer_d3d.h Cleanup. 2018-03-12 13:23:59 -07:00
renderer_gl.cpp Add 2D Texture layer attachment support in GL and D3D11 (#1354) 2018-03-15 18:27:17 -07:00
renderer_gl.h Fixed memory leak. 2018-03-12 18:56:27 -07:00
renderer_gnm.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
renderer_mtl.h Fixed build. 2017-11-24 19:50:23 -08:00
renderer_mtl.mm Fixed memory leak. 2018-03-12 18:56:27 -07:00
renderer_noop.cpp Fixed memory leak. 2018-03-12 18:56:27 -07:00
renderer_vk.cpp Fixed build. 2018-03-12 19:30:02 -07:00
renderer_vk.h Happy New Year! 2018-01-01 11:16:06 -08:00
renderer.h Separating DXGI functionality from D3D11 renderer. 2018-03-10 11:47:21 -08:00
shader_dx9bc.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
shader_dx9bc.h Happy New Year! 2018-01-01 11:16:06 -08:00
shader_dxbc.cpp DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 2018-02-06 16:37:13 -08:00
shader_dxbc.h DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 2018-02-06 16:37:13 -08:00
shader_spirv.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
shader_spirv.h Happy New Year! 2018-01-01 11:16:06 -08:00
shader.cpp DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 2018-02-06 16:37:13 -08:00
shader.h Happy New Year! 2018-01-01 11:16:06 -08:00
topology.cpp bx math API cleanup. 2018-01-13 15:33:50 -08:00
topology.h Happy New Year! 2018-01-01 11:16:06 -08:00
varying.def.sc Normalized line endings. 2013-02-21 21:07:31 -08:00
vertexdecl.cpp Happy New Year! 2018-01-01 11:16:06 -08:00
vertexdecl.h Happy New Year! 2018-01-01 11:16:06 -08:00
vs_clear.bin.h Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
vs_clear.sc Happy New Year! 2018-01-01 11:16:06 -08:00
vs_debugfont.bin.h Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
vs_debugfont.sc Happy New Year! 2018-01-01 11:16:06 -08:00