40 lines
1.3 KiB
GLSL
40 lines
1.3 KiB
GLSL
#version 140
|
|
|
|
uniform sampler1D texSampler1D;
|
|
uniform sampler2D texSampler2D;
|
|
uniform sampler3D texSampler3D;
|
|
uniform samplerCube texSamplerCube;
|
|
uniform sampler1DShadow shadowSampler1D;
|
|
uniform sampler2DShadow shadowSampler2D;
|
|
|
|
in vec2 coords2D;
|
|
|
|
void main()
|
|
{
|
|
float lod = 3.0;
|
|
float coords1D = 1.789;
|
|
vec3 coords3D = vec3(1.789, 2.718, 3.453);
|
|
vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0);
|
|
vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
|
|
|
|
color += textureLod(texSampler1D, coords1D, lod);
|
|
color += textureProjLod(texSampler1D, coords2D, lod);
|
|
color += textureProjLod(texSampler1D, coords4D, lod);
|
|
|
|
color += textureLod (texSampler2D, coords2D, lod);
|
|
color += textureProjLod (texSampler2D, coords3D, lod);
|
|
color += textureProjLod (texSampler2D, coords4D, lod);
|
|
|
|
color += textureLod (texSampler3D, coords3D, lod);
|
|
color += textureProjLod (texSampler3D, coords4D, lod);
|
|
|
|
color += textureLod (texSamplerCube, coords3D, lod);
|
|
|
|
color += textureLod (shadowSampler1D, coords3D, lod);
|
|
color += textureLod (shadowSampler2D, coords3D, lod);
|
|
color += textureProjLod(shadowSampler1D, coords4D, lod);
|
|
color += textureProjLod(shadowSampler2D, coords4D, lod);
|
|
|
|
gl_Position = color;
|
|
}
|