32 lines
510 B
GLSL
32 lines
510 B
GLSL
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struct STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO
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{
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float m0_array[2];
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int m1;
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};
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struct PS_IN
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{
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float4 pos : SV_Position;
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float2 tc : TEXCOORD0;
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// float c : SV_ClipDistance0;
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};
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struct GS_OUT
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{
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PS_IN psIn;
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STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO contains_no_builtin_io;
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};
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[maxvertexcount(3)]
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void main(triangle PS_IN tin[3], inout TriangleStream <GS_OUT> ts )
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{
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GS_OUT o;
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o.psIn.pos = float4(1,2,3,4);
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o.psIn.tc = float2(5,6);
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ts.Append(o);
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}
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