20 lines
266 B
GLSL
20 lines
266 B
GLSL
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void MyFunc() { }
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;;;
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;
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; ; ; // HLSL allows stray global scope semicolons.
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void MyFunc2() {;;;};
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struct PS_OUTPUT { float4 color : SV_Target0; };;;;;
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;PS_OUTPUT main()
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{
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PS_OUTPUT ps_output;;;
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;
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ps_output.color = 1.0;
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return ps_output;
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};
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