25 lines
525 B
GLSL
25 lines
525 B
GLSL
SamplerState g_sSamp : register(s0);
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Texture1D <float> g_tTex1df1;
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Texture1D <float2> g_tTex1df2;
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Texture1D <float3> g_tTex1df3;
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Texture1D <float4> g_tTex1df4;
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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};
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PS_OUTPUT main()
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{
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PS_OUTPUT psout;
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float txval10 = g_tTex1df1 . Sample(g_sSamp, 0.1);
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float2 txval11 = g_tTex1df2 . Sample(g_sSamp, 0.2);
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float3 txval12 = g_tTex1df3 . Sample(g_sSamp, 0.2);
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float4 txval13 = g_tTex1df4 . Sample(g_sSamp, 0.2);
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psout.Color = 1.0;
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return psout;
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}
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