17 lines
260 B
GLSL
17 lines
260 B
GLSL
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float4 main() : SV_Target
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{
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float f1a;
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float1 f1b;
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f1a = f1b; // convert float1 to float
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f1b = f1a; // convert float to float1
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float3 f3;
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step(0.0, f3);
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sin(f1b); // test 1-vectors in intrinsics
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return float4(0,0,0,0);
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}
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