bgfx/3rdparty/spirv-cross/shaders-msl/frag/buffer-read-write.frag
Бранимир Караџић e108f74247 Updated spirv-cross.
2019-04-27 14:14:44 -07:00

13 lines
284 B
GLSL

#version 450
layout(rgba8, binding = 0) uniform readonly imageBuffer buf;
layout(rgba8, binding = 1) uniform writeonly imageBuffer bufOut;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = imageLoad(buf, 0);
imageStore(bufOut, int(gl_FragCoord.x), FragColor);
}