bgfx/3rdparty/meshoptimizer/demo/index.html
2019-04-13 11:52:26 +02:00

123 lines
3.0 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>meshoptimizer - demo</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="https://github.com/zeux/meshoptimizer" target="_blank" rel="noopener">meshoptimizer</a>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/99/three.min.js"></script>
<script src="../js/decoder.js"></script>
<script src="../tools/OptMeshLoader.js"></script>
<script>
var container;
var camera, scene, renderer;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var timers = {};
console.time = function(label) {
timers[label] = performance.now();
};
console.timeEnd = function(label) {
var time = performance.now() - timers[label];
document.getElementById('info').append(label + " took " + time.toFixed(2) + " ms");
};
init();
animate();
function init()
{
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 100);
camera.position.y = 1.0;
camera.position.z = 3.0;
scene = new THREE.Scene();
var ambientLight = new THREE.AmbientLight(0xcccccc, 0.2);
scene.add(ambientLight);
var pointLight = new THREE.PointLight(0xffffff, 0.8);
pointLight.position.set(3, 3, 0);
camera.add(pointLight);
scene.add(camera);
var onProgress = function (xhr) {};
var onError = function () {};
new THREE.OptMeshLoader()
.setDecoder(MeshoptDecoder)
.setMaterials(null) // materials can be fetched using MTLLoader
.setPath('./')
.load('pirate.optmesh', function (object)
{
scene.add(object);
}, onProgress, onError);
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize()
{
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate()
{
requestAnimationFrame(animate);
render();
}
function render()
{
renderer.render(scene, camera);
}
</script>
</body>
</html>