15 lines
164 B
Plaintext
15 lines
164 B
Plaintext
#version 140
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uniform vec2 p;
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in vec4 position;
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in vec4 icol;
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out vec4 col;
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void main (void)
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{
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col = icol;
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gl_Position = vec4(p, 0.0, 0.0) + position;
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}
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