202 lines
21 KiB
C
202 lines
21 KiB
C
static const uint8_t vs_imgui_image_glsl[340] =
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{
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0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, // VSH.....o.><...u
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0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x30, // _viewProj......0
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0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, // ...attribute hig
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0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // hp vec3 a_positi
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0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // on;.attribute hi
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0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // ghp vec2 a_texco
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0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, // ord0;.varying hi
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0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // ghp vec2 v_texco
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0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, // ord0;.uniform hi
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0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // ghp mat4 u_viewP
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0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, // roj;.void main (
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0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // ).{. highp vec4
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0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // tmpvar_1;. tmp
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0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, // var_1.zw = vec2(
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0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // 0.0, 1.0);. tmp
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0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, // var_1.xy = a_pos
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0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, // ition.xy;. gl_P
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0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x76, 0x69, 0x65, // osition = (u_vie
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0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // wProj * tmpvar_1
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0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // );. v_texcoord0
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0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, // = a_texcoord0;.
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0x7d, 0x0a, 0x0a, 0x00, // }...
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};
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static const uint8_t vs_imgui_image_spv[1131] =
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{
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0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, // VSH.....o.><...u
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0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x40, // _viewProj......@
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0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x84, // .....#..........
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, // ................
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0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, // .......GLSL.std.
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0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // 450.............
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0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, // ...............m
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0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x45, // ain....8...<...E
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0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, // ...I............
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0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, // ...........main.
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0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, // .......!...$Glob
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0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, // al.....!.......u
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0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x23, // _viewProj......#
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x38, 0x00, 0x00, 0x00, 0x61, // ...........8...a
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0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3c, // _position......<
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0x00, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, // ...a_texcoord0..
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0x00, 0x0a, 0x00, 0x45, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, // ...E...@entryPoi
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0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, // ntOutput.gl_Posi
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0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x49, 0x00, 0x00, 0x00, 0x40, // tion.......I...@
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0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // entryPointOutput
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0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x00, 0x00, 0x48, // .v_texcoord0...H
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0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...!...........H
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0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, // ...!.......#....
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0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, // ...H...!........
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0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x21, 0x00, 0x00, 0x00, 0x02, // .......G...!....
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0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, // ...G...#..."....
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0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, // ...G...#...!....
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0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x38, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, // ...G...8........
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0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, // ...G...<........
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0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x45, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, // ...G...E........
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0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x49, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, // ...G...I........
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0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, // ...........!....
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0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, // ...............
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0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, // ................
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0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, // ................
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0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, // ................
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0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, // ........... ....
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0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, // ...+............
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0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, // ...+............
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0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ...+............
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0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x04, // ..?.... ........
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0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x21, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, // .......!... ...
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0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x3b, // ...".......!...;
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0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, // ..."...#.......
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0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, // ...$....... ...
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0x00, 0x04, 0x00, 0x37, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, // ...7...........;
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0x00, 0x04, 0x00, 0x37, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, // ...7...8.......
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0x00, 0x04, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, // ...;...........;
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0x00, 0x04, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, // ...;...<.......
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0x00, 0x04, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, // ...D...........;
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0x00, 0x04, 0x00, 0x44, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, // ...D...E.......
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0x00, 0x04, 0x00, 0x48, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, // ...H...........;
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0x00, 0x04, 0x00, 0x48, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, // ...H...I.......6
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0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ................
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0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, // ...........=....
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0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x09, // ...9...8...=....
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0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, // ...=...<...Q....
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0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, // ...a...9.......Q
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0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x01, // .......b...9....
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0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x61, // ...P.......c...a
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0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x41, // ...b...........A
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0x00, 0x05, 0x00, 0x24, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x19, // ...$...d...#....
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0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x64, // ...=... ...e...d
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0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x63, // ...........f...c
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0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x6b, // ...e...Q.......k
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0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x06, // ...f............
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0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x0b, // ...l...k...R....
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0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x01, // .......l...f....
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0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x45, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x3e, // ...>...E.......>
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0x00, 0x03, 0x00, 0x49, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, // ...I...=.......8
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0x00, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // .........@.
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};
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static const uint8_t vs_imgui_image_dx9[288] =
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{
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0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, // VSH.....o.><...u
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0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0xfc, // _viewProj.......
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0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, // ......... .CTAB.
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0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, // ...S............
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0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, // .......L...0....
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0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, // .......<.......u
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0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, // _viewProj.......
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0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, // ...........vs_3_
|
|
0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, // 0.Microsoft (R)
|
|
0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, // HLSL Shader Comp
|
|
0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, // iler 10.1.......
|
|
0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, // ................
|
|
0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, // ................
|
|
0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, // ................
|
|
0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, // .........U......
|
|
0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, // ................
|
|
0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, // ................
|
|
0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ................
|
|
};
|
|
static const uint8_t vs_imgui_image_dx11[479] =
|
|
{
|
|
0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, // VSH.....o.><...u
|
|
0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0xb4, // _viewProj.......
|
|
0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x62, 0x0c, 0x7d, 0x32, 0x98, 0x4b, 0xbb, 0x29, 0xce, // ...DXBCb.}2.K.).
|
|
0xaa, 0xb2, 0xca, 0x5d, 0xc9, 0x55, 0xf0, 0x01, 0x00, 0x00, 0x00, 0xb4, 0x01, 0x00, 0x00, 0x03, // ...].U..........
|
|
0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x49, // ...,...........I
|
|
0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, // SGNL...........8
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
|
|
0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......A........
|
|
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x50, // ...............P
|
|
0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // OSITION.TEXCOORD
|
|
0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, // ...OSGNP........
|
|
0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, // ...8............
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, // ...........D....
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, // ................
|
|
0x0c, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, // ...SV_POSITION.T
|
|
0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xd4, // EXCOORD....SHDR.
|
|
0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x35, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, // ...@...5...Y...F
|
|
0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, // . ........._...2
|
|
0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, // ......._...2....
|
|
0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // ...g.... .......
|
|
0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, // ...e...2 ......h
|
|
0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, // .......8........
|
|
0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, // ...V.......F. ..
|
|
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, // .......2........
|
|
0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, // ...F. ..........
|
|
0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......F........
|
|
0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, // .... ......F....
|
|
0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, // ...F. .........6
|
|
0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, // ...2 ......F....
|
|
0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ...>.........@.
|
|
};
|
|
static const uint8_t vs_imgui_image_mtl[686] =
|
|
{
|
|
0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, // VSH.....o.><...u
|
|
0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x83, // _viewProj.......
|
|
0x02, 0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, // ...#include <met
|
|
0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, // al_stdlib>.#incl
|
|
0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, // ude <simd/simd.h
|
|
0x3e, 0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, // >..using namespa
|
|
0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ce metal;..struc
|
|
0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, // t _Global.{.
|
|
0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // float4x4 u_viewP
|
|
0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // roj;.};..struct
|
|
0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, // xlatMtlMain_out.
|
|
0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x5f, 0x65, 0x6e, // {. float2 _en
|
|
0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, // tryPointOutput_v
|
|
0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, // _texcoord0 [[use
|
|
0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // r(locn0)]];.
|
|
0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // float4 gl_Positi
|
|
0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, // on [[position]];
|
|
0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // .};..struct xlat
|
|
0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, // MtlMain_in.{.
|
|
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // float3 a_positi
|
|
0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, // on [[attribute(0
|
|
0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, // )]];. float2
|
|
0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, // a_texcoord0 [[at
|
|
0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, // tribute(1)]];.};
|
|
0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // ..vertex xlatMtl
|
|
0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // Main_out xlatMtl
|
|
0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, // Main(xlatMtlMain
|
|
0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, // _in in [[stage_i
|
|
0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, // n]], constant _G
|
|
0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, // lobal& _mtl_u [[
|
|
0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, // buffer(0)]]).{.
|
|
0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, // xlatMtlMain_o
|
|
0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, // ut out = {};.
|
|
0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // out.gl_Position
|
|
0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // = _mtl_u.u_view
|
|
0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x69, 0x6e, // Proj * float4(in
|
|
0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x79, 0x2c, 0x20, // .a_position.xy,
|
|
0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, // 0.0, 1.0);. o
|
|
0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, // ut._entryPointOu
|
|
0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // tput_v_texcoord0
|
|
0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // = in.a_texcoord
|
|
0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, // 0;. return ou
|
|
0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x02, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // t;.}........@.
|
|
};
|
|
extern const uint8_t* vs_imgui_image_pssl;
|
|
extern const uint32_t vs_imgui_image_pssl_size;
|