54 lines
1.4 KiB
Bash
54 lines
1.4 KiB
Bash
/*
|
|
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
|
*/
|
|
|
|
#include "../common/common.sh"
|
|
|
|
uniform vec4 u_offset[16];
|
|
uniform vec4 u_tonemap;
|
|
#define u_time u_tonemap.w
|
|
|
|
float reinhard(float _x)
|
|
{
|
|
return _x / (_x + 1.0);
|
|
}
|
|
|
|
vec3 reinhard(vec3 _x)
|
|
{
|
|
return _x / (_x + 1.0);
|
|
}
|
|
|
|
float reinhard2(float _x, float _whiteSqr)
|
|
{
|
|
return (_x * (1.0 + _x/_whiteSqr) ) / (1.0 + _x);
|
|
}
|
|
|
|
vec3 reinhard2(vec3 _x, float _whiteSqr)
|
|
{
|
|
return (_x * (1.0 + _x/_whiteSqr) ) / (1.0 + _x);
|
|
}
|
|
|
|
vec4 blur9(sampler2D _sampler, vec2 _uv0, vec4 _uv1, vec4 _uv2, vec4 _uv3, vec4 _uv4)
|
|
{
|
|
#define _BLUR9_WEIGHT_0 1.0
|
|
#define _BLUR9_WEIGHT_1 0.9
|
|
#define _BLUR9_WEIGHT_2 0.55
|
|
#define _BLUR9_WEIGHT_3 0.18
|
|
#define _BLUR9_WEIGHT_4 0.1
|
|
#define _BLUR9_NORMALIZE (_BLUR9_WEIGHT_0+2.0*(_BLUR9_WEIGHT_1+_BLUR9_WEIGHT_2+_BLUR9_WEIGHT_3+_BLUR9_WEIGHT_4) )
|
|
#define BLUR9_WEIGHT(_x) (_BLUR9_WEIGHT_##_x/_BLUR9_NORMALIZE)
|
|
|
|
vec4 blur;
|
|
blur = texture2D(_sampler, _uv0)*BLUR9_WEIGHT(0);
|
|
blur += texture2D(_sampler, _uv1.xy)*BLUR9_WEIGHT(1);
|
|
blur += texture2D(_sampler, _uv1.zw)*BLUR9_WEIGHT(1);
|
|
blur += texture2D(_sampler, _uv2.xy)*BLUR9_WEIGHT(2);
|
|
blur += texture2D(_sampler, _uv2.zw)*BLUR9_WEIGHT(2);
|
|
blur += texture2D(_sampler, _uv3.xy)*BLUR9_WEIGHT(3);
|
|
blur += texture2D(_sampler, _uv3.zw)*BLUR9_WEIGHT(3);
|
|
blur += texture2D(_sampler, _uv4.xy)*BLUR9_WEIGHT(4);
|
|
blur += texture2D(_sampler, _uv4.zw)*BLUR9_WEIGHT(4);
|
|
return blur;
|
|
}
|