21 lines
536 B
Python
21 lines
536 B
Python
$input v_wpos, v_view, v_normal, v_tangent, v_bitangent, v_texcoord0
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/*
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* Copyright 2018 Eric Arnebäck. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "../common/common.sh"
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uniform vec4 u_color;
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void main()
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{
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// the albedo-buffer of the g-buffer.
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gl_FragData[0] = u_color;
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// for convenience, we also output the same color, to the first texture of the texture chain used for bloom.
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// this color will now be bloomed, in the following passes.
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gl_FragData[1] = u_color;
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}
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