744 lines
18 KiB
C++
744 lines
18 KiB
C++
/*
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* Copyright 2011-2020 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "common.h"
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#include <tinystl/allocator.h>
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#include <tinystl/vector.h>
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#include <tinystl/string.h>
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namespace stl = tinystl;
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#include <bgfx/bgfx.h>
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#include <bx/commandline.h>
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#include <bx/endian.h>
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#include <bx/math.h>
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#include <bx/readerwriter.h>
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#include <bx/string.h>
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#include "entry/entry.h"
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#include <meshoptimizer/src/meshoptimizer.h>
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#include "bgfx_utils.h"
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#include <bimg/decode.h>
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void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
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{
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if (bx::open(_reader, _filePath) )
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{
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uint32_t size = (uint32_t)bx::getSize(_reader);
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void* data = BX_ALLOC(_allocator, size);
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bx::read(_reader, data, size);
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bx::close(_reader);
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if (NULL != _size)
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{
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*_size = size;
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}
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return data;
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}
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else
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{
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DBG("Failed to open: %s.", _filePath);
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}
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if (NULL != _size)
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{
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*_size = 0;
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}
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return NULL;
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}
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void* load(const char* _filePath, uint32_t* _size)
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{
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return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
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}
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void unload(void* _ptr)
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{
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BX_FREE(entry::getAllocator(), _ptr);
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}
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static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
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{
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if (bx::open(_reader, _filePath) )
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{
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uint32_t size = (uint32_t)bx::getSize(_reader);
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const bgfx::Memory* mem = bgfx::alloc(size+1);
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bx::read(_reader, mem->data, size);
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bx::close(_reader);
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mem->data[mem->size-1] = '\0';
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return mem;
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}
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DBG("Failed to load %s.", _filePath);
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return NULL;
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}
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static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
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{
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if (bx::open(_reader, _filePath) )
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{
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uint32_t size = (uint32_t)bx::getSize(_reader);
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void* data = BX_ALLOC(_allocator, size);
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bx::read(_reader, data, size);
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bx::close(_reader);
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if (NULL != _size)
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{
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*_size = size;
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}
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return data;
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}
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DBG("Failed to load %s.", _filePath);
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return NULL;
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}
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static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
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{
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char filePath[512];
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const char* shaderPath = "???";
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switch (bgfx::getRendererType() )
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{
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case bgfx::RendererType::Noop:
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case bgfx::RendererType::Direct3D9: shaderPath = "shaders/dx9/"; break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
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case bgfx::RendererType::Gnm: shaderPath = "shaders/pssl/"; break;
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case bgfx::RendererType::Metal: shaderPath = "shaders/metal/"; break;
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case bgfx::RendererType::Nvn: shaderPath = "shaders/nvn/"; break;
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case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break;
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case bgfx::RendererType::OpenGLES: shaderPath = "shaders/essl/"; break;
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case bgfx::RendererType::Vulkan: shaderPath = "shaders/spirv/"; break;
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case bgfx::RendererType::WebGPU: shaderPath = "shaders/spirv/"; break;
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case bgfx::RendererType::Count:
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BX_ASSERT(false, "You should not be here!");
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break;
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}
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bx::strCopy(filePath, BX_COUNTOF(filePath), shaderPath);
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bx::strCat(filePath, BX_COUNTOF(filePath), _name);
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bx::strCat(filePath, BX_COUNTOF(filePath), ".bin");
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bgfx::ShaderHandle handle = bgfx::createShader(loadMem(_reader, filePath) );
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bgfx::setName(handle, _name);
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return handle;
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}
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bgfx::ShaderHandle loadShader(const char* _name)
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{
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return loadShader(entry::getFileReader(), _name);
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}
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bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
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{
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bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
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bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
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if (NULL != _fsName)
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{
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fsh = loadShader(_reader, _fsName);
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}
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return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
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}
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bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
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{
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return loadProgram(entry::getFileReader(), _vsName, _fsName);
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}
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static void imageReleaseCb(void* _ptr, void* _userData)
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{
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BX_UNUSED(_ptr);
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bimg::ImageContainer* imageContainer = (bimg::ImageContainer*)_userData;
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bimg::imageFree(imageContainer);
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}
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bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
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{
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BX_UNUSED(_skip);
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bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
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uint32_t size;
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void* data = load(_reader, entry::getAllocator(), _filePath, &size);
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if (NULL != data)
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{
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bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size);
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if (NULL != imageContainer)
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{
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if (NULL != _orientation)
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{
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*_orientation = imageContainer->m_orientation;
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}
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const bgfx::Memory* mem = bgfx::makeRef(
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imageContainer->m_data
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, imageContainer->m_size
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, imageReleaseCb
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, imageContainer
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);
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unload(data);
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if (imageContainer->m_cubeMap)
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{
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handle = bgfx::createTextureCube(
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uint16_t(imageContainer->m_width)
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, 1 < imageContainer->m_numMips
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, imageContainer->m_numLayers
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, bgfx::TextureFormat::Enum(imageContainer->m_format)
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, _flags
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, mem
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);
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}
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else if (1 < imageContainer->m_depth)
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{
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handle = bgfx::createTexture3D(
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uint16_t(imageContainer->m_width)
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, uint16_t(imageContainer->m_height)
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, uint16_t(imageContainer->m_depth)
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, 1 < imageContainer->m_numMips
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, bgfx::TextureFormat::Enum(imageContainer->m_format)
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, _flags
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, mem
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);
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}
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else if (bgfx::isTextureValid(0, false, imageContainer->m_numLayers, bgfx::TextureFormat::Enum(imageContainer->m_format), _flags) )
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{
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handle = bgfx::createTexture2D(
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uint16_t(imageContainer->m_width)
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, uint16_t(imageContainer->m_height)
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, 1 < imageContainer->m_numMips
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, imageContainer->m_numLayers
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, bgfx::TextureFormat::Enum(imageContainer->m_format)
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, _flags
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, mem
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);
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}
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if (bgfx::isValid(handle) )
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{
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bgfx::setName(handle, _filePath);
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}
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if (NULL != _info)
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{
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bgfx::calcTextureSize(
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*_info
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, uint16_t(imageContainer->m_width)
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, uint16_t(imageContainer->m_height)
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, uint16_t(imageContainer->m_depth)
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, imageContainer->m_cubeMap
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, 1 < imageContainer->m_numMips
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, imageContainer->m_numLayers
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, bgfx::TextureFormat::Enum(imageContainer->m_format)
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);
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}
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}
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}
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return handle;
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}
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bgfx::TextureHandle loadTexture(const char* _name, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
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{
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return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info, _orientation);
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}
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bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat)
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{
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uint32_t size = 0;
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void* data = loadMem(entry::getFileReader(), entry::getAllocator(), _filePath, &size);
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return bimg::imageParse(entry::getAllocator(), data, size, bimg::TextureFormat::Enum(_dstFormat) );
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}
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void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexLayout _layout, const uint16_t* _indices, uint32_t _numIndices)
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{
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struct PosTexcoord
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{
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float m_x;
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float m_y;
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float m_z;
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float m_pad0;
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float m_u;
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float m_v;
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float m_pad1;
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float m_pad2;
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};
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float* tangents = new float[6*_numVertices];
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bx::memSet(tangents, 0, 6*_numVertices*sizeof(float) );
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PosTexcoord v0;
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PosTexcoord v1;
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PosTexcoord v2;
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for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
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{
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const uint16_t* indices = &_indices[ii*3];
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uint32_t i0 = indices[0];
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uint32_t i1 = indices[1];
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uint32_t i2 = indices[2];
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bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _layout, _vertices, i0);
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bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i0);
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bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _layout, _vertices, i1);
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bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i1);
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bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _layout, _vertices, i2);
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bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i2);
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const float bax = v1.m_x - v0.m_x;
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const float bay = v1.m_y - v0.m_y;
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const float baz = v1.m_z - v0.m_z;
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const float bau = v1.m_u - v0.m_u;
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const float bav = v1.m_v - v0.m_v;
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const float cax = v2.m_x - v0.m_x;
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const float cay = v2.m_y - v0.m_y;
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const float caz = v2.m_z - v0.m_z;
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const float cau = v2.m_u - v0.m_u;
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const float cav = v2.m_v - v0.m_v;
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const float det = (bau * cav - bav * cau);
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const float invDet = 1.0f / det;
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const float tx = (bax * cav - cax * bav) * invDet;
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const float ty = (bay * cav - cay * bav) * invDet;
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const float tz = (baz * cav - caz * bav) * invDet;
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const float bx = (cax * bau - bax * cau) * invDet;
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const float by = (cay * bau - bay * cau) * invDet;
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const float bz = (caz * bau - baz * cau) * invDet;
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for (uint32_t jj = 0; jj < 3; ++jj)
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{
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float* tanu = &tangents[indices[jj]*6];
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float* tanv = &tanu[3];
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tanu[0] += tx;
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tanu[1] += ty;
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tanu[2] += tz;
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tanv[0] += bx;
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tanv[1] += by;
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tanv[2] += bz;
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}
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}
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for (uint32_t ii = 0; ii < _numVertices; ++ii)
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{
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const bx::Vec3 tanu = bx::load<bx::Vec3>(&tangents[ii*6]);
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const bx::Vec3 tanv = bx::load<bx::Vec3>(&tangents[ii*6 + 3]);
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float nxyzw[4];
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bgfx::vertexUnpack(nxyzw, bgfx::Attrib::Normal, _layout, _vertices, ii);
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const bx::Vec3 normal = bx::load<bx::Vec3>(nxyzw);
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const float ndt = bx::dot(normal, tanu);
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const bx::Vec3 nxt = bx::cross(normal, tanu);
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const bx::Vec3 tmp = bx::sub(tanu, bx::mul(normal, ndt) );
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float tangent[4];
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bx::store(tangent, bx::normalize(tmp) );
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tangent[3] = bx::dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
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bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _layout, _vertices, ii);
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}
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delete [] tangents;
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}
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Group::Group()
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{
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reset();
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}
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void Group::reset()
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{
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m_vbh.idx = bgfx::kInvalidHandle;
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m_ibh.idx = bgfx::kInvalidHandle;
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m_numVertices = 0;
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m_vertices = NULL;
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m_numIndices = 0;
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m_indices = NULL;
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m_prims.clear();
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}
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namespace bgfx
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{
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int32_t read(bx::ReaderI* _reader, bgfx::VertexLayout& _layout, bx::Error* _err = NULL);
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}
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void Mesh::load(bx::ReaderSeekerI* _reader, bool _ramcopy)
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{
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constexpr uint32_t kChunkVertexBuffer = BX_MAKEFOURCC('V', 'B', ' ', 0x1);
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constexpr uint32_t kChunkVertexBufferCompressed = BX_MAKEFOURCC('V', 'B', 'C', 0x0);
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constexpr uint32_t kChunkIndexBuffer = BX_MAKEFOURCC('I', 'B', ' ', 0x0);
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constexpr uint32_t kChunkIndexBufferCompressed = BX_MAKEFOURCC('I', 'B', 'C', 0x1);
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constexpr uint32_t kChunkPrimitive = BX_MAKEFOURCC('P', 'R', 'I', 0x0);
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using namespace bx;
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using namespace bgfx;
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Group group;
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bx::AllocatorI* allocator = entry::getAllocator();
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uint32_t chunk;
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bx::Error err;
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while (4 == bx::read(_reader, chunk, &err)
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&& err.isOk() )
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{
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switch (chunk)
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{
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case kChunkVertexBuffer:
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{
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read(_reader, group.m_sphere);
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read(_reader, group.m_aabb);
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read(_reader, group.m_obb);
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read(_reader, m_layout);
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uint16_t stride = m_layout.getStride();
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read(_reader, group.m_numVertices);
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const bgfx::Memory* mem = bgfx::alloc(group.m_numVertices*stride);
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read(_reader, mem->data, mem->size);
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if (_ramcopy)
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{
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group.m_vertices = (uint8_t*)BX_ALLOC(allocator, group.m_numVertices*stride);
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bx::memCopy(group.m_vertices, mem->data, mem->size);
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}
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group.m_vbh = bgfx::createVertexBuffer(mem, m_layout);
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}
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break;
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case kChunkVertexBufferCompressed:
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{
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read(_reader, group.m_sphere);
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read(_reader, group.m_aabb);
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read(_reader, group.m_obb);
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read(_reader, m_layout);
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uint16_t stride = m_layout.getStride();
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read(_reader, group.m_numVertices);
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const bgfx::Memory* mem = bgfx::alloc(group.m_numVertices*stride);
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uint32_t compressedSize;
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bx::read(_reader, compressedSize);
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void* compressedVertices = BX_ALLOC(allocator, compressedSize);
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bx::read(_reader, compressedVertices, compressedSize);
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meshopt_decodeVertexBuffer(mem->data, group.m_numVertices, stride, (uint8_t*)compressedVertices, compressedSize);
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BX_FREE(allocator, compressedVertices);
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if (_ramcopy)
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{
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group.m_vertices = (uint8_t*)BX_ALLOC(allocator, group.m_numVertices*stride);
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bx::memCopy(group.m_vertices, mem->data, mem->size);
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}
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group.m_vbh = bgfx::createVertexBuffer(mem, m_layout);
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}
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break;
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case kChunkIndexBuffer:
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{
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read(_reader, group.m_numIndices);
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const bgfx::Memory* mem = bgfx::alloc(group.m_numIndices*2);
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read(_reader, mem->data, mem->size);
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if (_ramcopy)
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{
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group.m_indices = (uint16_t*)BX_ALLOC(allocator, group.m_numIndices*2);
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bx::memCopy(group.m_indices, mem->data, mem->size);
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}
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group.m_ibh = bgfx::createIndexBuffer(mem);
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}
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break;
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case kChunkIndexBufferCompressed:
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{
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bx::read(_reader, group.m_numIndices);
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const bgfx::Memory* mem = bgfx::alloc(group.m_numIndices*2);
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uint32_t compressedSize;
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bx::read(_reader, compressedSize);
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void* compressedIndices = BX_ALLOC(allocator, compressedSize);
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bx::read(_reader, compressedIndices, compressedSize);
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meshopt_decodeIndexBuffer(mem->data, group.m_numIndices, 2, (uint8_t*)compressedIndices, compressedSize);
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BX_FREE(allocator, compressedIndices);
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if (_ramcopy)
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{
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group.m_indices = (uint16_t*)BX_ALLOC(allocator, group.m_numIndices*2);
|
|
bx::memCopy(group.m_indices, mem->data, mem->size);
|
|
}
|
|
|
|
group.m_ibh = bgfx::createIndexBuffer(mem);
|
|
}
|
|
break;
|
|
|
|
case kChunkPrimitive:
|
|
{
|
|
uint16_t len;
|
|
read(_reader, len);
|
|
|
|
stl::string material;
|
|
material.resize(len);
|
|
read(_reader, const_cast<char*>(material.c_str() ), len);
|
|
|
|
uint16_t num;
|
|
read(_reader, num);
|
|
|
|
for (uint32_t ii = 0; ii < num; ++ii)
|
|
{
|
|
read(_reader, len);
|
|
|
|
stl::string name;
|
|
name.resize(len);
|
|
read(_reader, const_cast<char*>(name.c_str() ), len);
|
|
|
|
Primitive prim;
|
|
read(_reader, prim.m_startIndex);
|
|
read(_reader, prim.m_numIndices);
|
|
read(_reader, prim.m_startVertex);
|
|
read(_reader, prim.m_numVertices);
|
|
read(_reader, prim.m_sphere);
|
|
read(_reader, prim.m_aabb);
|
|
read(_reader, prim.m_obb);
|
|
|
|
group.m_prims.push_back(prim);
|
|
}
|
|
|
|
m_groups.push_back(group);
|
|
group.reset();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mesh::unload()
|
|
{
|
|
bx::AllocatorI* allocator = entry::getAllocator();
|
|
|
|
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
|
{
|
|
const Group& group = *it;
|
|
bgfx::destroy(group.m_vbh);
|
|
|
|
if (bgfx::isValid(group.m_ibh) )
|
|
{
|
|
bgfx::destroy(group.m_ibh);
|
|
}
|
|
|
|
if (NULL != group.m_vertices)
|
|
{
|
|
BX_FREE(allocator, group.m_vertices);
|
|
}
|
|
|
|
if (NULL != group.m_indices)
|
|
{
|
|
BX_FREE(allocator, group.m_indices);
|
|
}
|
|
}
|
|
m_groups.clear();
|
|
}
|
|
|
|
void Mesh::submit(bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
|
|
{
|
|
if (BGFX_STATE_MASK == _state)
|
|
{
|
|
_state = 0
|
|
| BGFX_STATE_WRITE_RGB
|
|
| BGFX_STATE_WRITE_A
|
|
| BGFX_STATE_WRITE_Z
|
|
| BGFX_STATE_DEPTH_TEST_LESS
|
|
| BGFX_STATE_CULL_CCW
|
|
| BGFX_STATE_MSAA
|
|
;
|
|
}
|
|
|
|
bgfx::setTransform(_mtx);
|
|
bgfx::setState(_state);
|
|
|
|
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
|
{
|
|
const Group& group = *it;
|
|
|
|
bgfx::setIndexBuffer(group.m_ibh);
|
|
bgfx::setVertexBuffer(0, group.m_vbh);
|
|
bgfx::submit(_id, _program, 0, (it == itEnd-1) ? (BGFX_DISCARD_INDEX_BUFFER | BGFX_DISCARD_VERTEX_STREAMS | BGFX_DISCARD_STATE) : BGFX_DISCARD_NONE);
|
|
}
|
|
}
|
|
|
|
void Mesh::submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
|
|
{
|
|
uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
|
|
|
|
for (uint32_t pass = 0; pass < _numPasses; ++pass)
|
|
{
|
|
bgfx::setTransform(cached, _numMatrices);
|
|
|
|
const MeshState& state = *_state[pass];
|
|
bgfx::setState(state.m_state);
|
|
|
|
for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
|
|
{
|
|
const MeshState::Texture& texture = state.m_textures[tex];
|
|
bgfx::setTexture(
|
|
texture.m_stage
|
|
, texture.m_sampler
|
|
, texture.m_texture
|
|
, texture.m_flags
|
|
);
|
|
}
|
|
|
|
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
|
|
{
|
|
const Group& group = *it;
|
|
|
|
bgfx::setIndexBuffer(group.m_ibh);
|
|
bgfx::setVertexBuffer(0, group.m_vbh);
|
|
bgfx::submit(
|
|
state.m_viewId
|
|
, state.m_program
|
|
, 0
|
|
, (it == itEnd - 1) ? (BGFX_DISCARD_INDEX_BUFFER | BGFX_DISCARD_VERTEX_STREAMS | BGFX_DISCARD_STATE) : BGFX_DISCARD_NONE
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
Mesh* meshLoad(bx::ReaderSeekerI* _reader, bool _ramcopy)
|
|
{
|
|
Mesh* mesh = new Mesh;
|
|
mesh->load(_reader, _ramcopy);
|
|
return mesh;
|
|
}
|
|
|
|
Mesh* meshLoad(const char* _filePath, bool _ramcopy)
|
|
{
|
|
bx::FileReaderI* reader = entry::getFileReader();
|
|
if (bx::open(reader, _filePath) )
|
|
{
|
|
Mesh* mesh = meshLoad(reader, _ramcopy);
|
|
bx::close(reader);
|
|
return mesh;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void meshUnload(Mesh* _mesh)
|
|
{
|
|
_mesh->unload();
|
|
delete _mesh;
|
|
}
|
|
|
|
MeshState* meshStateCreate()
|
|
{
|
|
MeshState* state = (MeshState*)BX_ALLOC(entry::getAllocator(), sizeof(MeshState) );
|
|
return state;
|
|
}
|
|
|
|
void meshStateDestroy(MeshState* _meshState)
|
|
{
|
|
BX_FREE(entry::getAllocator(), _meshState);
|
|
}
|
|
|
|
void meshSubmit(const Mesh* _mesh, bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
|
|
{
|
|
_mesh->submit(_id, _program, _mtx, _state);
|
|
}
|
|
|
|
void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
|
|
{
|
|
_mesh->submit(_state, _numPasses, _mtx, _numMatrices);
|
|
}
|
|
|
|
Args::Args(int _argc, const char* const* _argv)
|
|
: m_type(bgfx::RendererType::Count)
|
|
, m_pciId(BGFX_PCI_ID_NONE)
|
|
{
|
|
bx::CommandLine cmdLine(_argc, (const char**)_argv);
|
|
|
|
if (cmdLine.hasArg("gl") )
|
|
{
|
|
m_type = bgfx::RendererType::OpenGL;
|
|
}
|
|
else if (cmdLine.hasArg("vk") )
|
|
{
|
|
m_type = bgfx::RendererType::Vulkan;
|
|
}
|
|
else if (cmdLine.hasArg("noop") )
|
|
{
|
|
m_type = bgfx::RendererType::Noop;
|
|
}
|
|
else if (BX_ENABLED(BX_PLATFORM_WINDOWS|BX_PLATFORM_WINRT|BX_PLATFORM_XBOXONE) )
|
|
{
|
|
if (cmdLine.hasArg("d3d9") )
|
|
{
|
|
m_type = bgfx::RendererType::Direct3D9;
|
|
}
|
|
else if (cmdLine.hasArg("d3d11") )
|
|
{
|
|
m_type = bgfx::RendererType::Direct3D11;
|
|
}
|
|
else if (cmdLine.hasArg("d3d12") )
|
|
{
|
|
m_type = bgfx::RendererType::Direct3D12;
|
|
}
|
|
}
|
|
else if (BX_ENABLED(BX_PLATFORM_OSX) )
|
|
{
|
|
if (cmdLine.hasArg("mtl") )
|
|
{
|
|
m_type = bgfx::RendererType::Metal;
|
|
}
|
|
}
|
|
|
|
if (cmdLine.hasArg("amd") )
|
|
{
|
|
m_pciId = BGFX_PCI_ID_AMD;
|
|
}
|
|
else if (cmdLine.hasArg("nvidia") )
|
|
{
|
|
m_pciId = BGFX_PCI_ID_NVIDIA;
|
|
}
|
|
else if (cmdLine.hasArg("intel") )
|
|
{
|
|
m_pciId = BGFX_PCI_ID_INTEL;
|
|
}
|
|
else if (cmdLine.hasArg("sw") )
|
|
{
|
|
m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
|
|
}
|
|
}
|