bgfx/examples/15-shadowmaps-simple
attilaz acf3db7a06 Fix sampler/texture indices for metal (#1242)
Fix for https://github.com/bkaradzic/bgfx/issues/1227 .

It gets texture slot from compiled shaders and maps it to Sampler uniform. So sampler uniform MUST be defined before using shader (shadowmap_simple has a bug with invalid uniform name).
2017-09-22 08:44:51 -07:00
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fs_sms_mesh.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_sms_mesh_pd.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_sms_shadow.sc Fixed issue #1077. 2017-03-14 20:41:31 -07:00
fs_sms_shadow.sh Happy New Year! 2016-01-01 00:11:04 -08:00
fs_sms_shadow_pd.sc removed z coord adjustment in shadow2D() shader builtin for HLSL versions 2016-01-17 23:05:40 -08:00
makefile Updated makefiles to build spirv (#1025) 2017-01-20 09:29:09 -08:00
screenshot.png Resized screenshots. 2014-01-13 20:39:33 -08:00
shadowmaps_simple.cpp Fix sampler/texture indices for metal (#1242) 2017-09-22 08:44:51 -07:00
varying.def.sc Added 15-shadowmaps-simple and 16-shadowmaps. 2014-01-13 22:16:07 +01:00
vs_sms_mesh.sc Happy New Year! 2016-01-01 00:11:04 -08:00
vs_sms_shadow.sc Happy New Year! 2016-01-01 00:11:04 -08:00
vs_sms_shadow_pd.sc Happy New Year! 2016-01-01 00:11:04 -08:00