283 lines
8.9 KiB
C++
283 lines
8.9 KiB
C++
// Scintilla source code edit control
|
|
/** @file LexProgress.cxx
|
|
** Lexer for Progress 4GL.
|
|
** Based on LexCPP.cxx of Neil Hodgson <neilh@scintilla.org>
|
|
**/
|
|
// Copyright 2006-2007 by Yuval Papish <Yuval@YuvCom.com>
|
|
// The License.txt file describes the conditions under which this software may be distributed.
|
|
|
|
/** TODO:
|
|
WebSpeed support in html lexer
|
|
Support "end triggers" expression of the triggers phrase
|
|
Support more than 6 comments levels
|
|
**/
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
#include <stdarg.h>
|
|
#include <assert.h>
|
|
#include <ctype.h>
|
|
|
|
#include "ILexer.h"
|
|
#include "Scintilla.h"
|
|
#include "SciLexer.h"
|
|
|
|
#include "WordList.h"
|
|
#include "LexAccessor.h"
|
|
#include "Accessor.h"
|
|
#include "StyleContext.h"
|
|
#include "CharacterSet.h"
|
|
#include "LexerModule.h"
|
|
|
|
#ifdef SCI_NAMESPACE
|
|
using namespace Scintilla;
|
|
#endif
|
|
|
|
static inline bool IsAWordChar(int ch) {
|
|
return (ch < 0x80) && (isalnum(ch) || ch == '_');
|
|
}
|
|
|
|
static inline bool IsAWordStart(int ch) {
|
|
return (ch < 0x80) && (isalpha(ch) || ch == '_');
|
|
}
|
|
|
|
enum SentenceStart { SetSentenceStart = 0xf, ResetSentenceStart = 0x10}; // true -> bit = 0
|
|
|
|
static void Colourise4glDoc(unsigned int startPos, int length, int initStyle, WordList *keywordlists[],
|
|
Accessor &styler) {
|
|
|
|
WordList &keywords1 = *keywordlists[0]; // regular keywords
|
|
WordList &keywords2 = *keywordlists[1]; // block opening keywords, only when SentenceStart
|
|
WordList &keywords3 = *keywordlists[2]; // block opening keywords
|
|
//WordList &keywords4 = *keywordlists[3]; // preprocessor keywords. Not implemented
|
|
|
|
|
|
int visibleChars = 0;
|
|
int mask;
|
|
|
|
StyleContext sc(startPos, length, initStyle, styler);
|
|
|
|
for (; sc.More(); sc.Forward()) {
|
|
|
|
if (sc.atLineStart) {
|
|
// Reset states to begining of colourise so no surprises
|
|
// if different sets of lines lexed.
|
|
visibleChars = 0;
|
|
}
|
|
|
|
// Handle line continuation generically.
|
|
if ((sc.state & 0xf) < SCE_4GL_COMMENT1) {
|
|
if (sc.ch == '~') {
|
|
if (sc.chNext > ' ') {
|
|
// skip special char after ~
|
|
sc.Forward();
|
|
continue;
|
|
}
|
|
else {
|
|
// Skip whitespace between ~ and EOL
|
|
while (sc.More() && (sc.chNext == ' ' || sc.chNext == '\t') ) {
|
|
sc.Forward();
|
|
}
|
|
if (sc.chNext == '\n' || sc.chNext == '\r') {
|
|
sc.Forward();
|
|
if (sc.ch == '\r' && sc.chNext == '\n') {
|
|
sc.Forward();
|
|
}
|
|
sc.Forward();
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Determine if a new state should be terminated.
|
|
mask = sc.state & 0x10;
|
|
switch (sc.state & 0xf) {
|
|
case SCE_4GL_OPERATOR:
|
|
sc.SetState(SCE_4GL_DEFAULT | mask);
|
|
break;
|
|
case SCE_4GL_NUMBER:
|
|
if (!(IsADigit(sc.ch))) {
|
|
sc.SetState(SCE_4GL_DEFAULT | mask);
|
|
}
|
|
break;
|
|
case SCE_4GL_IDENTIFIER:
|
|
if (!IsAWordChar(sc.ch) && sc.ch != '-') {
|
|
char s[1000];
|
|
sc.GetCurrentLowered(s, sizeof(s));
|
|
if ((((sc.state & 0x10) == 0) && keywords2.InList(s)) || keywords3.InList(s)) {
|
|
sc.ChangeState(SCE_4GL_BLOCK | ResetSentenceStart);
|
|
}
|
|
else if (keywords1.InList(s)) {
|
|
if ((s[0] == 'e' && s[1] =='n' && s[2] == 'd' && !isalnum(s[3]) && s[3] != '-') ||
|
|
(s[0] == 'f' && s[1] =='o' && s[2] == 'r' && s[3] == 'w' && s[4] =='a' && s[5] == 'r' && s[6] == 'd'&& !isalnum(s[7]))) {
|
|
sc.ChangeState(SCE_4GL_END | ResetSentenceStart);
|
|
}
|
|
else if ((s[0] == 'e' && s[1] =='l' && s[2] == 's' && s[3] == 'e') ||
|
|
(s[0] == 't' && s[1] =='h' && s[2] == 'e' && s[3] == 'n')) {
|
|
sc.ChangeState(SCE_4GL_WORD & SetSentenceStart);
|
|
}
|
|
else {
|
|
sc.ChangeState(SCE_4GL_WORD | ResetSentenceStart);
|
|
}
|
|
}
|
|
sc.SetState(SCE_4GL_DEFAULT | (sc.state & 0x10));
|
|
}
|
|
break;
|
|
case SCE_4GL_PREPROCESSOR:
|
|
if (sc.atLineStart) {
|
|
sc.SetState(SCE_4GL_DEFAULT & SetSentenceStart);
|
|
}
|
|
/* code removed to allow comments inside preprocessor
|
|
else if (sc.ch == '*' && sc.chNext == '/') {
|
|
sc.ForwardSetState(SCE_4GL_DEFAULT | sentenceStartState); } */
|
|
break;
|
|
case SCE_4GL_STRING:
|
|
if (sc.ch == '\"') {
|
|
sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
|
|
}
|
|
break;
|
|
case SCE_4GL_CHARACTER:
|
|
if (sc.ch == '\'') {
|
|
sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
|
|
}
|
|
break;
|
|
default:
|
|
if ((sc.state & 0xf) >= SCE_4GL_COMMENT1) {
|
|
if (sc.ch == '*' && sc.chNext == '/') {
|
|
sc.Forward();
|
|
if ((sc.state & 0xf) == SCE_4GL_COMMENT1) {
|
|
sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
|
|
}
|
|
else
|
|
sc.SetState((sc.state & 0x1f) - 1);
|
|
} else if (sc.ch == '/' && sc.chNext == '*') {
|
|
sc.Forward();
|
|
sc.SetState((sc.state & 0x1f) + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Determine if a new state should be entered.
|
|
mask = sc.state & 0x10;
|
|
if ((sc.state & 0xf) == SCE_4GL_DEFAULT) {
|
|
if (IsADigit(sc.ch) || (sc.ch == '.' && IsADigit(sc.chNext))) {
|
|
sc.SetState(SCE_4GL_NUMBER | ResetSentenceStart);
|
|
} else if (IsAWordStart(sc.ch) || (sc.ch == '@')) {
|
|
sc.SetState(SCE_4GL_IDENTIFIER | mask);
|
|
} else if (sc.ch == '/' && sc.chNext == '*') {
|
|
sc.SetState(SCE_4GL_COMMENT1 | mask);
|
|
sc.Forward();
|
|
} else if (sc.ch == '\"') {
|
|
sc.SetState(SCE_4GL_STRING | ResetSentenceStart);
|
|
} else if (sc.ch == '\'') {
|
|
sc.SetState(SCE_4GL_CHARACTER | ResetSentenceStart);
|
|
} else if (sc.ch == '&' && visibleChars == 0 && ((sc.state & 0x10) == 0)) {
|
|
sc.SetState(SCE_4GL_PREPROCESSOR | ResetSentenceStart);
|
|
// Skip whitespace between & and preprocessor word
|
|
do {
|
|
sc.Forward();
|
|
} while ((sc.ch == ' ' || sc.ch == '\t') && sc.More());
|
|
// Handle syntactical line termination
|
|
} else if ((sc.ch == '.' || sc.ch == ':' || sc.ch == '}') && (sc.chNext == ' ' || sc.chNext == '\t' || sc.chNext == '\n' || sc.chNext == '\r')) {
|
|
sc.SetState(sc.state & SetSentenceStart);
|
|
} else if (isoperator(static_cast<char>(sc.ch))) {
|
|
/* This code allows highlight of handles. Alas, it would cause the phrase "last-event:function"
|
|
to be recognized as a BlockBegin */
|
|
|
|
if (sc.ch == ':')
|
|
sc.SetState(SCE_4GL_OPERATOR & SetSentenceStart);
|
|
/* else */
|
|
sc.SetState(SCE_4GL_OPERATOR | ResetSentenceStart);
|
|
}
|
|
}
|
|
|
|
if (!IsASpace(sc.ch)) {
|
|
visibleChars++;
|
|
}
|
|
}
|
|
sc.Complete();
|
|
}
|
|
|
|
static bool IsStreamCommentStyle(int style) {
|
|
return (style & 0xf) >= SCE_4GL_COMMENT1 ;
|
|
}
|
|
|
|
// Store both the current line's fold level and the next lines in the
|
|
// level store to make it easy to pick up with each increment
|
|
// and to make it possible to fiddle the current level for "} else {".
|
|
static void FoldNoBox4glDoc(unsigned int startPos, int length, int initStyle,
|
|
Accessor &styler) {
|
|
bool foldComment = styler.GetPropertyInt("fold.comment") != 0;
|
|
bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0;
|
|
bool foldAtElse = styler.GetPropertyInt("fold.at.else", 0) != 0;
|
|
unsigned int endPos = startPos + length;
|
|
int visibleChars = 0;
|
|
int lineCurrent = styler.GetLine(startPos);
|
|
int levelCurrent = SC_FOLDLEVELBASE;
|
|
if (lineCurrent > 0)
|
|
levelCurrent = styler.LevelAt(lineCurrent-1) >> 16;
|
|
int levelMinCurrent = levelCurrent;
|
|
int levelNext = levelCurrent;
|
|
char chNext = static_cast<char>(tolower(styler[startPos]));
|
|
int styleNext = styler.StyleAt(startPos);
|
|
int style = initStyle;
|
|
for (unsigned int i = startPos; i < endPos; i++) {
|
|
char ch = chNext;
|
|
chNext = static_cast<char>(tolower(styler.SafeGetCharAt(i + 1)));
|
|
int stylePrev = style;
|
|
style = styleNext;
|
|
styleNext = styler.StyleAt(i + 1);
|
|
bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n');
|
|
if (foldComment && IsStreamCommentStyle(style)) {
|
|
if (!IsStreamCommentStyle(stylePrev)) {
|
|
levelNext++;
|
|
} else if (!IsStreamCommentStyle(styleNext)) { // && !atEOL) {
|
|
// Comments don't end at end of line and the next character may be unstyled.
|
|
levelNext--;
|
|
}
|
|
}
|
|
else if ((style & 0xf) == SCE_4GL_BLOCK && !isalnum(chNext)) {
|
|
levelNext++;
|
|
}
|
|
else if ((style & 0xf) == SCE_4GL_END && (ch == 'e' || ch == 'f')) {
|
|
levelNext--;
|
|
}
|
|
if (atEOL) {
|
|
int levelUse = levelCurrent;
|
|
if (foldAtElse) {
|
|
levelUse = levelMinCurrent;
|
|
}
|
|
int lev = levelUse | levelNext << 16;
|
|
if (visibleChars == 0 && foldCompact)
|
|
lev |= SC_FOLDLEVELWHITEFLAG;
|
|
if (levelUse < levelNext)
|
|
lev |= SC_FOLDLEVELHEADERFLAG;
|
|
if (lev != styler.LevelAt(lineCurrent)) {
|
|
styler.SetLevel(lineCurrent, lev);
|
|
}
|
|
lineCurrent++;
|
|
levelCurrent = levelNext;
|
|
levelMinCurrent = levelCurrent;
|
|
visibleChars = 0;
|
|
}
|
|
if (!isspacechar(ch))
|
|
visibleChars++;
|
|
}
|
|
}
|
|
|
|
static void Fold4glDoc(unsigned int startPos, int length, int initStyle, WordList *[],
|
|
Accessor &styler) {
|
|
FoldNoBox4glDoc(startPos, length, initStyle, styler);
|
|
}
|
|
|
|
static const char * const FglWordLists[] = {
|
|
"Primary keywords and identifiers",
|
|
"Secondary keywords and identifiers",
|
|
"Documentation comment keywords",
|
|
"Unused",
|
|
"Global classes and typedefs",
|
|
0,
|
|
};
|
|
|
|
LexerModule lmProgress(SCLEX_PROGRESS, Colourise4glDoc, "progress", Fold4glDoc, FglWordLists);
|